In monster-themed films and tokusatsu shows, there was one issue that was rarely mentioned—or simply ignored altogether: the cleanup after giant monster battles.
In Cheng Tian's memory, only Pacific Rim, Kaiju No. 8, and Aftermath of Giant Monsters had explored this issue in any real detail, even professionalizing it.
Other works might have mentioned recovery and disposal, but they generally glossed over it. After all, viewers only wanted to watch giant monsters fight.
Unsurprisingly, this had developed into a systematic problem on Super Robot Wars Earth as well. It was even more complicated due to the existence of multiple dimensions, because all kinds of enormous creatures could truly be encountered here.
Besides the most conventional large-scale vehicles, there were pure flesh-and-blood demon units, and even things created with living organisms as carriers that possessed both metallic and biological properties.
Combined with Super Robot Wars Earth's disaster-prone nature, which frequently attracted Dimensional Tremors, various factions often abandoned unnecessary territory and pulled their forces back into controllable areas. As a result, there were still many wild enemies on Super Robot Wars Earth that had been spawned by Dimensional Tremors but had not been dealt with in time.
If battles between factions involved large vehicles, the battlefield would usually be handled by the winning side or scavengers.
It was not because public morals were particularly admirable, but because usable modules and parts could still be salvaged from those machines. There was profit to be made.
But when living organisms were involved, their treatment was entirely different from machinery. Almost everyone avoided them like the plague. Even the most frugal scavengers did not dare approach them casually—who knew whether those things were contagious?
Compared to relatively cleaner mechanical bodies, chunks of flesh, blood plasma, organs, and the like caused far more extensive contamination.
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