The Frog Skin Bracers had decent attributes, and as part of a green set, their stats would definitely become even better if he could collect the full set.
The only pity was that although they were called bracers, they were actually fist-type weapons. Ye Weiming had yet to learn any fist or kicking techniques, so they were useless to him and could only be sold for money.
As for that "A Bag of Rice of Suffering"...
Damn it!
What the hell was this thing?
A sack of spoiled rice that couldn't even be discarded or destroyed!
Was this meant to permanently occupy one slot in a player's inventory and make them experience suffering that way?
"Ah!..."
Just as Ye Weiming was agonizing over what to do with the rice, a startled cry suddenly came from the other side of the battlefield. Turning to look, he saw that after maintaining an even match with Lin Zhipei for so long, Bai Zhanji had finally been overwhelmed. His opponent had slashed beneath his left ribs, leaving a wound deep enough to expose bone.
In "Eternal Chivalry," battles between NPCs were also divided into two modes.
Generally, in battles involving players, the combat mode was basically similar to players fighting bosses. Though still dangerous, the scenes were largely toned down. Injuries still hurt, but wounds recovered quickly. The only difference was the reduction in health, which might not even have much impact on the following battle.
Battles between NPCs, on the other hand, were real battles. Once injured, they not only could not recover quickly, but the pain from their wounds could also affect their combat performance to a certain extent.
As for how severe that effect could be?
That depended on the severity of the injury and whether the injured person possessed a