Independent players were quite delighted by the recent turmoil in the Itel Federation.
Thanks to the Federation's more "free" atmosphere, the Itel Kingdom Federation had the largest number of players choosing to spawn there among the three major powers.
Although many peace-loving players and Life Branch Players had left, even more outsiders flooded in, competing for the various lucrative "hidden quests" created by the war.
In the eyes of most players, the Federation's chaotic situation was a sign that a major main storyline was about to begin.
Though the situation was dangerous, it only made them more eager to get involved, tirelessly trying to see whether they could trigger certain hidden quests.
To the Natives, however, it was not as though no one could see that the Skeleton Laborer trade was the main factor behind the Federation's current tensions.
In any era, there would always be clever people capable of seeing the key conflict hidden beneath the surface.
But understanding it was one thing; being able to stop it was another.
Whether one hired ordinary people or bought slaves, neither was as cost-effective as Skeleton Laborers.
The latter had no physiological needs, could work twenty-four hours a day, made almost no mistakes when carrying out assigned tasks, and had an extremely high tolerance for working conditions, ignoring noise and relatively mild Magic Radiation contamination.
Even after they were scrapped, their bone powder could be recycled and sold as the cheapest kind of necromantic material.
The first two options might be cheaper than the latter, but in the long run, employing Skeleton Laborers remained the most profitable choice.
Unless the high-level authorities forcibly halted all Skeleton Laborer trade, or found another large-scale source of cheap labor to replace it, no one could stop the coming war.
But either solution was nearly