On the way to Fevtiha, within a monster zone somewhere, three figures were racing along at an astonishing speed.
One of them wore a mask and wielded a red longsword. As he sprinted at high speed, every swing of his blade left an oncoming monster critically wounded.
Right behind him was a bare-chested player wearing a Birdman mask, with scar-like markings running across his body and legs.
The masked man charged at the very front of the group, slashing every monster before him into critical condition with unbelievable speed.
The bird-headed man following behind him wielded dual blades, constantly finishing off all those critically wounded monsters.
Behind the two of them, one brown and one white rabbit continuously picked up the various monster materials dropped on the ground.
At the very back of the group was a large warrior clad in full-body armor. Since he could not be of any help, he could only run along behind them.
Because their outfits and behavior were so bizarre, they had already drawn the attention of quite a few other players along the way.
Strange as they were, however, anyone who encountered them had to admit how powerful Seiya and the others were.
The monster zone Seiya and his group were currently passing through was a high-level grinding area for the average Shangri-La Frontier player.
Due to the twisted sense of humor of Tsukuri Sosei, the genius creator at Shangri-La Frontier developer Utopia Company, some ordinary monsters in Shangri-La Frontier's higher-level areas gained troublesome new mechanics as players gradually leveled up.
Shangri-La Frontier had originally been a game centered around adventure and exploration. Tsukuri Sosei believed that if it was about adventure and exploration, it naturally could not be too easy. Otherwise, where would the challenge be?
Thus, once players reached level 50