Without getting too carried away, Mo Qiong tested the effect, then voluntarily quit the game, leaving its fun for others.
Mo Qiong also had no idea whether killing someone would let them report him on the final results screen.
Seeing that Han Dang's computer was still running the game, he tried opening a second client and pulled Han Dang into a team.
Once duo mode began, he grabbed a gun and immediately headshot Han Dang.
He had accidentally killed a teammate on the spot.
Logically, Han Dang's account should have been able to report him. Yet when he looked at Han Dang's computer, he found there was no report button at all.
"Interesting. The kill feed clearly showed that I killed him earlier, but now it doesn't?"
"The results screen... hmm, could the backend have performed a data check at that point and found that he wasn't killed by anyone at all?"
When Mo Qiong had inspected his phone earlier, he had found nothing wrong. Then, because of his inspection, the file that had previously been forcibly transferred onto his phone's desktop was damaged. It was as though that computer-like interface he had been able to open and inspect had only been an illusion.
This phenomenon, somewhat like macroscopic quantum collapse, seemed to be constantly occurring during the game as well.
Bullets forcibly locking onto heads were unquestionably anomalous data, and as a game server designed to prevent cheats, it would certainly keep checking for them.
But according to the nature of Mo Qiong's ability, there would be no problem whenever it was checked.
At the same time, the anomalous data from Mo Qiong's head-locking became junk data and was automatically cleared by the system.
Under such circumstances, a player's death would naturally be judged as not having been caused by another player, making it impossible to trace who had killed them.
"Hmm... so the server's anti-cheat system would actually erase the anomalous traces caused by my ability during its scans?"
Without checks, Mo Qiong killing other characters really was an abnormal cheating operation.
But the moment it was checked, it instantly ceased to be abnormal and instead turned his kill into a suicide.
"When something forcibly adapts, one system function can display another system's function beyond the ability itself. But once someone tries to see exactly how it is displayed, that adaptation is instantly destroyed, reverting to natural and normal data, as though the anomaly never happened."
By comparing it to what had happened with his phone, Mo Qiong quickly understood.
The abnormal adaptive phenomenon simply could not reveal the details of how it adapted. He could lock onto players' heads and kill them in the game, but the more this "cheat" was investigated, the more its traces collapsed, until the data showed that nothing had happened at all.
His account headshotting someone and his account never headshotting anyone were two uncertain events in a superposition state—at least as far as the backend data was concerned.
When the data was checked, it instantly collapsed into a normal result: an account without any plug-ins had not performed a forced head-locking kill.
"Strange. Even if this only happens in a virtual world, because data can be represented however it wants in a virtual world..."
"Why can my ability even be triggered by the Virtual Character I control?"
When Mo Qiong discovered that game characters could also achieve Absolute Hit, he had found it strange, as though he had personally entered the game.
Could the game character he controlled also count as part of him? Was the virtual world actually a real world?
To resolve his doubts, Mo Qiong had a sudden inspiration and decided to conduct an experiment that would be even more disruptive to the game.
He opened another game: Overwatch.
It was also a shooting game, but different heroes had different weapons and skills.
The game was basically dead, and he had not played it in a long time. He casually started a solo training match and selected Junkrat.
He had considered this during his rooftop experiments. Could sufficiently complex machinery launch him and trigger his ability?
For example, a Concussion Mine could blast him into the air like a spring. If the mine were connected to him like a crossbow, and the button acted like a trigger, then pressing it would launch his body like a cannonball. In theory, his body should be able to serve as an arrow, trigger his ability, and fly wherever he wanted. It would be like lying on a crossbow instead of loading it with a bolt.
But based on the rooftop experiment, that did not work.
If a game character was considered equivalent to himself, then perhaps it would trigger the passive ability. As it happened, Junkrat had exactly this kind of equipment in the game, making him worth testing.
Mo Qiong placed a mine beneath his feet, controlled the character to stand on it, and activated the skill.
"Boom!"
The camera abruptly shifted, and Mo Qiong's scalp went numb.
Because on the screen, Junkrat was standing on... the roof of the U-shaped airport building.
"...It really sent an Overwatch character into PlayerUnknown's Battlegrounds..."
"And it forcibly adapted..."
He had thought of blasting Junkrat to the airport in PlayerUnknown's Battlegrounds that he had just played, and the character really had been launched there. Its character ID was the ID of his Overwatch account.
This proved that the game character still counted as an arrow he had launched. But that arrow itself could launch other objects with Absolute Hit, which contradicted the rooftop experiment. He should not have been able to use an arrow to indirectly launch something else.
Mo Qiong scanned the screen. The interface was still Overwatch's interface. He could not see the survivor count that PlayerUnknown's Battlegrounds should have displayed, nor was there a breath-holding bar.
His health and everything else were still in the Overwatch format.
Junkrat had... two hundred health!
He controlled the character to jump straight off the roof without losing a single point of health, because Overwatch had no fall damage. It only had death zones that instantly erased anyone who fell into them.
On this map... Junkrat seemed able to fall however he wanted without issue.
Mo Qiong soon spotted a PlayerUnknown's Battlegrounds player crouching as he moved along a wall, apparently unaware of him.
After a moment's thought, Mo Qiong casually threw down a trap. Sure enough, he could still use Junkrat's skills.
The trap crossed the distance that the skill should have been able to travel and landed directly beneath that player's feet.
"Click!"
The man was trapped in the device, and the player in front of the computer was instantly dumbfounded.
"What the hell? What did I step on?"
"A... trap?"
"Fuck, I can't move! When did this game add this equipment?"
The player's first reaction was that the game had introduced a crowd-control weapon and that he had missed the update notice.
But immediately afterward, he heard two bombs roll up to his face with a whooshing sound, followed by...
"Bang! Bang!"
He discovered that someone had headshot him with a Grenade Launcher.
"What? A Grenade Launcher?"
The player blankly stared at his loot crate after death. A strange voice rang through his headset: "Aha, back to the scrapyard with you!"
"Was that the player who killed me? Why does that voice sound kind of familiar?"
Even in death, he had not seen who killed him. Instead, he was convinced that the game had added new weapons.
He hurried to check the official website, but there was no relevant information whatsoever.
He entered a gaming group and typed, "I was ambushed in PUBG just now. Someone trapped me with a clamp, then killed me with a Grenade Launcher after I was immobilized. Those two new weapons are awesome, perfect for campers."
But his friends in the group were baffled. "Are you sure you were playing PUBG? Where did you get a trap? Immobilized? You probably hit a bug."
"I was definitely immobilized! There was even a trap sound effect. It was absolutely an official update."
But the other person had already stopped responding, clearly thinking he was an idiot trying to get attention.
The man was furious and told people everywhere, but not a single person believed him. After checking carefully, he became confused too.
Because the official game really had not released an update like that.
Then a friend said, "Maybe you ran into a cheat?"
"A cheat? Cheats are that crazy nowadays?"
"What you saw is nothing. I just read a post about someone encountering a new kind of godly cheat: an Undead God of War! It could still kill people after dying and swept through the whole match, while the last player who was about to be killed got the chicken dinner. Tsk, tsk. That chicken dinner felt like a blessing bestowed by an immortal..."
"Holy shit, that's insane?"
Mo Qiong had forcibly sent a character from one game into another.
Using a character, skills, and weapons that no one in that game possessed was simply unheard of.
This experiment confirmed something for Mo Qiong: the game characters he controlled also possessed the ability of Absolute Hit, just like himself. But unlike reality, they could launch themselves.
"Why is that? Could the game world be more than just a mass of electronic signals? Do I have some special connection with the Virtual Character I control?"
He clicked to exit the game and found that even the exit screen was still Overwatch's interface.
Back in training mode, he thought for a moment and switched to another character: Pharah.
This hero also had a skill that could launch herself. He controlled the character to fire a rocket at a wall, using Rocket Jump.
Although he thought of the PlayerUnknown's Battlegrounds airport at the instant of firing, this experiment differed from the one with Junkrat.
Pharah's knockback launched herself indirectly. Only the rocket should have left; the character herself should not have been indirectly launched over.
And yet...
"What?"
Mo Qiong stared in shock at Pharah, who was standing atop the radar tower.
He had sent the character to PlayerUnknown's Battlegrounds once again.
"That's not right. Logically, when the rocket hits the wall and the recoil force knocks the character away, it shouldn't trigger my guaranteed hit. That's indirect..."
As he thought, Mo Qiong suddenly slapped his forehead and realized why reality and the virtual world had such vastly different criteria.
Because the rules of a virtual world had absolutely nothing to do with the natural laws of reality. They were merely designed.
Who said Pharah's skill was a mechanical reaction force? What fundamental forces could a virtual world possibly have? He should never have used real-world mechanical logic to think about game skills.
The character was knocked away simply because the skill hit a wall and the character was too close, so they were forcibly displaced by the blast.
That was all. It was merely cause and effect. There was no force passing to the wall and then from the wall to the person. Nothing like that existed!
"I understand. This is an intervention force that surpasses fundamental forces: rules."
"I'm not using the rocket to blast the character away. I'm using the skill's rules to launch the character. In that case, there is no direct or indirect. I can launch whatever I want. The reason I can't launch many things in reality is because my method of launching isn't powerful enough. Because force transmission itself still has a transmission process."
So long as there was an appropriate method of launching, truly nothing could not be launched.
As a mortal, he could only use the most rudimentary forces in the real world. Thus, when he launched something at a wall and used the rebound to blast himself away, he could not activate his ability.
But as a player, in the game world, the virtual world, perhaps even a Low-dimensional World, he naturally possessed an intervention force beyond physics—a uniquely special method of launching.
This method appeared to launch things indirectly, but it actually did not. That was merely a misleading appearance.
For a virtual world, certain software functions were equivalent to a hardware crossbow.
At that moment, Mo Qiong controlled the character and flew directly through the air above the airport.
The moment he appeared like that, the remaining players at the airport went mad.
"Fuck, someone's flying!"
"Pha-Pha-Pha-Pha... Pharah?"
In PlayerUnknown's Battlegrounds, everyone was supposed to be the same, and skills did not exist.
Even if some players moved extremely fast, some locked onto heads when shooting, and some could alter the terrain, all of that was caused by cheats.
But they had seen cheats before—just never cheats like this. Someone had actually inserted a hero from another game into a realistic game.
Holding a Rocket Launcher, wearing a jetpack on her back, and dressed in a magnificent raptor combat suit, her entire visual style was different from everyone else's...
This cheat was so fresh and unconventional that she was clearly not even playing the same game as everyone else.
"Fly like an Egyptian!" The hero soared through the air and even delivered a voice line.
Voice lines were also something PlayerUnknown's Battlegrounds did not have. Pharah's crisp, heroic words made all the nearby players holding scraps of junk look up at her figure in the sky.
"What kind of immortal is this?"
"This is a Great Golden Immortal!"
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