Natsume Megumi's move of taking babies hostage was actually thanks to Seiya's suggestion before the match began.
Seiya had also looked into Galaxy Heroes over the past few days.
Although the game's character types were divided into the two camps of "heroes" and "villains," judging from the game mechanics, villain characters actually had a greater advantage than heroes.
As long as villain characters caused destruction or stirred up trouble in Chaotic City, they could gain villain energy.
In other words, the entirety of Chaotic City could serve as a means for villain characters to fill their energy bars.
Heroes, on the other hand, had a much harder time filling their energy bars.
They either had to save people or find villain NPCs placed within the game and defeat them.
Once villain characters took hostages or did something similar, hero characters would be forced to hold back.
After all, if they stood by and did nothing, they would likewise help fill the villain players' energy bars.
However, while the mechanics appeared unbalanced, the game designers had actually taken human nature into consideration as well.
Because of the incredibly high level of realism in virtual reality games, players could become deeply immersed in them.
If they could be heroes in a game, who would choose to be villains?
Doing bad things might fill the energy bar quickly, but as someone with normal morals, could you really raise a butcher's blade against a wailing infant in a game?
Many people might say that it was only a game anyway, and that those people were merely NPCs.
But as had been said before, virtual reality games possessed an extremely strong sense of realism. When faced with NPCs who could communicate with you normally, how many players could truly bring themselves to slaughter them?
Perfect