[Unit Characteristics—Bodily Fluid Transmission]
This was the "scouting" effect Cheng Tian gained after upgrading his Moth Helmet to +4. It cost 15 MP per use and could inspect the attributes of Normal Template and Boss Template Enemy Units, with a cooldown of fifteen minutes.
The stats and health alone made Cheng Tian click his tongue.
Its Strength was already nearly equal to his in his normal state, while its HP was even higher than his. That matched its portrayal in the original work, where it was extremely difficult to kill with firearms.
But more than its Strength and HP, Cheng Tian cared about its Monster Definition and Unit Characteristics.
Ray Infected and Bodily Fluid Transmission had basically defined these zombie units already.
The former identified the true source of the infection, while the latter meant they generally did not need to worry about airborne transmission.
At that moment, the zombie closest to them began hurling vomit. Just as Cheng Tian was about to reverse, Uncle Xue made his move. The V-shaped Snow Dart that left his hand met the mosaic blur with perfect precision in midair. In an instant, the clump of mosaic was wrapped in snow. Its sudden increase in weight altered its trajectory, and it smashed straight into the ground.
More Snow Darts shot from Uncle Xue's hands. The Living Dead, with their high HP and low Agility, having no idea what "dodging" even meant, took four consecutive hits under everyone's watchful eyes and immediately turned into a giant snowball completely covered in ice and snow.
Normally, making these darts cost Uncle Xue quite a bit of MP. But thanks to the nature of the environment, that cost had plummeted, greatly increasing his rate of use.
"Who's going to ram that snowball?!"
Uncle Xue shouted as