Ch. 201Perturabo is still on his way

Key Plot Points and Events

  • Strange phenomena and demons appear, causing chaos.
  • Atlas arrives, turning everyone into Enchanted Warriors and stunning the Orks.
  • Mordred, fearless and empowered, takes on most blessings, growing to 30 meters.
  • Atlas units, including Mordred, engage and devastate Ork forces.
  • Lizardmen establish an outpost, with Atlases providing defense.
  • Orks counterattack, led by one of the Ulano Empire's Nine Beast Generals.

Character Developments

  • Mordred: Becomes fearless and empowered, grows in size, and exhibits immense strength and brutality.
  • Magnus and Mortarion: Join Mordred, directing his unit and using him as a mount, firing plasma cannons.

Significant Themes

  • Chaos Energy Corruption: Atlas's source of power, turning everyone into Enchanted Warriors.
  • Devouring and Incorporation: Atlases' strategy to turn Orks into biomass blocks and Chaos Energy Crystals.
  • Brute Force vs. Strategy: Mordred's brute strength vs. Magnus and Mortarion's use of artillery.

Character Interactions

  • Mordred, Magnus, and Mortarion: Work together, with Magnus and Mortarion using Mordred as a mount and directing his unit.
  • Mordred and Ork Generals: Engage in combat, with Mordred easily defeating the first general.
  • Atlases and Lizardmen: Coordinate to defend the outpost and establish a foothold on the Ork world.

Ch. 202Burning Olympia

Key Plot Points and Events

  • The Ultramarines, led by Roboute Guilliman, are criticized by other Primarchs for their territorial focus and perceived ambition.
  • The Ultramarines face a massive Ork invasion, losing significant forces in the defense of their territory.
  • Guilliman deploys reserves and uses a powerful neural-link technology to coordinate his forces, ultimately defeating the Orks.
  • The Ultramarines arrive at Olympia, where Magnus the Red should have been, but find it occupied by Orks. Guilliman orders the system's exterminatus, burning it clean.
  • Guilliman decides to continue westward to find a Divine Seal relay station to contact the main force.

Character Developments

  • Guilliman demonstrates his strategic prowess and commitment to the defense of his territory, but his pride and perceived ambition cause friction with other Primarchs.
  • Guilliman's use of the neural-link technology shows his dedication to efficiency and control, even at the cost of his appearance.

Significant Themes

  • Ambition and Pride: Guilliman's perceived ambition and pride cause resentment among other Primarchs, highlighting the theme of ambition and its consequences.
  • Territorial Focus vs. Expansion: The Ultramarines' focus on their territory is contrasted with other Legions' expansionist tendencies, raising questions about the best approach to the Great Crusade.
  • Loyalty and Responsibility: Guilliman's commitment to defending his territory and his people shows his sense of loyalty and responsibility, even in the face of criticism.

Character Interactions

  • Guilliman's interactions with other Primarchs are marked by tension and resentment, highlighting the divide between him and his brothers.
  • Guilliman's relationship with Eikos, one of the Four Champions, shows a level of trust and familiarity, with Eikos showing concern for Guilliman's well-being and offering dark humor to lighten the situation.

Ch. 203Children, Hurry and Save Me!

Key Plot Points and Events

  • Magnus and Guilliman reunite after a misunderstanding about reinforcements.
  • Guilliman shares his actions against Perturabo and Olympia.
  • The Primarchs receive a call for reinforcements from Terra, leading them to the Sol Sector.
  • They find the Moon Wolves already engaged in battle with the Orks on Ulano.
  • The Master of Mankind is seen struggling against a Mega-Gargant Ork.

Character Developments

  • Magnus and Guilliman reconcile, understanding the miscommunication.
  • Guilliman feels separated from his brothers due to his lack of psychic abilities.
  • The Primarchs exhibit unity and understanding, working together despite their differences.

Significant Themes

  • Communication and understanding among the Primarchs.
  • The power of unity and cooperation among the Space Marine Legions.
  • The ongoing struggle against the Ork threat.

Character Interactions

  • Magnus and Guilliman's reunion and subsequent conversation.
  • The Primarchs' collective arrival at Ulano and their decision to support the Moon Wolves.
  • The Master of Mankind's plea for help, highlighting the severity of the situation.

Ch. 204Practiced the body to resemble a crane's form, unafraid of orcs strangling the neck

Key Plot Points and Events

  • The Emperor's power and strength are discussed, emphasizing his psychic prowess and martial abilities.
  • The Emperor is seemingly choked by an Ork, but his sons are skeptical of his vulnerability.
  • The Primarchs gather and play cards while the Emperor and Ork Emperor fight, with Horus refusing to intervene.
  • Perturabo arrives and kills the Ork Emperor, being named Warmaster of Ulano.

Character Developments

  • Horus is hesitant to intervene and help the Emperor, suggesting internal conflict or uncertainty.
  • The Emperor's sons display varied reactions to their father's apparent peril, with some showing concern and others indifference.
  • Perturabo's sudden arrival and actions indicate his desire for recognition and power.

Significant Themes

  • The Emperor's power and invincibility are questioned, challenging his god-like status.
  • The Primarchs' loyalty and priorities are explored, with some showing more concern for their own interests than their father's well-being.
  • The theme of betrayal and trust is hinted at, with Horus's hesitation potentially foreshadowing future events.

Character Interactions

  • The Primarchs interact with each other, displaying camaraderie and competition while playing cards.
  • Horus is put on the spot by his brothers, who expect him to intervene and help the Emperor.
  • Perturabo's arrival and actions show his desire to assert himself and gain recognition from his father and brothers.

Ch. 205The Imperial Warmaster Horus Lupercal

Key Plot Points and Events

  • The Ork Warlord Urg Hard is humiliated and tortured by the Emperor, who uses him as a pawn to make Horus appear victorious.
  • The Emperor crowns Horus as the third Imperial Warmaster in a public ceremony.
  • Horus experiences a series of disturbing visions of his brothers' deaths and his own despair.

Character Developments

  • Horus Lupercal: Horus is initially proud and confident but becomes humiliated and confused after the Emperor's manipulation. His visions leave him emotionally distraught.
  • The Emperor: The Emperor manipulates events to make Horus appear victorious and strengthens his bond with him. He also displays his ruthlessness in torturing Urg Hard.
  • Urg Hard: The Ork Warlord is humiliated and eventually chooses to die rather than continue being tortured.

Significant Themes

  • Manipulation and Power: The Emperor manipulates events to maintain control and strengthen his relationship with Horus.
  • Humiliation and Dignity: Urg Hard's humiliation and eventual choice to die highlight the importance of dignity and honor in war.
  • Illusion vs. Reality: Horus's visions blur the line between his reality and his fears, raising questions about perception and truth.

Character Interactions

  • Horus and the Emperor: Their relationship deepens as the Emperor manipulates events to make Horus appear victorious and strengthens their bond.
  • Horus and Urg Hard: Despite being enemies, Horus feels sympathy for Urg Hard's humiliation and eventual death.
  • Horus and his Brothers: Horus's visions of his brothers' deaths cause him emotional distress and raise questions about his role in their fates.

Ch. 206The Yellow Skins' Great Heresy

Key Plot Points and Events

  • The war against the Greenskins has ended, but cleanup and reconstruction efforts are ongoing.
  • The Emperor, along with several Primarchs and Malcador, discusses postwar reconstruction in the Imperial Palace.
  • Mordred observes Ferrus and Fulgrim's closeness, suspecting Fulgrim's allegiance has changed.
  • The Emperor assigns Mordred the task of overseeing postwar reconstruction due to his administrative abilities and connections.
  • Horus seeks out Mordred, expressing fears about the Emperor being possessed and purging the Primarchs.

Character Developments

  • Ferrus Manius: Shows ruthlessness and mechanical inclination, earning respect from other Primarchs but rubbing Mordred the wrong way.
  • Fulgrim: Behaves affectionately towards Ferrus, fueling Mordred's suspicions about his loyalty.
  • Horus Lupercal: Suffers from mental instability and paranoia, fearing the Emperor's wrath and possession.

Significant Themes

  • The burden of leadership and the need for competent administrators in the Imperium.
  • The potential threat of the Emperor's power and the fear of his wrath among the Primarchs.
  • The complexities of brotherhood and loyalty among the Primarchs.

Character Interactions

  • Mordred and Ferrus: Mordred feels uncomfortable around Ferrus due to his closeness with Fulgrim.
  • Ferrus and Fulgrim: Their affectionate behavior raises eyebrows among the other Primarchs.
  • Mordred and Horus: Horus seeks Mordred's help, expressing his fears about the Emperor's intentions.
  • The Emperor and the Primarchs: The Emperor expresses exhaustion and frustration with his sons' behavior during the banquet.

Ch. 207Father

Key Plot Points and Events

  • Horus, the Imperial Warmaster, experiences a disturbing vision during a coronation ceremony, showing a future where he's pursued by a terrifying figure.
  • Horus consults records about 'Yellow Skins,' mythical creatures that can transform into beguiling women, and concludes that the figure in his vision is one of them possessing the Emperor.
  • Horus shares his vision with Dorn, who dismisses it as a dream and subjects Horus to intense pain using a 'Pain Glove' to 'cure' him.
  • Horus confides in Mordred, his adopted brother, about the vision, revealing that he saw the Emperor's Sword and Dorn nailed to the Imperial Palace gate.

Character Developments

  • Horus: Struggles with the trauma of his vision, initially keeps it a secret, and seeks comfort from Dorn and Mordred.
  • Dorn: Remains stoic and pragmatic, dismisses Horus's vision as a dream, and uses the Pain Glove on Horus.
  • Mordred: Shows empathy and understanding towards Horus, offers comfort, and decides to help Horus explore his vision further.

Significant Themes

  • The power of prophecy and its potential to influence the future.
  • The struggle between belief and disbelief in the face of extraordinary events.
  • The relationship between Horus and his 'fathers' (Dorn and Mordred) and his biological father, the Emperor.

Character Interactions

  • Horus and Dorn: Horus seeks comfort from Dorn, but Dorn dismisses his concerns and subjects him to pain.
  • Horus and Mordred: Horus confides in Mordred, who offers empathy and understanding, and decides to help Horus explore his vision.
  • Angrath and Tzeentch: Angrath, a Greater Daemon, witnesses Tzeentch, the Chaos God of Change, crying with joy after Horus addresses him as 'adoptive father.'

Ch. 208Emperor! Sovereign! Spirit!

Key Plot Points and Events

  • The chapter opens with Tzeentch's chaotic influence causing havoc in the Sea of Souls, leading to a brawl between Chaos Gods.
  • Mordred, seeking to keep Tzeentch occupied, calls upon a kobold, which goes mad due to rabies, suggesting Nurgle's influence.
  • Mordred experiments on Horus using a bootleg version of Necron's Spirit Exorcism Dead Zone and Emperor Spirit clones (yellow-skinned rats) to infiltrate Horus's dreams.

Character Developments

  • Mordred: Shows his cunning and manipulative nature, using the kobold and Emperor Spirit clones to further his goals.
  • Horus: Exhibits fear of rats, a psychological shadow from his past on Cthonia, and struggles against Mordred's experiments.

Significant Themes

  • Chaos and Order: The constant struggle between the Chaos Gods and the Emperor, reflecting the theme of order versus chaos.
  • Manipulation and Control: Mordred's manipulation of Horus and the kobold, and the Emperor's control over his sons.
  • Fear and Vulnerability: Horus's fear of rats highlights his vulnerability, challenging his primarch status.

Character Interactions

  • Mordred and Horus: Mordred manipulates Horus, using Emperor Spirit clones to attempt to infiltrate his dreams.
  • The Emperor and Chaos Gods: The Emperor's influence is felt even in the Warp, as Tzeentch's actions are affected by his presence.

Ch. 209Saint George Slays the Dragon

Key Plot Points and Events

  • Orikan the Diviner, a high-ranking Necron, is distressed by the Necrontyr's fate and tries to alter it, but his interventions lead to catastrophic outcomes.
  • Trazyn, Orikan's nemesis, disappears, and Orikan starts searching for him, leading him to discover humanity and the C'tan fragment, Mag'ladroth, on Earth.
  • A human, later known as the Emperor, challenges and wounds Mag'ladroth, then takes it to Mars, causing the Timeline to become obscure and confusing.
  • Orikan decides to intervene in human affairs to uncover the truth behind the Timeline's disturbance.

Character Developments

  • Orikan: Initially desperate to change the Necrontyr's fate, he becomes resigned to maintaining the Timeline but is shaken by humanity's actions and decides to intervene.
  • The Emperor (as a human): Shows extraordinary courage and power, challenging and defeating Mag'ladroth, and causing significant changes to the Timeline.

Significant Themes

  • Fate and Free Will: Orikan's attempts to change the Necrontyr's fate highlight the theme of free will versus predestination.
  • Power and Hubris: The actions of powerful beings like Mag'ladroth and the Emperor illustrate the dangers of unchecked power and hubris.
  • Change and Adaptation: The Necrontyr's transformation into Necrons and humanity's rapid development show the importance of change and adaptation.

Character Interactions

  • Orikan and Trazyn: Their long-standing rivalry and Orikan's search for Trazyn drive some of the plot.
  • The Emperor and Mag'ladroth: Their confrontation and the Emperor's victory mark a significant turning point in the Timeline.
  • Orikan and the Emperor: Though they haven't interacted yet, Orikan's decision to intervene sets the stage for their potential encounter.

Ch. 210How Extravagant Was the Emperor? The Eldar Knew!

Key Plot Points and Events

  • Horus and Mordred, transformed into a wolf and a dog respectively, find themselves on ancient Terra (290 AD) due to an unexpected turn of events.
  • They explore a Roman city-state, with Mordred using his knowledge of history and languages to communicate with locals.
  • Horus shares his concerns about a potential conspiracy against him and expresses his loyalty to the Emperor.
  • Mordred reveals the concept of the Four Gods to Horus, warning him about the Emperor's potential threat to humanity.
  • They encounter two Eldar women in a hot spring, one of whom bears a striking resemblance to Mordred.

Character Developments

  • Horus: Shows growth in understanding his role as Warmaster and his responsibility to protect the Imperium and his brothers.
  • Mordred: Demonstrates his intelligence and adaptability in navigating the ancient world and communicating with locals.
  • Both characters exhibit a strong bond and mutual understanding, with Mordred acting as a mentor figure to Horus.

Significant Themes

  • Loyalty: Horus's unwavering loyalty to the Emperor and his duty as Warmaster.
  • Responsibility: Horus's growing awareness of his role in protecting the Imperium and his brothers.
  • Trust and Betrayal: The potential conspiracy against Horus raises questions about trust and betrayal within the Imperium.

Character Interactions

  • Horus and Mordred: Their bond deepens as they navigate the ancient world together, with Mordred acting as a mentor and Horus seeking his advice.
  • Horus and the Eldar: Horus's instinctual reaction to the Eldar, forgetting his previous lofty ambitions, highlights the primal nature of his beast form.
  • Mordred and the Eldar: Mordred's shock at encountering an Eldar who resembles him suggests a potential connection or past history.

Ch. 211Soul of Darkness

Key Plot Points and Events

  • Mordred and Horus witness an intense, intimate encounter between the Emperor and an Eldar, leaving them shocked and wanting to erase their memories.
  • Mordred's past research on Perpetuals is revealed, including his brother Vulkan's role in his experiments.
  • The Emperor and the Eldar engage in a wild, all-night battle, leaving Mordred and Horus huddled in fear.
  • The Eldar leaves, and the Emperor collapses. Mordred and Horus attack her in retaliation for her earlier actions.
  • Neos tries to escape using cantaloupes as a distraction, but Mordred and Horus follow her.
  • An Astromancer detects a point in time filled with destructive energy.

Character Developments

  • Mordred: Realizes the true power dynamics between the Emperor and the Eldar, understanding why the Emperor avoids discussing her.
  • Horus: Shows loyalty to his father, the Emperor, by biting Neos in retaliation for her actions.
  • Neos (Eldar): Demonstrates her strength and wild nature, but also shows vulnerability after her encounter with the Emperor.
  • The Emperor: Reveals a more vulnerable side after his encounter with the Eldar, collapsing on the ground.

Significant Themes

  • Power dynamics and manipulation: The Emperor's relationship with the Eldar, and the Eldar's dominance over him.
  • The nature of Perpetuals and their abilities: Mordred's research and the Eldar's strength hint at the unique powers of Perpetuals.
  • The consequences of witnessing the extraordinary: Mordred and Horus's desire to erase their memories after witnessing the Emperor and the Eldar's encounter.

Character Interactions

  • Mordred and Horus: The two brothers share a bond, working together to attack Neos and following her when she tries to escape.
  • The Emperor and the Eldar: Their intense, intimate encounter showcases their power dynamic and the Eldar's dominance.
  • Neos and the Emperor: After their encounter, Neos shows vulnerability, while the Emperor collapses, hinting at a power imbalance.

Ch. 212No Conch Girl, Only the Miraculous Jinba Dog

Key Plot Points and Events

  • Neos, an immortal with a human disguise, is followed by two dog projections, Mordred and Horus, who observe her misfortunes and bad luck.
  • Neos loses her reward money several times due to theft and accidents, and eventually falls into a river, losing the money.
  • Mordred and Horus, unable to watch Neos suffer, decide to help her secretly, repairing her house, cooking for her, and providing her with tools.
  • Neos wakes up to find her house repaired, food on the table, and the two dogs talking. She believes they are immortals and calls them "Father."

Character Developments

  • Neos: Despite being an immortal, Neos is portrayed as clumsy, unlucky, and poor, struggling with daily tasks and facing numerous misfortunes.
  • Mordred and Horus: Initially content to observe Neos' misfortunes, they eventually decide to help her, showing empathy and kindness. They also display resourcefulness and skill in repairing her house and cooking for her.

Significant Themes

  • Misfortune and Bad Luck: Neos' constant misfortunes highlight the theme of bad luck and its impact on one's life.
  • Empathy and Kindness: Mordred and Horus' decision to help Neos despite their initial amusement at her misfortunes demonstrates the power of empathy and kindness.

Character Interactions

  • Mordred and Horus: The two dogs work together to help Neos, with Mordred focusing on creating tools and Horus on cleaning and cooking. They also playfully interact, with Mordred teasing Horus about his name and identity.
  • Neos and the Dogs: Neos initially believes the dogs are immortals and addresses them as "Father," showing her naivety and acceptance of the extraordinary.

Ch. 213Will We Win? We Will!

Key Plot Points and Events

  • A knight, Neos (now called George), converses with his warhorse, Lightning, revealing his past and plans to slay a dragon for a reward.
  • George challenges the Void Dragon, a cosmic entity disguised as a dragon, leading to a fierce battle.
  • George and Lightning use a combined ultimate technique, driving the Void Dragon towards Mars.

Character Developments

  • George (Neos): Reveals his past, his desire for order and leadership, and his determination to defeat the Void Dragon.
  • Lightning: Though a horse, shows loyalty and understanding, enduring George's stories and participating in the battle.

Significant Themes

  • Courage and Determination: George's unwavering courage and determination in the face of the powerful Void Dragon.
  • Loyalty: Lightning's loyalty to George, despite being a horse and unable to understand or respond to George's words.
  • Power and Worship: The Void Dragon's desire for worship and power, and George's belief in his own power.

Character Interactions

  • George and Lightning: George treats Lightning as a confidant, pouring out his thoughts and plans, while Lightning silently listens and supports George.
  • George and the Void Dragon: Their interaction is one of challenge and combat, with George displaying his courage and the Void Dragon its malicious amusement.

Ch. 214Conjugate Father and Son

Key Plot Points and Events

  • Makara, a clone of the Emperor, expresses her ambition to replace him, leading to a confrontation with Mordred and Horus.
  • Makara reveals her miserable life, exploited by the Eldar and neglected by Neos.
  • Mordred and Horus decide to train Makara to become a powerful figure, offering to help her return to the 22nd century.

Character Developments

  • Makara: Struggles with her identity and circumstances, seeks help from Mordred and Horus.
  • Mordred: Shows his malicious sense of humor and desire to help Makara, despite his initial harsh words.
  • Horus: Demonstrates his loyalty to the Emperor and his willingness to help Makara, despite his initial shock at her ambition.

Significant Themes

  • Ambition vs. Reality: Makara's desire to replace the Emperor is met with harsh reality, highlighting the gap between her aspirations and her actual power.
  • Mentorship: Mordred and Horus take on the role of mentors to Makara, offering guidance and support.
  • Family Dynamics: The complex relationships between the Emperor, his clones, and his Primarchs are explored, with a focus on the lack of normal family dynamics.

Character Interactions

  • Mordred and Horus: The two engage in a humorous exchange, roasting Makara together while also displaying their bond as 'brothers.'
  • Makara and Mordred/Horus: Makara seeks help from Mordred and Horus, who initially mock her but ultimately decide to assist her in becoming stronger.
  • The Emperor and Malcador: The Emperor's reaction to being called 'Father' by Makara hints at a deeper, unspoken connection between them. Malcador's concern for the Emperor's well-being is also evident.

Ch. 215I, Mordred, Never Lie

Key Plot Points and Events

  • The chapter introduces the advanced military system of the Roman Empire, which relies on professional soldiers rather than massive conscripted armies.
  • Mordred and Horus, now in the form of dogs, become local attractions in Uss City, with rumors spreading about their origin and abilities.
  • They encounter Flavius Constantine, a young nobleman who believes he's cursed and dying. Mordred diagnoses him with a curse and offers to lift it for a price.
  • In a public display, Mordred uses Emerald Lightning to create a black crystal, which Constantine believes is his soul. Mordred places it on a scale with a white feather, symbolizing his sin and redemption.
  • Constantine pays Mordred a bag of gold coins to lift the curse. That night, Mordred returns the gold to Makara, promising to hold onto it for her.

Character Developments

  • Mordred: He continues to manipulate events for his benefit, now using his new form to scam people. He shows a level of cunning and deceit, but also a softer side when interacting with Makara.
  • Horus: He remains loyal to Mordred and supports his schemes, but also shows concern for Makara's well-being.
  • Makara: She continues to trust and rely on Mordred, even after he scams Constantine. She's naive but kind-hearted, as shown when she takes in Mordred and Horus.
  • Flavius Constantine: He's arrogant, indulgent, and believes he's invincible. He's easily manipulated by Mordred's display of power and promise of a cure.

Significant Themes

  • Deception and Manipulation: Mordred uses his new form and the rumors about him to deceive and manipulate people, highlighting the theme of deception and its power.
  • Greed and Desire: Constantine's desire to live and his greed for wealth make him an easy target for Mordred's scam.
  • Redemption: The idea of redeeming one's sins is central to Mordred's scam, reflecting a common theme in many cultures and religions.

Character Interactions

  • Mordred and Horus: They work together to scam Constantine, showing their strong bond and shared goals.
  • Mordred and Makara: Despite his deception, Mordred shows a level of care and concern for Makara, indicating a complex relationship between them.
  • Mordred and Constantine: Their interaction highlights the power dynamic between a manipulator and his target, with Constantine easily falling for Mordred's ruse.

Ch. 216Cullinan Shard

Key Plot Points and Events

  • Vashtorr, a daemon in the Warp, sneezes inexplicably and contemplates his past and future.
  • Saffrin, Vashtorr's adjutant, is secretly Skarbrand, a powerful Greater Daemon, planning to reclaim his lost power.
  • Makara, in the past, earns her first pot of gold through fortune-telling, but Mordred takes it back.
  • Mordred and Horus teach Makara various skills, including glassmaking and biochemical alchemy.
  • Makara makes glass earrings for Mordred and Horus as a token of gratitude.
  • Mordred and Horus leave Makara, leaving behind a black dress and a gold necklace.

Character Developments

  • Vashtorr reflects on his past and ambition, vowing to prove himself.
  • Saffrin (Skarbrand) continues his undercover mission, planning to reclaim his power.
  • Makara learns various skills and shows improvement, demonstrating her eagerness to learn.
  • Mordred and Horus display their knowledge and willingness to teach Makara.

Significant Themes

  • Ambition and the desire for power (Vashtorr, Saffrin)
  • Learning and self-improvement (Makara)
  • Mentorship and guidance (Mordred and Horus towards Makara)
  • Betrayal and revenge (Saffrin's past with the Blood God)

Character Interactions

  • Vashtorr interacts with his daemon slaves and reflects on his partnership with Mordred.
  • Saffrin communicates with his underlings about their plans.
  • Mordred, Horus, and Makara interact as teacher and student, with Makara showing gratitude through her actions.
  • Makara interacts with her subconscious, revealing her awareness of her benefactors' true nature.

Ch. 217Your Phone Bill Has Been Topped Up

Key Plot Points and Events

  • Makara wakes up alone, realizing Remus and Horus are gone.
  • She decides to change her life and becomes more diligent.
  • Remus and Horus return, surprising Makara.
  • The Emperor infiltrates the Abomination's lab, finding Remus and Horus in a compromising position.
  • The Emperor learns about Mordred's experiments, including the creation of Zofi and Mousecador.
  • The Emperor and Malcador discuss the future and decide to install a speaker on the Golden Throne.

Character Developments

  • Makara grows more responsible and determined.
  • The Emperor shows rare vulnerability and concern for his sons.
  • Malcador demonstrates his loyalty and clear-headedness.

Significant Themes

  • Change and growth (Makara's transformation, the Emperor's acceptance of his sons' actions).
  • The impact of the past on the present (the Emperor's memories, Mordred's experiments).
  • The uncertainty of the future (the Emperor and Malcador's discussion).

Character Interactions

  • Makara and Remus/Horus: Makara's joy at their return, Remus and Horus's mischievous behavior.
  • The Emperor and Malcador: Their camaraderie, the Emperor's rare openness with Malcador.
  • The Emperor and Remus/Horus: The Emperor's initial anger and eventual acceptance of his sons' actions.

Ch. 218Grant Me a Dream Called the Great Crusade

Key Plot Points and Events

  • Mordred and Horus decide to enjoy their time in this era before the doggies leave, suggesting they're not native to this time.
  • They plan to travel and gather more seeds while avoiding the strange mutant fruits.
  • Mordred recalls Dorn's failed attempt to recreate a lemon, and Horus remembers Sanguinius' love for fruits.
  • Makara, a local woman, is excited about their travel plans and is given allowance by Mordred.
  • Mordred and Horus build a wooden airplane named Gatanothor, which Makara joyfully flies in.
  • Meanwhile, on Mars, Guilliman arrives at the Imperial Palace to find his father, the Emperor, on the Golden Throne.

Character Developments

  • Mordred: Shows indifference towards human appearances, preferring a simple, useless life like his pet Morgan. He enjoys showing off his knowledge and capabilities.
  • Horus: Becomes smitten with Makara, praising her constantly. He shares Mordred's enjoyment in displaying their advanced knowledge.
  • Makara: Initially naive about the world, she becomes excited about traveling and flying in the airplane. She sees Mordred and Horus as figures of grandeur.
  • Guilliman: Arrives on Terra to find his father, the Emperor, in a dire state, suggesting the Emperor's condition has worsened.

Significant Themes

  • The contrast between the Primarchs' advanced knowledge and the era's limitations.
  • The enjoyment of simple pleasures and experiences.
  • The passage of time and the loss of childhood experiences.
  • The Emperor's decline and the Imperium's future.

Character Interactions

  • Mordred and Horus: They share a brotherly bond, enjoying showing off their knowledge and working together to build the airplane.
  • Mordred and Makara: Mordred treats Makara kindly, giving her allowance and allowing her to experience flying.
  • Horus and Makara: Horus becomes infatuated with Makara, praising her constantly.
  • Guilliman and the Emperor: Guilliman's arrival suggests a reunion with his father, but the Emperor's state implies a somber interaction.

Ch. 219Roman Wolf Walks With Me

Key Plot Points and Events

  • The Imperium flourishes under the guidance of the Imperial Warmaster.
  • Vladimir Puni, a pilgrim from Valhalla, visits Holy Terra and learns about the cooperation between Horus and Guilliman.
  • Horus's Stand-in, Asimand, has been serving as Warmaster due to the Emperor's secret mission.
  • Malcador takes advantage of the Emperor's absence to pile work onto Horus and Mordred, confining them to Terra.
  • The Moon Wolves and Atlas Legions struggle with their workload, leading to a bond between them.
  • Makara, Remus, and Romus bid farewell to their dog forms, ending their thirteen-year journey.

Character Developments

  • Vladimir Puni: Shows loyalty to the Warmaster and fear of Terra officials.
  • Asimand: Serves as Horus's Stand-in, struggling with the workload of Warmaster.
  • Horus and Mordred: Confined to Terra by Malcador, forced to handle excessive workload.
  • Malcador: Abducts Horus and Mordred to slack off, causing them to suffer.
  • Makara, Remus, and Romus: Grow and learn from their experiences, preparing to return to their human forms.

Significant Themes

  • Loyalty and duty towards the Emperor and the Imperium.
  • The struggle and burden of leadership, as seen through Horus and Mordred's experiences.
  • The bond between Legions and individuals, shown through the friendship between the Moon Wolves and Atlas Legions.

Character Interactions

  • Vladimir Puni and the tour guide: Puni's loyalty is tested when he defends Horus and Guilliman's friendship.
  • Horus, Mordred, and the Council of Four Kings: They struggle with the workload and curse Malcador.
  • Makara, Remus, and Romus: They bid farewell to their dog forms, expressing their love and care for each other.

Ch. 220Crow Crow's Trail

Key Plot Points and Events

  • Horus and Mordred, two Imperial Warmasters, return to the Warhammer world after five years.
  • Horus is injured and can't feel his ass; Mordred helps him.
  • Horus's sons, the nine workhorses, are overjoyed at their father's return.
  • Tom, Horus's son, discovers an illegal broadcast from a planet called Kival, containing bizarre and dangerous queries.

Character Developments

  • Horus: Struggles to admit his injury, maintains a resolute facade, but ultimately asks for help.
  • Mordred: Shows concern for Horus, helps him, and acknowledges Tom's good work.
  • Tom: Proves himself useful by discovering the illegal broadcast.

Significant Themes

  • Power and Admission of Weakness: Horus's reluctance to admit his injury mirrors his public image as a strong leader.
  • Family and Loyalty: The reunion of Horus and his sons emphasizes their bond and loyalty.
  • Dangers of Rapid Expansion: The Empire's quick growth hides underlying issues and potential threats, like the illegal broadcast from Kival.

Character Interactions

  • Horus and Mordred: Despite their initial tension, they work together, with Mordred showing concern for Horus.
  • Horus and his sons: The nine workhorses express joy at their father's return, but Abaddon questions Horus's odd gait.
  • Mordred and Tom: Mordred praises Tom for his discovery, showing pride in his son's abilities.
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