There were all kinds of players in SAO.
There were casual players, daily players, and strategy-focused players, as well as players who were difficult to categorize.
But there was one type of player that every other kind despised.
Those were Criminal Players.
If a character died in SAO, the helmet—the NerveGear—worn on their head in the real world would burn out their brain, causing their true death.
By now, this should have been common knowledge.
Yet some players treated this world like a real game to enjoy, living however they pleased.
Attacking or even killing other players for their own benefit—that was what made them Criminal Players.
The purpose of coming to the 24th-floor Labyrinth Area was not entirely to clear it.
More importantly, it was to subjugate these Criminal Players.
Could they wipe them all out? The answer was obviously no.
In reality, Feng Chen and Klein had not gathered many people this time—only some members of Wind Forest Volcano and St. Freya.
PVP players and PVE players were fundamentally different, which was why only part of the groups had been called in.
Fighting players was not as simple as fighting monsters. Human intelligence was a terrifying double-edged sword.
And Criminal Players happened to be the ones turning that blade against others.
"Since this is a death game, isn't killing people only natural?"
No one could deny that.
If they could not escape, death was merely a matter of sooner or later.
Thus, some players chose to pursue the pleasure and happiness in their hearts, becoming Orange-named Players or Red-named Players.
Orange-named Players were players who injured other players without killing them.
Red-named Players, on the other hand, were the sort who killed players without restraint and treated human lives as worthless.
Regardless of which type they were, and