Ch. 201The First Year of Esports
Key Plot Points and Events
- Sanguosha, a Three Kingdoms-themed strategy card game, becomes the top domestic board game, but is later overshadowed by Werewolf.
- Chen Hao recalls the game's origin and his experiences in Magic City, where he met students who created Sanguosha.
- Chen Hao also thinks of "Da Zhangmen," a Wuxia card mobile game, and plans to use it for pre-heating before the release of "Wuxia World OL."
- On November 18, 2003, e-sports is officially recognized as the 99th sport in China.
Character Developments
- Chen Hao reflects on his past experiences and remembers the origin of Sanguosha. He also plans for the future of his company.
Significant Themes
- The evolution of gaming and e-sports: From tabletop games to online games, and the recognition of e-sports as an official sport.
- The struggle of e-sports enthusiasts against societal misunderstanding and criticism.
- Chen Hao's introspection and planning for the future.
Character Interactions
- Chen Hao interacts with investors and hostesses at a club in Magic City.
- Chen Hao reflects on his past experiences with his colleagues after returning to Beijing.