Ch. 1Angel the Boy

Mone Family knights arrived in Gelu Town as tensions with Hailan threatened conscription, then rode to Pat Manor. There, Rio found his younger brother Angel studying with the ailing Jon, whose health had worsened until he could no longer move his legs.

  • Parsha recognized the Mone Family crest on the knights’ banners and feared they had come to conscript townspeople or arrange defenses.
  • Parsha realized Dim could be drafted unless he paid the costly exemption fee, while he himself was too old to serve.
  • Rio met Head Maid Mana at the tea garden and learned Angel was studying with Jon.
  • Rio rode to Jon’s unusual stilt house and found Angel writing on a parchment scroll.
  • Angel told Rio that Jon’s health had deteriorated and that his legs had become completely unable to move.

Ch. 2Mentor Jon

Angel recalled Jon’s mysterious origins and childhood stories while continuing his mentor’s lessons, and Leon invited him to Waterford for a concert during the inheritance proceedings. The chapter ended with Angel visiting the frail Jon in his attic room.

  • Leon remembered how Jon’s stories had once enchanted him, but he now believed Jon’s tales were fiction and disapproved of Angel trusting him.
  • Leon found Angel’s notes in Chinese characters and Arabic numerals, teased him, then gave him an invitation to the city lord’s gathering in Waterford and promised to take him to Master Meijeff’s concert.
  • Angel became excited about hearing Master Meijeff perform, and he and Leon tussled before Leon left him to his studies.
  • Angel ate lunch and learned from Mana that Jon had woken and finished his soup, then hurried upstairs to see him.
  • Angel found Jon reclining on the balcony, visibly frail, with a mute servant standing behind him.

Ch. 3The Time Traveler Unaccustomed to the Local Environment

Jon told Angel that a world consciousness was causing his body to deteriorate because he came from another world. Meanwhile, Count Eaton visited Leon at Pat Manor and asked whether he had heard of Morning Dew After Rain.

  • Angel applied ointment to Jon, who said he was dying because something would not let him live.
  • Jon explained that he suspected the world's collective consciousness rejected foreign souls and was causing his illness.
  • Count Eaton met with Leon at Pat Manor, where the two discussed support for the empire's war against Hailan Kingdom.
  • Eaton told Leon that supplies were not the reason for his visit and asked whether Leon had heard of Morning Dew After Rain.

Ch. 4Morning Dew After Rain

Leon recognized a carved box Count Eaton carried as resembling one made by Jon, and feared Eaton had come after him. After Jon denied knowing Eaton, Angel suggested Eaton’s real purpose might be the tea called Morning Dew After Rain.

  • Count Eaton showed Leon a carved box and asked if he recognized it, then left after Leon denied knowing it.
  • Leon ordered the estate’s knights to stay alert and rushed to Jon’s stilt house to ask about the box.
  • Angel showed Leon one of Jon’s tea boxes, and Leon realized it was not the cloud-pattern box he had seen with Eaton.
  • Leon told Jon and Angel about Eaton’s visit and worried that Jon had made an enemy.
  • Jon said he had no grudge against Eaton, and Angel reasoned that Eaton might have come to ask about Morning Dew After Rain rather than to find Jon.

Ch. 5Extraordinary Emergence

Leon dismissed Jon’s claim that Morning Dew After Rain came from another world, while Angel reviewed Jon’s collected research. At Eaton’s camp, Eaton’s wizard father considered how to obtain the tea and approved a planned attack on Pat Manor, but a messenger arrived with Leon’s invitation.

  • Jon told Leon that Morning Dew After Rain’s seedlings came from another world, but Leon refused to hear the explanation and invited Eaton to tea the next evening.
  • Angel examined Morning Dew After Rain and read through Jon’s historical and medical research.
  • Eaton reported his conversation with Leon to his father, a white-bearded wizard who suspected the wooden box might reveal something about Leon.
  • Eaton said he would send Mar and two squads of iron cavalry to attack Pat Manor, and his father tacitly approved.
  • Mar arrived outside the tent to report that Leon had sent Eaton an invitation.

Ch. 6Jon's Past

Jon told Angel how he had arrived in this world after an accident involving the Outer Eye during the Montauk Project on Earth. The Outer Eye had become an ordinary glass bead, and Jon ended his story without knowing where it had originally come from.

  • Eaton and his father received Leon Pat’s invitation to tea at Pat Manor and abandoned their plan to attack the estate that night.
  • Angel prepared tea leaves for the gathering and planned to give Count Eaton processed Morning Dew After Rain tea as a parting gift.
  • Angel returned a glass bead he had secretly retrieved after Jon threw it away three years earlier.
  • Jon told Angel that the bead had been the Outer Eye, an object studied in the Montauk Project.
  • Jon explained that the Outer Eye had transported him from Earth to this world during a laboratory accident, then lost its powers and became an ordinary glass bead.

Ch. 7Tea Party

Angel gave Jon the Outer Eye and kept watch over his failing mentor before joining Leon’s tea party with the Mone Family. As the guests sampled the manor’s teas, Moro showed little interest until Angel presented the final pot: Morning Dew After Rain.

  • Jon returned the Outer Eye to Angel and asked him to take his ashes to Huaxia if he ever reached Earth.
  • Angel left Jon sleeping and went to the castle, where Leon introduced him to Count Eaton and Eaton’s children, Alan and Irene.
  • Moro Mone arrived late, and Angel noticed red mud on his shoes that suggested he had visited Pat Tea Plantation.
  • Leon presented the manor’s teas; Irene and Alan enjoyed Meng-Milk Tea, while Moro showed little interest in most varieties.
  • Angel turned to the final pot of tea, Morning Dew After Rain, the Earth-grown tea that Jon had treasured.

Ch. 8Moro's Opportunity

Moro drank Morning Dew After Rain and used its power to break through from an intermediate to an advanced apprentice, binding everyone nearby with magic while he did so. Afterward, his unexpected success left Angel questioning whether the fantastical events in historical records might have been real.

  • Moro reacted excitedly to Morning Dew After Rain, drank it, and cast a Binding Spell and Soundless Barrier on everyone present before attempting a breakthrough.
  • Angel and Leon panicked at Moro's magic, but Angel calmed down after Irene silently reassured him.
  • While bound, Angel recalled tales of dragons, wizards, and mermaids in historical records and began doubting that they were fabricated.
  • After about thirty minutes, Moro completed his breakthrough and celebrated his advancement to an advanced apprentice.
  • Moro reflected that he had found gifted grandchildren and discovered Morning Dew After Rain on the Old Earth Continent, turning his assignment into an opportunity.

Ch. 9The World of Wizards

Moro explained witchcraft and the Wizarding World to Leon, Angel, and the others, while Angel felt a new longing to seek truth. When Moro offered to repay Leon for his help, Leon let Angel decide how to use the favor, and Angel asked for help with his ailing mentor, Jon.

  • Moro explained that witchcraft combined innate talent with knowledge, and that most gifted people remained Wizard Apprentices.
  • Moro described the Old Earth Continent as Edge Island, a place marginalized by wizards because its active elements were scarce.
  • Moro offered to repay Leon for helping him advance, and Eaton suggested using the Mone Family’s influence to secure the Pat Family’s title.
  • Leon let Angel decide how to use Moro’s offer, and Angel revealed that his greatest trouble was his mentor Jon’s declining health.

Ch. 10Break Illusion

Angel brought Moro to Jon, who reacted to news of wizards by realizing his research had been limited by his belief that the world was ordinary. Moro secretly used Break Illusion to identify Jon, then began a genuine Disease Detection spell to investigate his condition.

  • Angel told Jon that Moro was a Third-Level Wizard Apprentice, prompting Jon to realize the world had supernatural power and cry out in remorse.
  • Moro heard Jon speaking Huaxia Language, dismissed his cries as an ordinary person's affairs, and meditated while waiting.
  • Jon came downstairs in his self-designed wheelchair, and Moro suspected he might be from another plane because he seemed out of place.
  • Moro pretended to cast Disease Detection but secretly used Break Illusion to determine Jon's race.
  • Break Illusion identified Jon as a pure human, so Moro set aside his suspicions and began casting the real Disease Detection.

Ch. 11Another Trouble

Moro could find no illness in Jon and admitted that only a Formal Wizard might be able to help him. Angel then asked Moro to test whether he had wizard talent, hoping he might become a wizard and eventually save his mentor himself.

  • Moro examined Jon with his spells and spiritual power but found no abnormality, leaving him unable to treat Jon.
  • Moro suggested Jon's problem might lie in his mind or soul and said a Formal Wizard could potentially save him, but he had no hope of advancing to that rank himself.
  • Angel despaired at the scarcity of Formal Wizards until Moro reminded him of his other trouble.
  • Angel asked to become Moro's apprentice and learn wizardry, and Moro offered to test his talent and the people at Pat Manor.

Ch. 12Talent Test

Moro tested the estate’s servants for magical talent, exposing Fox’s lie and finding no genuine talent among them. Leon also failed the test, and Angel began his own as the chapter ended.

  • Moro explained how the Talent Sphere revealed a person’s magical talent, then tested the servants one by one.
  • Aoli and dozens of other servants showed no talent, while Fox claimed to sense an ocean of wind.
  • Moro revealed that the Talent Sphere had not shone and blasted Fox out the window for lying; Leon ordered Mana to banish him from Gelu Town.
  • After all the servants and knights tested negative, Leon took the test himself and discovered he had no talent.
  • Angel sat down and placed his hand on the Talent Sphere.

Ch. 13Roaming Wonderland

After Angel touched the Talent Orb, he found himself floating alone in a strange version of Pat Manor filled with animated objects and eerie music. He drifted toward someone seated at the dining table, wondering whether he had entered a parallel world.

  • Angel touched the Talent Orb, and it flashed red while Leon and the others realized he had talent.
  • Angel found himself floating in an empty storeroom as music played outside and everyone else had vanished.
  • Angel explored a dark, unfamiliar Pat Manor beneath an unusually star-filled sky and encountered two enormous playing-card soldiers.
  • The card soldiers swept Angel into the great hall, where enchanted objects played instruments and moved about without noticing him.
  • Angel drifted toward a figure at the dining table and guessed that the strange place might be a parallel version of Pat Manor.

Ch. 14Mr. Rabbit

Angel encountered Mr. Rabbit reading a picture book and became absorbed in its fairy tale, which drew him into a false Wonderland and eroded his memories. He remembered the command to return to the storage room and escaped the illusion, only to find himself surrounded by playing-card soldiers.

  • Angel studied Mr. Rabbit and its purple-covered book, then read the fairy tale’s illustrations about a girl’s strange adventures.
  • As Angel became immersed in the story, Mr. Rabbit and the hall’s other creatures gathered around him, and he began believing he was the heroine, Shava.
  • A rabbit warned Angel that the Queen of Cards was coming and led him toward a rabbit hole as Angel’s memories broke apart.
  • Angel remembered the instruction to return to the storage room, saw through the illusion, and found the rabbit hole was a fanged maw and the rabbit a rag doll.
  • Angel returned to the hall where Mr. Rabbit was and discovered that playing-card soldiers surrounded him.

Ch. 15Healing Ice Coffin

Angel survived a terrifying encounter during his talent test and learned that he had talent, but Moro's offer of a five-year treatment for Jon came with a condition. The chapter ended with Moro about to state what he wanted from Angel.

  • Angel fled a monstrous hall, reached a storeroom where a stitched woman could not follow, and touched the Eye of Abyras.
  • Angel returned from the test and told Moro that he had floated, confirming his talent.
  • Moro invited Angel to leave the next day for White Coral Floating Island Academy, while Angel worried about Jon and his promise to Leon.
  • Moro offered the Healing Ice Coffin to preserve Jon's life for five years, and Leon asked what condition Moro expected in return.
  • Moro said he would give Angel the Healing Ice Coffin if Angel agreed to one condition, but had not yet revealed it.

Ch. 16The Three Great Architectures

Angel traveled with Moro and his grandchildren toward White Coral Floating Island Academy after agreeing to explore a ruin with Moro once he became a Level 2 wizard apprentice. During a winter campsite, Moro explained wizard talent assessments and the three major frameworks, leaving Angel eager to pursue wizardry.

  • Angel agreed to accompany Moro to explore a ruin after advancing to a Level 2 wizard apprentice, in exchange for the Healing Ice Coffin magic-pattern scroll.
  • Angel left the manor with Moro, Irene, and Alan and traveled toward White Coral Floating Island Academy.
  • Moro used a temperature-maintenance spell on Alan and advised him to exercise to improve his constitution.
  • Moro explained that the Eye of Abyras only detected whether someone had talent, while the academy would assess its direction in greater detail.
  • Moro described the elemental, bloodline, and mysterious frameworks and said he belonged to the elemental flame branch while focusing on magic patterns.
  • Angel reflected on wizardry and the unknown mysteries he might explore, then fell asleep with anticipation.

Ch. 17Vichy Harbor

Angel and his companions waited in Sea Moon City for a trade freighter to the Prosperous Continent while he studied Jon’s puzzles and dealt with his growing loneliness. After finally venturing into the Bounty Guild’s tavern, Angel heard adventurers argue over a Hailan Kingdom tragedy, and a confrontation erupted between a Hailan merchant and Golden Sparrow Empire knights.

  • Moro brought the group to Sea Moon City and paid for their rooms at the Bounty Guild while they waited for the trade freighter.
  • Angel refused Irene’s invitation to explore the city and stayed behind, thinking of his family and home.
  • As the Month of Revival arrived, Moro hired knights to watch the harbor while Alan and Irene shopped and Angel worked on Jon’s puzzles.
  • Angel went to the tavern, where adventurers speculated that the Radiant Golden Sparrow Knights had caused the deaths of grand dukes in the Hailan Kingdom.
  • A Hailan merchant disputed the adventurers’ claims, and Golden Sparrow Empire knights joined a burly man in confronting him and his guards.

Ch. 18Growing Patterns

Angel bought books in Sea Moon City as ships from the Prosperous Continent arrived and prepared to leave with Moro and the Alan siblings. A mysterious black-clad woman sensed a Phantom Demon's aura near the Bounty Guild, while a glowing green pattern spread across Angel's back as he slept; he overslept and woke with no visible sign of it.

  • Angel heard that the Whisker Whale Sea route had thawed and spent the day examining and buying rare books.
  • Angel arranged for a crate of books to be delivered to the Glory Crown and learned from Moro that they would board a ship for the Prosperous Continent the next day.
  • A black-clad woman sensed a Phantom Demon's aura near the Bounty Guild, feared the Phantom Demon, and fled in the opposite direction.
  • A glowing green pattern spread from Angel's shoulder blade while he slept, and he woke with an itchy, burning sensation in his back.
  • Angel overslept on the day of departure, hurried to get ready, and wondered whether his disturbed sleep had caused him to miss the morning.

Ch. 19Red-Haired Xius

Angel, Irene, and Alan boarded the Bauhinia with Moro, who reacted with alarm when he saw the red-haired young man later identified as Red-Haired Xius. Three days into the voyage, Moro explained that Xius was wanted for a reason tied to the wizarding world and began teaching the children a meditation method.

  • Moro warned Angel, Irene, and Alan not to cause trouble aboard the Bauhinia because of its powerful backing.
  • Moro hurried the children onto the ship after spotting a stern red-haired young man, who sensed a strange aura as they boarded.
  • The Bauhinia departed for the Prosperous Continent, and Angel spent the voyage studying Jon's assigned problems.
  • Three days later, Irene brought Angel to Moro, where he revealed that Red-Haired Xius had come for a wanted notice and warned them to avoid him.
  • Moro told the children that the White Coral Floating Island Academy had an escort aboard and offered to teach them a meditation method in advance.

Ch. 20Triangle Guidance Method

Moro explained spiritual force, meditation, and the principles of spellcasting to Angel, Irene, and Alan, while warning Angel that he could not receive the Triangle Guidance Method without paying a price. The children left with new knowledge about wizard society and the academy, and Moro began preparing to research a new spell topic.

  • Moro told Angel that wizard knowledge required an equivalent price, then explained that Angel would receive a meditation method from a mentor at the academy.
  • Moro demonstrated spiritual force by making a wanted notice float and move, then explained how meditation stabilized spiritual force and improved magic-power guidance.
  • Moro gave Alan the Triangle Guidance Method and ordered the siblings to memorize it, pass it only between themselves, and burn the booklet afterward.
  • Moro explained to Irene and Alan that White Wizards and Black Wizards differed mainly in their usual conduct, while wizard organizations varied in how they treated apprentices.
  • Moro answered Angel's question by explaining that spellcasting depended on knowledge and creativity as well as magic power.
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