Warhammer Wizard
Chapter 942

Spatial Freeze

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Rayne sensed the information about the Ninth Circle Key of the Gate at the same time.

It was still a Legendary Element. Upon reaching the Ninth Circle, he could choose to master a new arcane spell, but that was secondary. The effect of the Key of the Gate was that it granted him the ability to traverse any plane!

He could traverse to any adjacent plane.

Especially the Material Plane and projection planes of different dimensions, such as the Ether Plane and Shadow Plane. With merely a thought, he could arrive there without paying any price. It was also Instant Casting, ignored all obstacles, and could not be stopped by Dimensional Anchors, Spatial Locks, or Phase Distortions.

This ability alone was enough to make him invincible!

Just imagine: whenever he encountered danger or reached a critical moment, he could instantly enter another plane. Even an enemy with the deepest understanding of planes would find it nearly impossible to catch up immediately, easily buying him a chance to catch his breath—or even allowing him to escape directly.

Furthermore, he could also traverse to more distant planes. Its effect was the same as Otherworld Teleportation, only faster.

Rayne could not help shaking his head.

The Ninth Circle Key of the Gate and the Phase Walker—these two Legendary Elements were simply a perfect match!

The Phase Walker could sense distant planes. The distances and relative positions between planes were reflected in his mind, allowing it to serve as a guide. Then, with the Key of the Gate, he could teleport there—or directly teleport to a Phase Beacon. In this world, no one could hold him back.

If he could not win, he would run. Who could do anything to him?

When the Key of the Gate reached the Ninth Circle, the attached Void

End of Chapter
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