In Love Simulation, failure meant real failure. You couldn't even restart; you could only match into a brand-new round.
And you couldn't log out whenever you pleased. It was best to go offline only after lying down in bed, letting the character you played enter a sleeping state.
It was quite a severe test. Some players logged out halfway through driving to go eat, only to discover upon logging back in that they were already dead.
Other players logged out repeatedly and at random, only to be taken by their simulated parents to see a doctor for examinations. Later, the simulated hospital even formed a specialist team and transferred them before a group of elderly experts.
In some Love Simulations set in cultivation worlds, players were subjected to soul-searching on the spot because of their abnormal behavior. The game failed, and they could only start a new round.
The players all cried out, "This is way too realistic and hardcore! You have to clear it in one life! If you fail, it's not just your save file that gets deleted—the game itself gets deleted too!"
Every round was one of a kind, gone forever once lost!
In the Love Simulation round you had just entered, you would play an utterly ordinary village youth. His main duties were gathering firewood, plowing fields, herding cattle, and so on.
At the beginning of the game, you were filled with basic information, learning about some interpersonal relationships, the main map, and the target you needed to pursue—the little girl from the silkworm-raising family at the end of the village. She was known as "the single blossom of Pear Village."
Opening the information panel, you could see that the current affection level was 46 points. You were already relatively good friends.
The mission required you