Archmage Wedraxia had already reached the Morningstar tier when he learned "Muse's Twisted World." He had purchased this Legendary Magic purely for research back then. He had never used it in battle, nor had he considered what combat value it might display on a battlefield. Therefore, after completing the first casting, Punk had to conduct a comprehensive analysis and assessment of "Muse's Twisted World" from the perspective of actual combat.
This practical examination would also allow the caster to gain a deeper understanding of the characteristics of this alchemy-based Legendary Magic.
First of all, Whisper of Destruction could confirm that the "twisting" phenomenon capable of covering the entire battlefield would not continue indefinitely, nor would it turn everything within range of perception into a mushy mess. From a practical combat perspective, it was enough to keep the curvature of Law of Nature alteration equal to the curvature of Law of Nature restoration. After all, mere "twisting" could not inflict any real harm on a Legendary powerhouse. Expending more mana and focus to further expand and control the "twisting" would only bring losses greater than the gains.
In addition, the large-scale effect that "Muse's Twisted World" imposed upon the entire battlefield had fairly obvious flaws and limitations.
For example... because nearly every Law of Nature would suffer severe interference, the entire battlefield would become extremely chaotic under the influence of the Legendary Magic.
If the caster had "teammates" fighting alongside him, those unfortunate "teammates" would find themselves in serious trouble whether they "wanted to help" or "wanted help." The chaotic alterations of Law of Nature significantly interfered with the movements of Legendary professionals. To accommodate his teammates, the Legendary Mage who cast "Twisted World" had to consume more mana and divide his attention to control additional "twisting." Even then, if he