Ch. 41Great Avalanche Fuseki

Key Plot Points and Events

  • Wang Rui, playing Black, initiates a complex and rarely used fuseki, the Great Avalanche, aiming for a high-stakes victory.
  • Yu Shao, playing White, responds with an old-fashioned outside attachment, surprising Wang Rui and Chen Jiaming.
  • The game proceeds with both players making standard moves until Yu Shao deviates from established sequences with a Hit move, confusing Wang Rui.
  • The game reaches a critical point where Black caps a stone, leaving the situation seemingly even.

Character Developments

  • Wang Rui shows confidence in his understanding of the Great Avalanche fuseki but is later confused and surprised by Yu Shao's unconventional moves.
  • Yu Shao demonstrates a deep understanding of the game, playing unconventionally yet effectively, leaving others unable to comprehend his strategy.
  • Chen Jiaming, observing the game, initially underestimates Yu Shao but later realizes the depth of his play.

Significant Themes

  • The complexity and unpredictability of Go, with even professional players struggling to understand certain fusekis and strategies.
  • The gap between human understanding and AI analysis, with Yu Shao's moves defying conventional wisdom and AI predictions.

Character Interactions

  • Wang Rui and Yu Shao's game is intense and suspenseful, with each player trying to outmaneuver the other.
  • Chen Jiaming's role as an observer is crucial, providing insights into the game's dynamics and his own evolving understanding of Yu Shao's abilities.

Ch. 42The Incomparably Vast Gap

Key Plot Points and Events

  • Yu Shao, using AI-inspired strategies, plays against Wang Rui, a student of Chen Jiaming.
  • The game progresses rapidly, with Yu Shao establishing a significant advantage within the first few moves.
  • Despite Wang Rui's best efforts, he falls into a disadvantageous position, and the game ends in the mid-game, with Yu Shao winning in just 15 minutes.

Character Developments

  • Yu Shao demonstrates exceptional skill, calmness, and strategic prowess, playing at a level far beyond his age and experience.
  • Wang Rui, despite his efforts and determination, is overwhelmed by Yu Shao's skill, leading to a crushing defeat.

Significant Themes

  • The gap in skill and understanding between Yu Shao and Wang Rui is vast and insurmountable, highlighting the theme of the 'unreachable gap'.
  • The influence of AI on Go strategies is evident, with Yu Shao using moves and tactics that are beyond the current human understanding of the game.

Character Interactions

  • Yu Shao and Wang Rui's game is intense and one-sided, with Yu Shao dominating the board and Wang Rui struggling to keep up.
  • Chen Jiaming, Wang Rui's teacher, watches the game in silence, later comforting Wang Rui after his defeat.
  • Yu Shao, after winning, politely thanks Chen Jiaming and leaves the room, showing respect and maturity beyond his years.

Ch. 43Where Is This a Treasure? These Are Two Monsters!

Key Plot Points and Events

  • Wang Rui, a student of Chen Jiaming, suffers a crushing defeat in a Go match against a first-year student, Yu Shao.
  • Chen Jiaming watches Wang Rui's game and is shocked by the gap in their skills.
  • He then observes Xu Ziqin's game, where she dominates her opponent, and realizes she and Yu Shao are exceptional talents.
  • Chen Jiaming watches Zhong Yufei's game, which is closely contested and reveals the skill level of average high school Go players.

Character Developments

  • Wang Rui: Struggles with defeat and resentment but gains encouragement from Chen Jiaming.
  • Chen Jiaming: Realizes the exceptional talent of Xu Ziqin and Yu Shao, feels inadequate to guide them.
  • Xu Ziqin: Demonstrates strong Go skills, calm demeanor, and strategic thinking.
  • Yu Shao: Absent from the scene but mentioned as an exceptional talent.
  • Zhong Yufei: Shows average high school Go player skill level with both strengths and weaknesses.

Significant Themes

  • The struggle and growth of young players facing defeat and setbacks.
  • The recognition and impact of exceptional talent on a team.
  • The difference between exceptional talent and average skill levels.

Character Interactions

  • Chen Jiaming encourages Wang Rui after his defeat, helping him see his progress.
  • Chen Jiaming interacts with Xu Ziqin by observing her game, though she's focused on playing.
  • Wang Rui and Chen Jiaming share a moment of relief watching Zhong Yufei's game.
  • Yu Shao returns to the activity room and joins Wang Rui and Chen Jiaming in observing Zhong Yufei's game.

Ch. 44A Move That Turned the Tide

Key Plot Points and Events

  • Yu Shao observes Xu Ziqin's game, impressed by her strategic play reminiscent of his own style in his previous life.
  • Xu Ziqin wins her game, but Yu Shao notes that her opponent missed a crucial move that could have changed the game's outcome.
  • Yu Shao's game against Wang Rui ends quickly with a decisive victory for Yu Shao, leaving onlookers shocked.

Character Developments

  • Yu Shao demonstrates his exceptional Go skills and deep understanding of the game, even from a brief observation.
  • Xu Ziqin shows improvement in her Go skills, playing strategically and winning her game, but also learns from Yu Shao's analysis.

Significant Themes

  • The importance of strategic thinking and deep calculation in Go.
  • The concept of a 'Life and Death Struggle' in Go, representing high-level, unpredictable gameplay.
  • The theme of missed opportunities and their consequences.

Character Interactions

  • Yu Shao and Xu Ziqin interact briefly, with Yu Shao providing valuable insight into Xu Ziqin's game, helping her understand a potential turning point.
  • Yu Shao's game against Wang Rui garners attention from onlookers, including Xu Ziqin's opponent, who is shocked by Yu Shao's victory.

Ch. 45The Pride of a Genius

Key Plot Points and Events

  • The final game between black and white is unexpectedly long and close, with the outcome uncertain until the end.
  • Xu Ziqin independently analyzes the game, discovering a critical "tiger" move for white that could change the game significantly.
  • The game concludes with black winning by one and a half points after the komi.
  • Chen Jiaming praises his students' progress but acknowledges he can't beat them or teach them, encouraging them to practice together and study game records.
  • Zheng Qin wins his third consecutive game in the professional qualification preliminary matches, displaying exceptional skill despite no professional training.

Character Developments

  • Xu Ziqin demonstrates her analytical skills and strategic thinking by discovering the crucial "tiger" move.
  • Chen Jiaming shows pride in his students' improvement and encourages their independent learning.
  • Zheng Qin exhibits exceptional Go skills and a strong will to become a professional player, despite initial reluctance and rumors of arrogance.

Significant Themes

  • The importance of continuous learning and improvement in Go, as seen in Chen Jiaming's encouragement to his students.
  • The pride and determination of a genius, as exemplified by Zheng Qin's desire to become a professional player with absolute skill.

Character Interactions

  • Xu Ziqin and Yu Shao silently analyze the final game together, with Xu Ziqin discovering the critical "tiger" move.
  • Chen Jiaming interacts with his students, praising their progress and encouraging them to practice together.
  • Zheng Qin interacts with his opponents and referees, displaying a calm and focused demeanor despite his skill and the pressure of the professional qualification matches.

Ch. 46Just Learning, Can't Play

Key Plot Points and Events

  • Zheng Qin, after winning three consecutive games in the preliminaries, plays an online Go game on the "Shoutan Chunqiu" platform.
  • He is matched with an opponent named "Just Learning, Can't Play," who has a perfect win record of 38 games.
  • Zheng Qin loses the game, feeling powerless and reminded of his loss to Yu Shao.

Character Developments

  • Zheng Qin: Becomes engrossed in the online game, underestimates his opponent, and loses, leading to self-reflection.
  • "Just Learning, Can't Play" (Su Yiming): Revealed to be a skilled player, likely around Zheng Qin's level, with a strong middlegame and good calculation skills.

Significant Themes

  • Underestimation: Zheng Qin underestimates his opponent due to their ID and online rank, leading to his loss.
  • Powerlessness: Zheng Qin feels powerless in both this game and his previous loss to Yu Shao, highlighting his desire to improve and overcome this feeling.
  • Continuous Learning: Su Yiming emphasizes the need to keep learning and improving in the ever-evolving world of Go.

Character Interactions

  • Zheng Qin and Su Yiming interact through their online game, with Zheng Qin sending a friend request and a message asking if Su Yiming is a professional player, but Su Yiming goes offline without responding.
  • Su Yiming's mother calls him to go to bed, showing their parent-child relationship.

Ch. 47You Can Even Call Me Dad

Key Plot Points and Events

  • Yu Shao's parents return home and learn about his participation in the high school Go league.
  • They express disbelief and concern, as they were unaware of his Go skills.
  • Yu Shao brushes off their concerns, attributing his skill to natural talent.
  • His mother encourages him to pursue his interest in Go, while his father suggests enrolling in an extracurricular class.
  • Yu Shao declines, preferring to learn on his own and maintain his study schedule.
  • Later, Yu Shao accepts Wu Zhixuan's WeChat friend request and they chat late into the night, with Yu Shao requesting an autographed photo from Wu Zhixuan every time she advances a dan rank.

Character Developments

  • Yu Shao: Shows confidence in his Go skills but maintains a humble attitude. He values his study time and prefers to learn independently.
  • Cai Xiaomei (Yu Shao's mother): Encourages Yu Shao to explore his talent in Go, emphasizing the importance of hard work and humility.
  • Yu Dongming (Yu Shao's father): Initially skeptical of Yu Shao's Go skills, he supports his son's interests but also values his academic performance.
  • Wu Zhixuan: Demonstrates a playful and youthful personality, engaging in late-night conversations with Yu Shao and agreeing to send him autographed photos as she advances in Go.

Significant Themes

  • Pursuit of Interests: Yu Shao's parents encourage him to explore his talent in Go, balancing it with his academic responsibilities.
  • Hard Work and Humility: Cai Xiaomei emphasizes the importance of hard work and avoiding pride, even when one is talented.
  • Mentorship and Support: Wu Zhixuan's eagerness to send autographed photos to Yu Shao hints at a potential mentorship or supportive relationship.

Character Interactions

  • Yu Shao and His Parents: They have a friendly and open relationship, with Yu Shao communicating honestly about his interests and parents supporting him while expressing their concerns.
  • Yu Shao and Wu Zhixuan: They engage in playful banter, with Wu Zhixuan teasing Yu Shao about his age and Yu Shao responding with humor, setting the foundation for a friendly, mentor-like relationship.

Ch. 48Xu Ziqin: Come Play a Game with Me

Key Plot Points and Events

  • Yu Shao starts playing Go against himself in the activity room after school.
  • Xu Ziqin arrives and watches Yu Shao's game, followed by Zhong Yufei and Chen Jiaming.
  • Chen Jiaming is shocked by the complexity and skill displayed in Yu Shao's self-played game.

Character Developments

  • Yu Shao: Shows exceptional Go skills by playing a complex and high-level game against himself. He's self-critical and focused on improving his attacking ability.
  • Xu Ziqin: Impressed by Yu Shao's skill, she challenges him to a game, showing initiative and determination.
  • Chen Jiaming: Realizes the extent of Yu Shao's skill, potentially beyond professional First Dan level, and is amazed by the complexity of the self-played game.

Significant Themes

  • The theme of exceptional skill and talent in Go is further emphasized as Yu Shao plays a game against himself, showcasing his remarkable ability.
  • The theme of improvement and self-criticism is demonstrated as Yu Shao analyzes his own game to identify areas for growth.

Character Interactions

  • Xu Ziqin watches Yu Shao's game with interest and challenges him after being impressed by his skill.
  • Chen Jiaming observes Yu Shao's game and is shocked by the level of skill displayed, leading him to reassess Yu Shao's abilities.

Ch. 49The Dragon-Slayer Appears Again

Key Plot Points and Events

  • Xu Ziqin and Yu Shao play a Go game, with Xu Ziqin playing white and Yu Shao playing black.
  • The game starts with a unique opening: Yu Shao plays the 3-3 point, a move typically considered bad, while Xu Ziqin responds with a sharp, aggressive approach.
  • Despite Xu Ziqin's aggressive play, Yu Shao gains a significant advantage in the opening and maintains it throughout the game.
  • Xu Ziqin eventually resigns after being overwhelmed by Yu Shao's offensive, which brutally tears apart her central position.

Character Developments

  • Xu Ziqin: Initially confident, she becomes increasingly desperate as the game progresses. Her loss is more tragic due to her superior skill.
  • Yu Shao: His skill is revealed to be exceptional, as he gains an advantage from an unusual opening and maintains it throughout the game.

Significant Themes

  • The unexpected can lead to significant advantages in Go, as seen in Yu Shao's use of the 3-3 point.
  • Aggressive play can be effective, but it can also lead to a more devastating loss if not executed perfectly, as seen in Xu Ziqin's game.

Character Interactions

  • Xu Ziqin and Yu Shao: Their intense Go game highlights their skill and determination. Xu Ziqin's calm demeanor initially gives Yu Shao a sense of determination, but her eventual loss shows her human side.
  • Zhong Yufei and Chen Jiaming: They watch the game in silence, impressed by the players' skill but unable to comprehend how Yu Shao gained such a significant advantage.

Ch. 50You've Actually Played Quite Well

Key Plot Points and Events

  • Yu Shao plays a Go match with Xu Ziqin and loses due to underestimating her skill.
  • Yu Shao decides not to eat dinner at school and leaves early.
  • The next day, Yu Shao borrows a Go book from Zhou De and agrees to let him join their Go activities.

Character Developments

  • Yu Shao: Realizes Xu Ziqin's skill is higher than he thought and feels regret for underestimating her.
  • Xu Ziqin: Shows improvement in her Go skills but is upset after losing to Yu Shao.
  • Zhou De: Starts learning Go and wants to join Yu Shao's Go activities to improve his skills and meet Xu Ziqin.

Significant Themes

  • The importance of not underestimating one's opponents in competitive situations.
  • The value of learning from stronger players to improve one's skills.
  • The impact of loss on one's confidence and emotional state.

Character Interactions

  • Yu Shao and Xu Ziqin: Their Go match highlights the difference in their skills and Yu Shao's initial underestimation of Xu Ziqin.
  • Yu Shao and Zhou De: Yu Shao agrees to let Zhou De join their Go activities, showing a willingness to help a friend improve their skills.
  • Chen Jiaming and Zhong Yufei: They discuss Yu Shao and Xu Ziqin's skills and the potential of their school's Go league with the two of them on the team.

Ch. 51Opening with Tengen

Key Plot Points and Events

  • Yu Shao brings Zhou De to the Go activity room.
  • Zhou De challenges Zhong Yufei to a game, playing a surprising opening move at Tengen.
  • Zhou De uses a Mimicry Play strategy, mirroring Zhong Yufei's moves symmetrically.
  • Yu Shao studies a game record from "Grand Lectures on Go Formations" while waiting for Zhou De's game to finish.
  • Zhou De loses to Zhong Yufei and challenges him to a rematch with a handicap.

Character Developments

  • Zhou De shows unexpected confidence and strategy in his Go playing, despite being a beginner.
  • Zhong Yufei regains his confidence after winning against Zhou De.
  • Yu Shao demonstrates his deep understanding of Go by analyzing a complex game record.

Significant Themes

  • The theme of confidence and self-belief is explored through Zhou De's and Zhong Yufei's interactions.
  • The concept of strategy and its importance in Go is highlighted through Zhou De's use of Mimicry Play.
  • The idea of continuous learning and improvement is shown through Yu Shao's study of the game record.

Character Interactions

  • Zhou De and Zhong Yufei's game showcases their competitive nature and determination.
  • Yu Shao's interaction with Chen Jiaming demonstrates his respect for his teacher and his eagerness to learn.
  • Zhou De's challenge to Zhong Yufei for a rematch with a handicap highlights their growing rivalry.

Ch. 52Desire to Win

Key Plot Points and Events

  • Yu Shao studies game records with Zhou De daily after school.
  • Chen Jiaming guides Zhou De and Zhong Yufei, and gives Zhou De private lessons.
  • Xu Ziqin studies game records alone, undisturbed.
  • Yu Shao analyzes the skill level of professional Go players in this world and feels an urge to play against them.
  • Yu Shao realizes his desire to win is not as strong as in his previous life, and he wants to enjoy his youth more.
  • Yu Shao discovers Xu Ziqin studying an intense, incomplete game record between Yang Shirong and Gong Sheng.

Character Developments

  • Zhou De shows resilience and determination in learning Go, despite losing often.
  • Chen Jiaming finds his niche in guiding less skilled players.
  • Xu Ziqin displays intense focus and dedication to studying game records, particularly admiring the old record of Yang Shirong and Gong Sheng.
  • Yu Shao reflects on his desire to win and decides to enjoy his youth more, not just aiming for victory.

Significant Themes

  • The desire to win and its impact on one's approach to the game.
  • The importance of enjoying the process of learning and playing Go, not just focusing on victory.
  • The influence of old game records on modern players' strategies and imagination.

Character Interactions

  • Yu Shao and Zhou De study game records together, with Zhou De pestering Zhong Yufei to play.
  • Chen Jiaming guides Zhou De and Zhong Yufei, and gives Zhou De private lessons.
  • Yu Shao interacts with Xu Ziqin, discovering her intense focus on the old game record and learning about its significance.

Ch. 53The Evil of Underwear Is Worth Fighting for All My Life!

Key Plot Points and Events

  • Yu Shao learns about Yang Shirong and Gong Sheng from Xu Ziqin.
  • Zhou De and Yu Shao discuss Xu Ziqin's recent behavior, with Zhou De speculating that she might have been rejected by someone.
  • Yu Shao sees an advertisement for Zhuang Weisheng, a renowned Go player, endorsing Kalun suits.
  • Zhou De becomes captivated by a bikini advertisement, vowing to dedicate his life to the 'battle' against underwear.

Character Developments

  • Zhou De: Shows his immature and playful side, but also demonstrates his observant nature by noticing changes in Xu Ziqin's behavior.
  • Yu Shao: Remains calm and collected, showing interest in Xu Ziqin's situation but not revealing much about his own thoughts or experiences.

Significant Themes

  • The high status of Go in this world is further emphasized through the endorsement of a top international brand by a Go player.
  • Zhou De's humorous and exaggerated reaction to the bikini advertisement highlights the contrast between his immature behavior and Yu Shao's more serious demeanor.

Character Interactions

  • Zhou De and Yu Shao's banter and bickering showcase their close brotherly relationship, with Zhou De playfully teasing Yu Shao about his interactions with Xu Ziqin.
  • Yu Shao and Zhou De's conversation about Xu Ziqin reveals their shared concern for her well-being, despite Zhou De's initial jesting.

Ch. 54I Really Like It

Key Plot Points and Events

  • Yu Shao completes the incomplete ancient Go game record of Yang Shirong and Gong Sheng based on their playing styles.
  • The next day, Yu Shao gives the completed game record to Xu Ziqin.
  • Zheng Qin, a professional Go player, advances to the finals of the professional qualification match semifinals.
  • Zheng Qin learns that Yu Shao might be participating in the high school Go league and decides to attend the competition.

Character Developments

  • Yu Shao demonstrates his understanding and skill in Go by completing the ancient game record.
  • Xu Ziqin shows appreciation for Yu Shao's effort in completing the game record.
  • Zheng Qin displays his confidence and skill in winning the semifinals.

Significant Themes

  • The theme of completion and fulfillment is evident in Yu Shao's attempt to finish the ancient game record and Xu Ziqin's satisfaction with the result.
  • The theme of competition and advancement is shown through Zheng Qin's progression in the professional qualification match.

Character Interactions

  • Yu Shao and Xu Ziqin interact as Yu Shao gives her the completed game record, showing his consideration for her interests.
  • Zheng Qin interacts with an unknown caller, discussing the high school Go league and Yu Shao's potential participation.

Ch. 55Who Is the Inferior Horse?

Key Plot Points and Events

  • The day of the Go league arrives, and the school is filled with tension and anticipation.
  • Yu Shao overhears two teachers discussing the competition, dismissing Jiangling First High School's chances due to the perceived superiority of Huanan Third High School's players.
  • The Jiangling First High School team discusses their strategy, with Chen Jiaming explaining the concept of Tian Ji's Horse Racing Strategy for team competitions.

Character Developments

  • Yu Shao remains unfazed by the teachers' dismissive comments, showing confidence in his team's abilities.
  • Zhou De, initially thought of as the 'inferior horse,' is motivated by Chen Jiaming's words and determined to prove himself.
  • Chen Jiaming, as the teacher, shows a mix of concern for his students' growth and a competitive spirit, secretly looking forward to facing the strong Huanan Third High School team.

Significant Themes

  • The theme of underdogs and the potential for surprise upsets is emphasized, with Jiangling First High School being underestimated by others.
  • The importance of teamwork and strategy in competition is highlighted, as seen in Chen Jiaming's explanation of Tian Ji's Horse Racing Strategy.

Character Interactions

  • Yu Shao and the rest of the Jiangling First High School team interact, with Zhou De's humor lightening the mood and Chen Jiaming providing guidance and encouragement.
  • Yu Shao overhears the conversation between the two teachers, demonstrating the outside perception of his team's chances.
  • Chen Jiaming's conversation with the team reveals his thoughts on their potential and his competitive spirit, while also motivating the students.

Ch. 56I Still Had a Long Way to Go

Key Plot Points and Events

  • The High School Go League competition venue is set up in a conference room on the third floor.
  • Chen Jiaming leads Yu Shao, Xu Ziqin, Zhong Yufei, and Zhou De to the venue.
  • Su Yiming, a contestant from Guangnan Affiliated High School, learns about Go timers from his teacher.
  • Zheng Qin, a former classmate and friend of Yu Shao, appears at the competition. He reveals he's a quasi-professional player and has passed the preliminary rounds of the Go Professional Qualification Tournament.
  • Zheng Qin tells Yu Shao he'll wait for him, implying he wants to face Yu Shao in a match.

Character Developments

  • Yu Shao: Yu Shao is calm and collected upon seeing Zheng Qin, showing growth in his composure.
  • Zheng Qin: Zheng Qin has improved significantly in his Go skills, having passed the preliminary rounds of the professional qualification tournament. He's more confident but also more humble, acknowledging he's still not good enough.
  • Su Yiming: Su Yiming, despite his strong Go skills, lacks basic knowledge about Go timers, showing a gap in his understanding of the game.

Significant Themes

  • Growth and Improvement: Both Yu Shao and Zheng Qin have grown and improved in their Go skills, but they also acknowledge there's still much to learn and improve upon.
  • Competition and Rivalry: The High School Go League competition highlights the theme of competition and rivalry, with each school aiming to win and each player striving to improve.

Character Interactions

  • Yu Shao and Zheng Qin: Their interaction is tense yet respectful, with Zheng Qin expressing his desire to face Yu Shao again, and Yu Shao showing calm composure.
  • Su Yiming and His Teacher: Their interaction shows Su Yiming's lack of knowledge about basic Go rules, highlighting the importance of understanding the game's fundamentals.
  • Chen Jiaming and Other Teachers: The teachers exchange pleasantries and discuss their schools' chances of winning, showing the competitive nature of the event.

Ch. 57I Think the Champion Will Be Jiangling First High School

Key Plot Points and Events

  • Zheng Qin, a prominent figure, watches Yu Shao's match and expresses interest in him, hinting at Yu Shao's past victories.
  • The Go league begins, and schools draw lots for their match groups. Yu Shao's team, Jiangling First High School, is drawn against Jianghai First Affiliated High School in Group Five.
  • Jiangling Fifth High School is drawn against Huanan Third High School in Group Eight, ensuring a first-round clash between the two strongest schools.

Character Developments

  • Zheng Qin shows interest in Yu Shao, suggesting Yu Shao has a significant background or skill in Go.
  • Chen Jiaming, Yu Shao's teacher, feels a mix of apprehension and eagerness when facing a strong opponent.

Significant Themes

  • The theme of fate and chance is evident in the drawing of match groups, which could significantly impact the outcome of the competition.
  • The tension and pressure of competition are palpable as schools await their opponents.

Character Interactions

  • Zheng Qin interacts with Yu Shao, showing interest in his skills and past games.
  • Chen Jiaming interacts with Yu Shao and the other team members, expressing caution about their upcoming match and showing confidence in their abilities.

Ch. 58He—what kind of game would he make me see?

Key Plot Points and Events

  • Group 8 is finalized, with Jiangling Fifth High School facing Huanan Third High School in the first round.
  • The competition begins with a best-of-three series, starting with the guess-stones ceremony.
  • Yu Shao's team (Group 5) faces off against Jianghai First Affiliated High School.

Character Developments

  • Zhou De, usually carefree, feels the pressure of the competition.
  • Zheng Qin returns, accompanied by two youths who are skeptical about Yu Shao's abilities.
  • Yu Shao remains calm and focused, displaying a unique aura when playing.

Significant Themes

  • Pressure and tension in competition.
  • The unique atmosphere of a Go match.
  • Skepticism and underestimation of opponents.

Character Interactions

  • Yu Shao and the boy from Jianghai First Affiliated High School exchange polite phrases before starting the game.
  • Zheng Qin and his companions approach Yu Shao's table, curious about his abilities.
  • The boy from Jianghai First Affiliated High School feels a mix of shame, anger, and determination after Yu Shao's opening move.

Ch. 59His Opponent—Just How Terrible Was He, Exactly?

Key Plot Points and Events

  • The chapter focuses on a Go (Weiqi) match between Su Yiming and another high school student.
  • Su Yiming, playing white, makes aggressive moves early in the game, surprising observers.
  • He Yu, a 5-dan professional Go player, enters the competition hall and watches Su Yiming's game.
  • Su Yiming plays boldly, sacrificing stones to gain advantage, and launches a fierce attack on his opponent.
  • The game finishes quickly, with Su Yiming's opponent struggling to keep up.

Character Developments

  • Su Yiming demonstrates exceptional skill, boldness, and strategic thinking in his Go playing.
  • He Yu shows surprise and admiration for Su Yiming's playing style.

Significant Themes

  • The theme of skill and talent in Go is emphasized, with Su Yiming's exceptional abilities contrasting with his opponent's struggles.
  • The theme of boldness and risk-taking is highlighted, as Su Yiming sacrifices stones to gain a greater advantage.

Character Interactions

  • He Yu observes Su Yiming's game, impressed by his playing style.
  • Su Yiming's opponent struggles to keep up with his aggressive moves, eventually losing the game quickly.

Ch. 60Compared to You Being Too Weak, It's More That He's Too Strong

Key Plot Points and Events

  • Yu Shao, the main player from Jiangling First High School, wins his game against Huanan Third High School's player in a swift and dominating manner.
  • Zheng Qin, a former student of Huashi Affiliated High School, is shocked to see He Yu, a professional Go player, at the high school league.
  • Zheng Qin approaches the Huashi Affiliated High School table, where he finds the game in a similar dominating state, but this time with white stones crushing black.

Character Developments

  • Yu Shao demonstrates his exceptional Go skills, winning his game quickly and decisively.
  • The boy from Huanan Third High School shows determination and resilience despite his defeat.
  • Zheng Qin reveals his surprise and shock at seeing He Yu at the league.

Significant Themes

  • The theme of strength and skill in Go is emphasized, with Yu Shao's prowess being acknowledged by his teacher and opponents.
  • The pressure and stress of competitive Go are highlighted, with the vice and third players potentially facing greater challenges due to the main player's quick win.

Character Interactions

  • Yu Shao's teacher comforts him after his win, emphasizing that his opponent was too strong rather than Yu Shao being weak.
  • Zheng Qin's interaction with the university students reveals his shock at seeing He Yu at the league.
  • The crowd's reactions showcase their surprise and awe at the quick finishes of the games.
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