The old Mother City had six divisions in total—the Memory Regulation Division, the Human Nature Experiment Division, the Electronic Networks Division, the Machine Consciousness Division, the Cybernetic Registration Division, and the Ghost in the Shell Division.
Of these six divisions, four were "software divisions," one was a "hardware division," and one was a "security division."
Aramaki, the former head of the Ghost in the Shell Division, had also been an old acquaintance of Gao Gong's. Gao Gong himself had served as the final director of the Ghost in the Shell Division, overseeing all six divisions, so he naturally knew all its ins and outs.
Of these, the three most suitable for players were actually the Electronic Networks Division, the Machine Consciousness Division, and the Ghost in the Shell Division.
The Electronic Networks Division mainly dealt with hackers and could develop PvP gameplay. The Machine Consciousness Division targeted rogue AIs, virus programs, and consciousness data, allowing players to grind all kinds of monsters. As for the Ghost in the Shell Division, there was no need to explain—it could capture people both online and offline.
These three divisions were respectively suited to Neural Editors, Cyber Hackers, and networked androids, cybernetic modifiers, and mechanical lifeforms.
In theory, all three of these professions had the potential to advance to the third tier. However, Neural Editors had to follow the consciousness-upload route, hackers had to transform into virtual lifeforms, and androids, cybernetic modifiers, and mechanical lifeforms required third-tier hardware modifications.
In fact, all of this had been possible back in the Cyber Test Site. However, in order to concentrate its computing power on the social experiment, the planetary mainframe had suppressed these possibilities. For example, Electronic Ascension should have been the most ordinary third-tier path, rather than something that required a top-tier hacker to risk