Hangzhou,
Inside a university classroom,
"Ali."
A girl called out to her phone. Its screen lit up, and a tiny kitten appeared on the lock screen, meowing at her.
Her friend looked at the kitten and said in surprise, "Wow, it's really so cute and adorable. It feels like a real cat. Is it really made in 3D? How can it feel almost identical to a real cat? What game is this?"
"Pet Battle. It's a pet-raising game, and the kitten can even help manage your phone. I think it's much more useful than the phone's built-in assistant," the girl said.
"Is it fun?"
"I've been raising one for a day now, and it's really interesting. I had an Orange Cat when I was little, but it died later. I cried for so long. After that, I never dared to keep another pet because I was afraid of getting hurt again. When I saw this game, I raised one. It feels just like my original kitten, so I gave it my old cat's name too—Ali."
Upon hearing that, another girl immediately downloaded the game and entered the store. But when she saw its size, she said in surprise, "It needs 1.5 GB? That's way too big."
"Bigger is better."
The game really was quite large, requiring 1.5 GB of space—larger than games like Honor of Kings and battle royale games. This was already after Jiang Hao had optimized it. Any further reduction would mean lowering the quality, and it also had fairly high hardware requirements, needing the specifications of mainstream phone models.
Jiang Hao knew this would certainly drive away some users, but in the end, he still decided to upload it as it was. Quality came first. Those with outdated phones could figure out a solution themselves.
It might