After more than a month of work, The Gentleman of the End had finally gone premium.
The earliest inspiration came during the period after Elden Ring was released.
I remember that back then, every day after writing two chapters for my previous book, I would bathe Little Afatty and wait for her to fall asleep. Then I would secretly turn on the PS5 in the living room, with the volume just loud enough to hear the sounds of hacking monsters, and begin my journey as the Elden Lord alone in the darkened living room.
I kept wondering what kind of person could make a game with such depth. Could I write a Soulslike novel too?
After getting that idea, I slowly began putting it into practice.
After gathering inspiration from games like Bloodborne and Misty City, I officially began constructing the world and designing some of its more concrete elements.
Gradually, the opening of this book took shape. Here, I would like to thank the loyal readers who helped proofread it~
With this book, I hoped to present a kind of difficulty on the level of combat—for example, the protagonist killing a Living Corpse between the graves while on the verge of death, or doing everything he could to kill Mr. Lee at the Twilight Clinic.
More than anything, I wanted to portray the difficulty of battling bosses, as well as the powerlessness and despair one felt while living in this world.
Through investigation and exploration, the hidden truth of the world would gradually be revealed.
Writing an original work like this was truly exhausting—far more exhausting than writing something like My Cellular Prison, which incorporated an infinite-flow structure. After all, with infinite-flow stories, one could directly draw on known movie characters and settings; much of the work only required