Mount Song's scenery was as beautiful as a painting, with mountains, trees, and rocks.
At the center of the sect plaza, which was paved with stones, stood a special teleportation gate. Eight large words were inscribed upon it—Guest Elder Trial Passage.
As long as players entered this teleportation gate, they would be transported into a specific challenge instance.
Beside the gate stood a stone stele densely covered in the rules for the Guest Elder selection, explaining every detail with utmost clarity.
If you felt there were too many words and could not be bothered to read them all, that was fine. More than a dozen non-player character disciples of the Mount Song Sect stood around the plaza, ready to explain the competition rules to players.
Of course, since you had chosen to be lazy, you naturally had to pay a price for it.
For one thing, this explanation was not transmitted directly to your ears. If you wanted to hear it, you could only queue up one by one.
However, despite having been stationed there for so long, those NPCs had never needed to deal with a queue. That was because detailed explanations required separate payment!
Depending on how detailed the explanation was, the npcs charged according to several different rates. The more expensive options even allowed players to ask the explanatory npc questions one-on-one. Once they had taken the money, they naturally answered everything they knew without holding anything back.
If that were all, then the players' money would at least have been well spent.
The real reason players were reluctant to pay was that when the npcs explained matters or answered questions, it was not only the paying player who could hear them. It worked more like a loudspeaker—every player near the explanatory npc could hear it.
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