The game "Hyperreality," developed by metahumans and built upon reality and subspace, was no longer part of the virtual online economy.
It was a genuine, tangible enterprise.
Not to mention the materials needed to formulate Upgrade Elements—just the daily expenses of the "Game Characters" in the war zone were no small sum.
The Game Characters were created based on Maeve Manufacturing's Superpowered Artificial Bodies. Essentially, they were also "living organisms," so naturally they needed to eat. Fortunately, those daily expenses were not too high. After all, this was meant to ease the burden on the Wallfacers, so the Wallfacers had opened malls in the war zones specifically for player consumption. They had everything from food and clothing to housing and transportation, all at quite affordable prices.
Originally,
the Wallfacers had thought that since everyone was playing the game, they not only had to cover their characters' daily expenses but also had to eat, drink, and live their own lives. The pressure of living expenses would surely be immense.
So, the cheaper things could be, the better.
But after some time, the Wallfacers' logistics department pulled up the reports and... well, damn! The revenue from the high-end product stores under Dasheng Products and Star River Universal Entertainment was not low at all!
Dasheng Products mainly sold relatively expensive daily necessities.
Meanwhile, Star River Universal Entertainment sold all kinds of "game clothing and props," and their prices were not low either.
Although there were not many customers shopping at stores under these two companies, their average spending per customer was remarkably high!
However, the Wallfacers' logistics department had no intention of competing with other game merchants in this area.
They had not forgotten their own position and purpose.
It was already excellent enough that players were helping ease the burden on the