Then.
At the beginning... it would definitely be simpler. No question about it.
And naturally, those monsters would be much weaker too. They truly wouldn't be worth worrying about.
Even if they had intelligence, how much could they possibly have?
If so.
Since that was probably the situation.
Then a walkthrough would naturally be useful.
But what about afterward?
There was no need to say more.
Genuine opponents would definitely appear—ones with intelligence, perhaps even higher intelligence than yours.
They might be humanoid or beast-shaped.
They might be phantoms of familiar people, or images of people they didn't know.
It was just like a memory battlefield.
Truly.
Facing them...
would be just like fighting powerful opponents for real!
And with that in mind.
Perhaps it would be better to call them Floor Masters?
Like the final bosses at the end of a level.
According to the setting.
They were like the Cerberus guarding the gate.
They would always appear on the floor before a rest floor.
Only after defeating them.
And clearing that floor.
Could one enter a new rest floor and load a new save-point teleport location.
Then next time, one could teleport there directly.
And continue onward from where one had left off.
Of course.
In Little Griseo's design.
The Floor Masters wouldn't appear at the beginning.
However, rest stages would appear unexpectedly after a fixed number of floors.
At first, perhaps every five floors, and later every ten.
In any case, the farther one went, the longer the intervals became, and naturally, the harder it was to reach them.
All in all, there was a gradual progression.
It was quite reasonable.
Although the girls were also curious about exactly which powerful figures those phantoms would be.
But... it was like opening a blind box.
Little Griseo wouldn't