In the early Netheril era, a spellcaster skilled in alchemy once put forward a highly controversial view. According to him, so-called golems were essentially nothing more than more advanced, more intelligent, and more versatile pieces of magical equipment, while so-called artificial souls were merely collections of data simulating life.
Although the development and progress of the ages had rendered this view somewhat inconsistent with the marvelously intricate construct-making techniques of today, no matter how alchemical spells changed, activating the spells of a "magic item" had never required much time or effort to prepare a spell model before casting.
In theory, as long as a golem's body was strong enough to sustain the flow of immense energy, as long as its energy core could simultaneously support the complete manifestation of several spells, and as long as its embedded spells had not entered the sealed stage of "dormant cooldown," it could release every spell inscribed upon its body at once, achieving temporary effects of "Dual Casting," "Triple Casting," or even "Multiple Casting."
In a sense, this kind of high-frequency burst attack was also one of the formidable advantages of legendary golems. However, most ordinary golems of this era lacked sufficient energy reserves to support the instantaneous release of too many spells at once. Moreover, if this desperate all-or-nothing fighting method was dodged by an enemy, a powerful construct that could otherwise have continuously harassed and assisted in battle would immediately lose the ability to launch another substantial attack. That was why such cost-ineffective and reckless combat tactics had gradually fallen out of use.
But on the battlefield now, where did Kexviya, who did not want to die, have the leisure to worry about "cost-effectiveness and danger"? As the shadow of death enveloped her soul, the girl golem's eyes were destined to contain