As for the second rule, it was rather special as well.
Because the battlefield created by the Heavenly Dao was, in fact, the reward for the winner of this game.
After all, if there was no winner or loser and no reward, it would simply be too unreasonable.
Its construction involved drawing upon the essence of the land between the two planes.
Simply put, it was living space.
Furthermore, the rules of the game on the battlefield were set by the Heavenly Dao.
Each side would have three main cities and six branch cities. The environment, weather, and living creatures would all be random.
A branch city was worth one point, while a main city was worth two. Seizing and occupying an enemy city would earn the corresponding points.
The battlefield would remain for one month.
In addition, if all three main cities of one side were breached, the game would be declared over immediately.
The rules were simple, without any unnecessary gimmicks.
The third rule was even easier to understand.
The greatest difference between the two planes lay in their levels.
By Douluo Continent's previous standards, they were fighting against gods.
After all, one could be called a demigod upon reaching level one hundred, travel to the God Realm, and become a true god after completing the final series.
Yet in reality, even true gods were not invincible if they came to Douluo Continent.
At the very least, Xiao Tianyang had slaughtered several of them before.
Level one hundred was already the lowest limit Xiao Tianyang could secure.
If he could have lowered it further, he definitely would not have shown mercy.
The problem was that he could not.
Because that would violate the principle of "fairness and justice."
The three rules above, along with their many annotations, were