Its effect in the game was to turn red-name and yellow-name Wild Monsters into green-name monsters, instantly clearing the aggro of enemies that already hated you and keeping it at zero for the duration, while also increasing evasion by 15%.
In reality, however, it should have been something like Emma's "Scent Bewitchment."
The effect was already so powerful that no explanation was needed—Bishop Mathers had personally demonstrated it to Iver.
However, because it was an enchantment effect, its duration was very short, much like Shadow Blade, and under normal circumstances, a card could only be used once per day. It was impossible to use it as freely as Emma did.
As for the latter, it was the scarlet whip that extended from the wrists of the Succubus's hands—it was more like a tentacle than a whip, and it possessed a sense of touch.
In reality, it counted as the Succubus's special weapon, equivalent to Punishment Demon's Thunder Strike Halberd or the Night Demon's wings.
The whip had two main effects—every attack it made came with a Bewitchment check, while against targets that could not be Bewitched, it instead continuously drained their blood, constantly siphoning away their stamina and vitality.
It could also be used to attack one's own teammates or targets that had already been Bewitched, inflicting intense pain through a potent curse while applying a special Berserk state.
This was an extremely powerful buff.
Its effect in the game was to Bewitch an ally, preventing them from casting spells while continuously draining their health and reducing their defense by 20%, in exchange for increasing their attack power, attack speed, and movement speed by 20%.
And it could stack three times! By the third stack, the percentage-based health drain became terrifying. You could watch your health bar plummet at a