There were only a few online games Jiang Siming considered worth playing: The World of Wuxia, Justice, the Nine Yin Manual, Blade & Soul, and JX3.
These games were all online games with a purely Chinese wuxia style.
Unfortunately, all wuxia online games were inseparable from those stupid, money-grubbing development teams.
Either the games lacked sufficient development, or the development teams dragged them into the abyss.
In short, online games were all fleeting phenomena.
When they first came out, countless people played them, but after some time, everyone would start to find them boring.
After all, players had to grind dungeons, complete quests, and do events every day. Very few people had that much patience.
But Jiang Siming believed that once his own holographic online game was completed, it definitely would not follow this same trend.
What he wanted to create was a phenomenon-level online game, and it would require the best professional team to develop it together.
Jiang Siming planned to poach several top online-game development teams and have them devote themselves fully to creating a top-tier online game for him.
In any case, Holographic PUBG had not been released yet, so there was no need to rush the holographic online game.
He could take his time and develop it slowly. It would not be too late to begin working on it after Holographic PUBG had been fully rolled out.
Boss Ma did not know that Jiang Siming wanted to create a holographic online game. He still thought Jiang Siming merely wanted to make an MMA game.
Even so, he was more than happy to cooperate with Jiang Siming.
CEO Ding of Wangyi Games happened to be at the dinner table as well. After Jiang Siming discussed it with the two of them, all three parties promptly finalized the