Infinite Evolution: Master Gamer? We've Got You Covered
Chapter 774

Escape into Illusion

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[Sword Sweeps Mountains and Rivers: Template Skill, Active Skill. Wield Flying Swords through divine power to launch indiscriminate, all-round attacks against heretics and demons. Because the abilities "Knight's Throw," "Phantom Sword," and "Retribution Arrow" you possess are highly compatible with "Sword Sweeps Mountains and Rivers," using this skill while maintaining the equipment "Arthur's Proof" and "Blazing Sun Mask" will grant additional effects. You may summon up to 131 (Spirit Attribute value) derivative Flying Swords. Each summoned sword consumes 10 MP and will also summon one corresponding Retribution Phantom Sword. (Phantom Sword bonus) You may designate at least one sword-type weapon you possess in advance as the Flying Sword's base, or randomly select one from the sword-type weapons you are holding when casting the skill. Derivative Flying Swords retain all of the base weapon's values and have a chance to trigger weapon Special Effects. Retribution Phantom Swords deal a fixed 9 points of damage, but can likewise trigger weapon Special Effects at full strength without stat reduction. The Special Effect cooldowns of all Flying Swords are calculated separately. (Knight's Throw + Blazing Sun Mask bonus) All Flying Swords receive enhanced "clash judgment," making them difficult to negate with other flying objects. Under your control, the Flying Swords can delay firing and hover as orbiting objects, then be fired singly, in succession, or in volleys as needed. (Blazing Sun Mask bonus) After all Flying Swords have been expended, the skill enters cooldown for 60 minutes.] [Additional Evaluation: It may be cliché, but I still have to say it... RETURN OF TEN THOUSAND SWORDS!!!!!]

Under the Heavenly Eye's control, the Flying Swords gathered like wandering dragons, soaring through the air as they shot toward the Goldfish Spirit in a sky-filling barrage!

Mixed among them were every sword-type weapon Cheng

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