To be fair, all three traits the old man Weizhe had given him were quite good.
In terms of quality alone, they were the best Iver had obtained since coming to this world. They were all quite rare, too.
...The only problem was that they did not fit very well with the build Iver wanted to create.
Iver first ruled out the second one.
The "Dream Walker" trait's main effect was granting immunity to methods such as illusions and dream infiltration.
But anyone who played card games knew that the weakest kind of endgame effect was a resistance effect... Resistance existed to be overcome.
Episode Twenty: Invincible Under Heaven. Episode Twenty-One: Enemies Descend from the Heavens. That was basically what it amounted to.
The true value of this trait lay in the fact that it was an essential class trait for the Dream Wandering Monk class of the Path of Wisdom. Without rolling this trait, one could not change classes to become a Dream Wandering Monk.
According to the rules for obtaining traits through the Promotion Ritual, this trait could only be rolled in ritual instances containing traits such as "nightmare" or "dream."
It was not particularly useful, but it was genuinely rare.
Iver then began agonizing over the first and third options.
Neither of these two traits was essential to him, but both were extremely powerful. They could be considered powerful off-build traits... With his Great Sin Scholar build not yet fully formed, these traits were actually much stronger.
The effect of "Flesh Dedication" in the game was to increase both the cost and effect of all skills that required consuming health by half—that was, both the health consumed and the skill's effect increased by 50%.
This was a T0 trait for Blood Mages of the Path of Love.