Pine Wind Swordplay (Incomplete) (Beginner): The Qingcheng Sect's ultimate art, combining forcefulness with agility; it emphasizes the strength of pine and the lightness of wind. Requirements: Strength 80, Reaction 80, Movement 80, Comprehension 25. (Only one of this swordplay's four strongest killing moves has been obtained.) Pine Wind Swordplay (Incomplete) (Beginner)... (Only one of this swordplay's four strongest killing moves has been obtained.) Pine Wind...
Although the descriptions of the four manuals were identical, they could not be stacked together, which showed that they were not items with the same attributes. Or perhaps only by gathering all four manuals could one synthesize the complete "Pine Wind Swordplay"?
Moreover, judging from the introduction to this swordplay, there was plenty to criticize.
It was clearly only a beginner swordplay, yet its description insisted on calling it an ultimate art. It seemed the Qingcheng Sect truly had no martial arts worth showing off in this game. No wonder they had spared no effort in coveting the Lin family's "Bixie Sword Manual."
Pine Pattern Sword (Blue): The blade bears fine patterns like the bark of an ancient pine. A standard-issue longsword of the Qingcheng Sect. Attack 40, arm strength 5, Reaction 5, Internal Energy Amplification 10%.
It really was the standard sect-issued longsword routine. Its overall attributes were basically on par with the Divine Constable Bureau's Dragon Spring Sword, utterly lacking in distinction.
What truly made Ye Weiming want to complain, however, was that the drops from these four bosses were completely identical. Even the money was the same—9 gold per person, not a coin more or less.
Could you believe that?
By this point, other than the game designers being lazy, Ye Weiming could not find any other explanation for this bizarre phenomenon.
Of course,