Breaking Waves Wharf lay in the Lower Saltwater District, the largest and least valued area of Barracuda Bay. Yet because of the wharf's inherent function, it held an exceptionally high status throughout the town.
Barracuda Bay was, after all, a port city.
The reason it had grown to its current scale ultimately lay in its role as an important southern port of the kingdom.
Cargo transport and transfer, an important starting point connecting the inland heartland, Commodity Exchange and domestic and foreign trade... To a certain extent, Barracuda Bay could practically be called the heart of the entire Southern Islands.
Under such circumstances, no matter how terrible the Security Environment in the Saltwater District was, or how much crime festered in its dark, cramped alleyways, there was still a considerable degree of order in the small coastal area around Breaking Waves Wharf.
The Governor's Residence, The Church, and the Bay Trade Association—the town's Three Major Organizations—jointly maintained stability at the wharf. Of course, their primary purpose was to protect their own interests.
In practical terms, this meant that Guards and soldiers appeared at the wharf more frequently than even in the Saltwater District or the Cormorant District.
Even gang organizations that ran rampant through the shadows of the Saltwater District could only tuck their tails and walk carefully with their heads lowered when they encountered official forces wielding Transcendent Power.
But if things were that simple, if it were enough to make those money-grubbing gang thugs give up this place where the town's wealth converged, then that would make them seem far too timid and cowardly.
After years of maneuvering against major forces, these Small Organizations had long since developed a unique survival method.
First and foremost, the most important thing was naturally the town's Three Major Organizations.
When special