Infinite Evolution: Master Gamer? We've Got You Covered
Chapter 811

One of the Greatest Game Engines: The Mountain-Shaking Jiggle Physics Engine

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One of the Greatest Game Engines: The Mountain-Shaking Jiggle Physics Engine

Cheng Tian set down the Steam Deck he had been using to play Stranger of Space-Time, dug out one of his External Hard Drives, connected it to his computer, found the portable version of Dead or Alive 6 in his game collection, and launched it.

He did not choose any of the characters he had modded. Instead, he casually selected the female ninja Kasumi, entered Training Mode, and enabled AI battles and spectating.

He zoomed the camera in and out, switched angles, and continuously observed the female characters' every movement. Then he set down the controller and let out an involuntary sigh.

Mr. Itagaki, the game creator behind the Ninja Gaiden, Dead or Alive Beach Volleyball, and Dead or Alive Fighting series, whom many players jokingly called "Sulfuric Acid Face," had passed away.

Cheng Tian had always felt deeply attached to the Ninja Gaiden series on the FC Platform. It was not only because of its cinematic Cutscenes, so different from other games of its era, but also because he still occasionally opened his Ninja Gaiden BGM collection even now.

Among his website bookmarks was a folder specifically for collecting and categorizing game music from various platforms, including FC, MD, PS, and arcade games. The Ninja Gaiden tracks in it had exceptionally high play counts.

The Fierce Dragon, in particular, had an absolutely terrifying number of plays.

But if there was one thing Cheng Tian was most grateful to this master for, it was undoubtedly his revolutionary addition of a breast Jiggle Physics Engine to Dead or Alive fighting games.

It could practically be called a landmark that transcended an era! It had left a bold, unforgettable mark on gaming history!

If there was any regret, it was probably

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