"Who would've thought you actually made them?"
In the office, the Camp Leader of the Fourth Camp put on the issued equipment, his face filled with dawning realization, as though he were in a dream.
"This feeling..." The first to speak was the Camp Leader of Dusk Camp. As the head of the scout camp, he was highly sensitive to equipment. Assassins and rangers were practically the two physical classes most dependent on equipment, and good equipment could often increase their combat strength by several times!
First was the lightweight armor. It was clearly made from a metal alloy, yet it was as light and comfortable as a feather when worn. Someone who didn't know better might even think it had a fiber undershirt added to it.
Its flexibility and breathability were excellent as well. After putting it on, Dusk Camp's Camp Leader Daisy felt an unprecedented sense of freedom, as though she had been completely freed from restraint!
As assassins, they were often caught in a dilemma. They pursued lightness, but because their flesh was fragile and their resistances weak, they also had to wear equipment with magical and physical resistance to ease the pressure of fighting others head-on.
For example, when an assassin closed in on a mage, they couldn't possibly dodge all the berserk elemental forces and inexplicable spatial distortions. To put it simply, if they encountered a warlock skilled in the Flame Fire Transformation Department, the warlock could merely control high temperatures to make it difficult to approach. The dagger might even melt before it reached the target.
Likewise, when facing a warrior, whether it was the powerful battle aura of an inner cultivator or the air pressure produced when a strength warrior erupted, both could deal tremendous damage to an assassin's fragile body. Without equipment