This Secret Realm Game is Definitely Toxic!
Chapter 54

First Equipment Drop

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The guild could not only recruit alien adventurers.

Three support features were currently available as well: the "Secret Realm Illustrated Handbook," "Secret Realm Achievements," and "Secret Realm Evaluation."

Of course.

Boss Qi was not running a charity.

Each feature charged a monthly fee of 10 Contribution Points. The price was not high, and most adventurers could accept it.

After activating the illustrated handbook and achievement system,

adventurers would be able to look up the names and descriptions of every monster or item they encountered in future adventures at the Adventurer Guild. Defeating each type of monster would activate its corresponding entry, and collecting entries could earn reputation exchange rewards.

In addition, the secret realm would generate various achievements based on an adventurer's actions and results. Not only would these serve as medals of honor and records of their adventures, rare achievements could even be exchanged for special rewards.

Lastly came the "Secret Realm Evaluation."

Every challenge would receive an evaluation.

From lowest to highest, they were: D, C, B, A, Double A, and Triple A.

The evaluation adventurers could receive depended on both their own performance and the secret realm's design. If the secret realm was designed too poorly or crudely, no amount of good performance would produce a high evaluation.

This was one of the key factors affecting secret realm rewards and drop rates.

Once they had the Adventurer Guild, adventurers could check the detailed evaluation for every challenge. It was undoubtedly a major feature that improved the experience.

This was only the foundation.

Qi Ji would gradually introduce more features.

He could draw on all kinds of classic operational strategies from his past life, including monthly passes and 648 schemes, taking the best parts from them.

This would stimulate spending to the greatest extent, enhance the adventuring experience

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