At first, the two players had accepted the task simply because it seemed novel and interesting.
To them, it was at most a bonus task. Getting a few days' worth of daily check-in resources would already be nice.
What surprised them was that, as they completed the task step by step,
they obtained one skill chain after another.
And the effects they produced were comparable to spending between 5,000 and 10,000!
That already put them at the level of mid-level players.
Big V players naturally spent over 200,000.
But Big Vs were few, while there were a hundred times more mid-Vs. More importantly, mid-Vs were the steady, long-term cash flow.
"Hey, I get it. The game knows things have been quiet lately, so it's giving out benefits to pull in more people!" Player A said.
"Yeah, that's what I think too. I'd bet that the final task will definitely require us to recruit a certain number of people or spend a certain amount of money." Player B agreed.
That was what they said, but actually giving up was difficult.
After all, this round of tasks had directly allowed them to put out top-tier damage in their daily dungeon runs and deal massive damage.
They had rarely broken into the top three on all sorts of rankings before, and they might even win first-place rewards! People often called them to team up now, and the days when it was hard to find even a First Team were gone.
"So it wasn't that there were fewer people. There were just fewer people at our level!" Player A sighed.
Soon, they reached the final stage of the task. As expected, it required them to "invite ten friends to register." The skill would become permanent, its cost would be reduced by 40%, and its