The Trafford Trading Club
Chapter 1770

Braveman's Game

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Rule One: Each team has two members. Choose one as the Master who rolls the dice, and the other as the Servant who participates in the board game. Masters and Servants may communicate with each other, and Masters may communicate with other Masters, but a Master cannot hear the conversations between other Servants and their Masters.

Rule Two: Servants on the board begin with 100 health. Their health can be gained or lost through adventures. Reaching zero health counts as failure. Those who fail enter the punishment roulette, which their Masters spin.

Rule Three: After each round of Master dice rolls ends, every Master may draw one Function Card from the Function Card deck. Function Cards can also be obtained from treasure chests during board adventures, or by defeating other Masters.

Rule Four: Servants can level up by defeating monsters on the board, and can gain equipment bonuses by digging up treasure chests.

Rule Four: After each round of dice rolls ends, a Servant's health must be reduced once. The amount reduced is the Master's dice result multiplied by ten.

Rule Five: Masters may form teams. If one side fails after forming a team, the other side may inherit all their resources.

"Finally, once you've defeated all the opposing Masters, you'll challenge the gatekeeper." Mr. Vali looked at everyone and announced the final condition: "During the final battle, the Masters' right to roll will be suspended, and no one may flee from the battle... Is that clear?"

No one spoke.

Mr. Vali smiled and said, "Then, all teams, begin choosing your Masters and Servants... The game will officially begin in three minutes. Masters, please stand in front of the board... Starting the timer."

Since the teams had already been formed, it was time to discuss things—but what was there to

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