Game Invasion: Infinite Currency at the Start
Chapter 49

Breakthrough

1,087 words4 min read1 views
8mo ago

To go from LV10 to LV11 required 1100 experience points.

Not only that, breaking through to LV11 also represented the advancement from a beginner sorcerer to an intermediate sorcerer.

Yun Xi's third main quest was to break through to intermediate sorcerer.

To complete the breakthrough, she had to meet the corresponding conditions.

It was too early to think about that now; she had to fill the experience points needed to level up to LV11 first. This was no small amount.

From then on, Yun Xi went out to hunt monsters every day. Finally, on the tenth day, she filled the experience points needed to level up to LV11.

It couldn't be helped. To kill strange creatures in the wild, she had to find them first. It was also thanks to that crystal pendant that she could find so many strange creatures.

After several days of leveling up and hunting monsters, Yun Xi gained a total of 10 + 121 = 131 free attribute points and 5 + 21 = 26 free skill points.

Among these, Yun Xi had already allocated her free attribute points: 31 points were added to Constitution, and 100 points were added to Spirit.

[Basic Panel]

[Name: Yun Xi]

[System ID: ******826927]

[Race: Human]

[Age: 20]

[Level: 10] [Experience: 1100/1100 (Locked)]

[HP (500/500)] [Beginner Sorcerer HP Cap = Constitution * 10]

[Spiritual Energy (1420/1420)] [Beginner Sorcerer Spiritual Energy Cap = Spirit * 10]

[Profession Panel]

[Main Profession: Sorcerer]

[Sub-professions: Chef, Alchemist]

[Free Skill Points: 26]

[Attribute Panel]

[Spirit: 142]

[Constitution: 50]

[Luck: 92] [Max Value: 100] [Cannot be freely allocated]

[Charm: 96] [Max Value: 100] [Cannot be freely allocated]

[Free Attribute Points: 0]

As for the free skill points...

Spiritual Energy Control had to be raised to LV10 to successfully complete the quest to break through to intermediate sorcerer.

For other sorcery techniques, Yun Xi allocated them according to their priority.

The skill point allocation results were as follows:

[Spiritual Energy Control LV10: Sorcerer exclusive skill. Allows free control of spiritual energy. Control strength is determined by the user's spirit.]

[Basic Waterball LV3: Consumes 10-300 Spiritual Energy. Can condense a small water ball, dealing a maximum of 436-726 (Spirit * Skill Level + Consumed Spiritual Energy) points of water-elemental sorcery damage to strange creatures.]

[Basic Water Arrow LV3: Consumes 10-300 Spiritual Energy. Can condense a small water arrow, dealing a maximum of 436-726 (Spirit * Skill Level + Consumed Spiritual Energy) points of water-elemental sorcery damage to strange creatures.]

[Basic Light Guard LV5: Consumes 10-500 Spiritual Energy. Can condense a halo to cast 720-1210 (Spirit * Skill Level + Consumed Spiritual Energy) points of defense on oneself. Can be permanently stacked infinitely. Casting cooldown: 2h.]

[Basic Appraisal LV1: Consumes 10-100 Spiritual Energy. Can appraise the basic attributes of all living and non-living entities. The caster's Spirit attribute and consumed Spiritual Energy will determine the success rate of Appraisal.]

[Basic Fireball LV10: Consumes 10-1000 Spiritual Energy. Can condense a small fireball, dealing a maximum of 1430-2420 (Spirit * Skill Level + Consumed Spiritual Energy) points of fire-elemental sorcery damage to enemies. Deals double bonus damage to strange creatures.]

[Basic Heal LV2: Consumes 10-200 Spiritual Energy. Can condense a healing orb, restoring a maximum of 294-484 (Spirit * Skill Level + Consumed Spiritual Energy) points of HP to the target.]

[Basic Counterattack LV5: Consumes 10-500 Spiritual Energy. Can condense a counterattack barrier, reflecting a maximum of 720-1210 (Spirit * Skill Level + Consumed Spiritual Energy) points of damage from enemies. Can be permanently stacked infinitely. Casting cooldown: 4h.]

[Basic Immobilization LV5: Consumes 10-500 Spiritual Energy. Can immobilize and lock down all living entities. The caster's Spirit attribute and consumed Spiritual Energy will determine the success rate and duration of Immobilization.]

As the primary sorcery technique for attacking strange creatures, Yun Xi chose to max out Fireball. Next, she raised the life-saving Light Guard, Counterattack, and the support skill Immobilization to LV5.

With the last remaining free skill point, she put it into Heal.

As Yun Xi's Spirit attribute increased, even though she hadn't invested points into Waterball and Water Arrow, their damage had greatly increased. As auxiliary attack skills, they were sufficient for now.

At the same time, the moment she raised Fireball to LV10, the system also gave a notification.

[Ding, detected that the player has met the conditions to advance to Intermediate Sorcerer. Does the player wish for the system to assist with the advancement? Note: Requires 100 times the player's Spirit attribute in Spiritual Energy to successfully break through.]

There were a total of three conditions required to advance to intermediate sorcerer.

First, the sorcerer's exclusive professional skill must be raised to LV10.

Second, any one sorcery technique, other than the exclusive professional skill, must be raised to LV10.

Third, as noted by the system, a large amount of spiritual energy is required for assistance, at least 100 times the user's Spirit attribute.

The third condition wasn't embezzled by the Greedy System; it was the energy required for a Sorcerer's advancement.

Yun Xi's Spirit Attribute was 142, requiring a total of 14,200 Spiritual Energy, which translated to 142 White Crystals or 1.42 Green Crystals.

This was also one of the difficulties for ordinary people to break through to Intermediate Sorcerer.

While others' Spirit Attributes wouldn't be as exaggerated as Yun Xi's, they would at least have over ten Spirit Attributes, requiring over ten White Crystals.

For ordinary families, this was an almost impossible amount to produce.

Therefore, geniuses from common backgrounds would generally choose to attach themselves to major powers or find a powerful master who would provide cultivation resources, which naturally included the energy crystals needed for breakthroughs.

Of course, to break through to LV11, one could also utilize other professions.

Whether it was another main profession like Warrior or any type of sub-profession, as long as any one profession broke through to Intermediate, they could upgrade to LV11.

The breakthrough conditions for these professions were not the same.

For example, the Warrior's breakthrough conditions were the same as the Sorcerer's for the first two conditions: two professional skills reaching LV10.

However, the third condition was completely different; they needed to consume Blood Replenishing Potions or rare natural treasures equivalent to 100 times their Constitution.

This was also a considerable expense, but compared to the over ten White Crystals required by Sorcerers, it was a drop in the bucket.

Correspondingly, Warriors breaking through could not increase their Spiritual Energy cap; the Spiritual Energy cap for an Intermediate Warrior remained (Spirit * 10).

End of Chapter
Novel
How was this translation?

Explore the wiki