The Player Community almost unanimously stopped what they were doing, their eyes practically glued to the panel as though smeared with superglue.
Redemption! Sacrifice! Resurrection! Permanent Attribute Points!
When the skill description was shoved in the players' faces, quite a few of them could not help rubbing their eyes.
If this had not been a Dungeon Exclusive skill, it would definitely have fallen within the scope of an S-rank Skill!
Of course, depending on their personalities, experiences, and other factors, the players all focused on different things.
Some trembled as they stared at the resurrection ability added by Redemption, visible pain written across their faces.
Their pain was not because the cost of reviving a companion was so cheap. It was because only after they had already lost someone they loved did they see this effect. The wound in their hearts, which had only just begun to scab over, was brutally torn open again.
Others focused on the description of Sacrifice.
One such person, upon seeing that "organs may be sacrificed," instinctively covered the kidney area where there was a surgical scar. He licked his lips as though craving something.
Others silently swept their surroundings with gazes that mixed ill intent and vigilance.
As for even more people, just as expected, their attention settled on the permanent attribute increases.
Redemption increased Agility and Charm, while Sacrifice increased Strength and Spirit. No player could refuse a permanent increase in attributes.
Some even immediately thought, Could I redeem first and then sacrifice, farming two sets of rewards at once?
However, among the current Player Community, only one person received an unexpected result from this skill—
Well, other than Big Orange, there was no one else.
As the Player Community was officially judged to have set foot on the New Continent, the power