The rules of Soul Sacrifice had an enormous impact on this world, giving every corpse—whether human or monster—a special value unimaginable in other worlds.
If this had been an ordinary hunt, things would have ended here. For a regional overlord Leader Template BOSS on the Leshen's level, the moment its HP hit zero would have been when the Player Community received treasure chests according to their contribution scores.
But here, the corpse itself held value. Whether through Redemption or Sacrifice, it would inevitably grant permanent stat increases on par with completing a minor main quest.
The problem was that there was only one corpse. In other words, only one player or NPC could perform Redemption or Sacrifice.
Yes, NPCs were included as well, because they possessed the same powers of Redemption and Sacrifice as players.
If the corpse was sacrificed, the corresponding player's own treasure chest drop would be overwritten, while the other players would receive their rewards normally based on the contribution determined by the system.
The crucial point that made the atmosphere so grave was who should be given this corpse offering.
The group looked at one another, yet no one behaved like people in other worlds, scrambling to snatch treasure chest drops.
It was not that everyone was especially virtuous. Redemption and Sacrifice were not instant spells that took effect immediately, but delayed spells that required a channeled casting action lasting at least two seconds—and potentially an unknown amount of time—depending on the corpse's strength.
Moreover, once the channeling began, the caster would be left completely defenseless, unable to interrupt the spell or use any other skills.
It was somewhat like a hunter taming a wild pet in World of Warcraft.
In other words, anyone who tried to sacrifice it first would basically be handing over their