Upright Summoning - Wild Hunt
Necessary: Wind 5
Instant, Self, Echo
Effect: Summon the power of the Wild Hunt King to transform yourself into the Wild Hunt, whip up a gale, and activate Ghostly Walk to become incorporeal and enter the Spirit Realm. While in the Spirit Realm, you cannot harm the Material Realm, nor can most Material Realm attacks select you as a target or damage you. You continuously lose vitality after entering the Spirit Realm. When riding the Ghost Pegasus, after this effect ends, additionally activate Necromantic Charge once. This attack is considered to have been launched by the Wild Hunt King. If it successfully hits and deals damage, it drains vitality based on the total vitality lost while in the Spirit Realm.
Reversed Summoning - Wild Hunt King
Necessary: Wind 5
Maintenance: Wind 5 * daily
Action, Summon
Effect: Summon the enraged beast, Wild Hunt King, to fight for you. The Wild Hunt King is considered a summoned creature. Outside combat, the enraged beast, Wild Hunt King, can transform into a Ghost Pegasus and enter follow mode. Only one Great Sin Beast can exist at a time.
Like the other Great Sin Cards, its mana cost was an unshakable five points.
Compared with the Night Demon Card, whose abilities were rather complicated and difficult to understand, the Wild Hunt King's Great Sin Card had many more words, but its effects were much easier to grasp.
Being able to actively slip into the layers between worlds was already an excellent effect in itself. Even among the Ring Angels who had descended into the world, cross-world attacks were exceedingly rare.
Ghostly Walk itself was a high-level Path of Twilight ability, and one exclusive to the undead. For a living person to use it, they at least had to transform