From the players' perspective, this was a good thing.
Gaogesi had offered conditions that no civilized faction could possibly offer.
Even if players were naturally rebellious, even if they were rebellious to the core, they would never think of cutting out Gao's kidneys, because no one could offer better conditions than she could.
But conversely, this did not mean that Gaogesi was not dangerous. If this faction's rate of development could not keep up with the players' rate of development, then rebellion would inevitably come, perhaps with even more serious consequences.
That was because the degree of their interdependence far surpassed that of any other faction.
However, after Gaogesi's "resurrection," what the system lit up were the faction panel and the civilization panel.
These two panels ensured that her efficiency in unlocking the technology tree far surpassed that of the players.
The players did not have either of these panels. In a sense, the conditions under which they founded civilizations were no different from those of native NPCs.
And no matter how much potential a civilization had, developing from a low-level civilization into an advanced one would still require at least tens of thousands of years.
Yet once the universe expanded to the limit of the observable universe and the Three Great Disasters descended, only 138 planetary years would be needed to bring about the destruction of the universe.
Incidentally, from the Big Bang to its current state, the universe had taken 13.8 billion years to develop.
And there were only a little over five hundred years left until the moment when it reached the expansion limit—that is, the mid-game storyline of the "World of Infinite Powers."
The more he thought about this timescale, the more utterly absurd it seemed.
*Did some GM know that this broken game would become