After finishing the diary he had faithfully kept ever since arriving in this Magical world, Zuo Si gently closed the somewhat heavy journal in his hands.
Behind him stood densely packed rows of organs, limbs, and heads soaked in preservative fluid.
Some belonged to humans, but more came from beasts, monsters, and other humanoid creatures.
Others had been pieced together and sewn into grotesque forms that could make anyone's SAN value plummet just from looking at them.
Especially over the past month or so, in order to uncover the cause of the plague outbreak, Zuo Si had dissected nearly every creature in the tower that had died from the infection.
Whether they were humans, the mages' familiars, or the beasts and monsters in the dungeon.
He had even used caged rats to conduct numerous experiments, testing whether his saliva, blood, and waste still retained infectious properties.
The air was thick with a pungent stench and the smell of blood, comparable to a medieval slaughterhouse—enough to make any normal person from a peaceful era collapse to the ground and vomit up every last drop of bile.
As for the "scraps" awaiting processing in the rear trough, they could make even those self-proclaimed daredevils who claimed to dance on graves at midnight piss themselves in terror.
Yet Zuo Si showed not the slightest discomfort before any of it. He was as calm as an emotionless machine.
The reason was simple!
Ever since coming to this Magical world, he had been forced by his mentor, Astar, to personally perform thousands of dissections.
Then he had pieced the corpse chunks and organs back together, either using necromancy to create Undead Creatures or making all kinds of flesh constructs.
At his busiest, he had to cut open more than a dozen, sometimes twenty, bodies in a single day.
After being exposed to such an environment at such a high frequency for so long, his brain had long since grown accustomed to those sights and smells.
Zuo Si could even be like the forensic pathologists in certain television dramas, using one hand to expertly remove the "parts" Archlich Astar required from a corpse while eating with the other.
Forget corpses—even when dissecting living creatures, hearing their dying screams, curses, and pleas would not stir him in the slightest.
Those small, nimble hands would continue carrying out his "work."
Because the Ael, who had created a brilliant magical civilization, had established a cruel, tyrannical, utterly inhuman slave empire.
Only spellcasters living within the Floating Cities were the nation's supreme ruling class.
The warriors, governors, mercenaries, merchants, and bureaucrats serving the spellcasters formed the country's middle management.
The rest—farmers, craftsmen, and others who should have belonged to the commoner class—were all, without exception, treated as slaves!
Take specialized mages of the necromantic faction represented by Astar, for example. They could freely kill their own slaves and use the corpses for necromantic experiments without fearing any consequences.
Even if they killed slaves who did not belong to them, all they needed to do was pay a small monetary compensation to the victim's family or owner.
That was all!
In the Ael's eyes, spellcasters naturally possessed such power over life and death.
As for resistance...
Sorry.
With the terrifying combat power Great Mages possessed in combination with Floating Cities, even an uprising numbering over a hundred thousand people would be easily crushed within mere days.
To avoid seeming like an "outsider," Zuo Si had forced himself to abandon the morals and values he had formed in the past, hardening his heart and acting like the other apprentices around him. Over time, he had become what he was now.
It had to be said that humans were remarkably adaptable creatures.
Casually tossing the corpse on the dissection table into a processing trough filled with preservative fluid, Zuo Si slowly raised an arm and released a blinding radiance from his palm.
The next second, a book shining like the stars floated in midair before him.
A passage was written on the book's title page:
"This is an inheritance, and also an incomparably precious gift.
Unknown heir, ignite your Spark and embark upon your own journey!
You may fulfill the ambitions hidden deep within your heart;
You may unleash your endless desires;
You may enjoy the pleasure of exploration;
Or roam the sea of knowledge and gain great power.
But remember—beware the enemies who covet your Spark..."
Unfortunately, Zuo Si did not linger on those words for even a second before directly turning to the first page.
Name: Zuo Si (Soth) Race: Human Base Attributes Strength: 6+2 (8) Agility: 11+4 (15) Constitution: 8+4 (12) Perception: 12+2 (14) Intelligence: 16+3 (19) Charisma: 11 The attributes after the plus signs came from various permanent potions, magical enhancements, and equipment effects. The values in parentheses were the current actual attributes. Mana Pool: 99/100 Current active Land Cards: 0 Spark Level: LV2 Classes Planeswalker—LV2 (To advance to the next level, you must first create a Land Card.) Creator (Mimicry effect)—LV5 (Advancing to the next level requires consuming 5,000 points of universal mana or twice as much mana of other types. The maximum level is LV15.) Currently active spell effects Mind Library This magic could permanently establish an abstract library in the mind, organized into categories and used to store all kinds of knowledge and other important memories. It granted you photographic memory. No matter how obscure or complicated the writing or language, as long as you saw it once or heard it once, you would remember it firmly and could recall it with precision whenever needed. However, please note. Although Mind Library memorized everything you saw and heard, it could not make you understand languages, writing, or knowledge you had never learned. Mimicry This spell allowed you to consume a certain amount of Mana to split off an entirely new magical core and mimic a known Casting Class that you thoroughly understood. Once the spell succeeded, you would automatically gain LV1 in that class. You could continue raising its level by investing more Mana. The maximum level depended on how well you understood that Casting Class. Note: Classes, levels, and casting abilities obtained through Mimicry generally only functioned in the world where that class existed. Once the Magical Environment changed, Mimicry and the class levels gained from it would disappear as well. If you wished to retain a class obtained through Mimicry, you had to bind it to a Land Card crafted in that Magical world. Each Land Card could only be bound to one class. Current Tasks Create a Land Card (Reward: two Card Draw opportunities.) Hold a total of twenty cards (Reward: one Card Draw opportunity. Current cards held: 12.) Special Abilities Unstable transmission across planes, crystal spheres, and universes This ability came from the Planeswalker class. It was the power granted to you after your Spark was ignited. No one could stop a Planeswalker from traveling to a world they wished to visit—not even gods. Card Crafting This ability came from the Planeswalker. It allowed you to turn magic, creatures, equipment, and items acquired during your travels into permanently effective Magic Cards. No matter what sort of world you were in, the instant a card was activated, it would immediately unleash the corresponding magical effect or summon the corresponding creature or item. The higher a Planeswalker's level, the higher the level of cards they could craft and use. Extraction Molding Awaken Creation All three abilities above came from the class—Creator. This was an ancient special class focused on occult knowledge, alchemy, runes, and Magic Rituals. Having completely abandoned casting abilities as the price, it gained additional bonuses when crafting or using potions, Magic Items, equipment, and Wondrous Items. At LV1, the Creator gained the special ability to separate and extract matter and energy from nature. Upon reaching LV3, it would gain its second special ability. That was changing the outward form of any magical or non-magical item. However, its total volume and weight would not change. Upon reaching LV5, it could also grant consciousness to Magical Constructs, turning lifeless objects into living beings. However, before reaching LV11, a Creator could only guarantee complete control over one awakened creation. It was somewhat similar to the relationship between a mage and a familiar, though also slightly different. Creator was an arcane Casting Class, so like mages, it could not use its abilities while wearing any armor, or the failure rate would become extremely high.
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