Every mature civilization had its own trump card, and such trump cards were more dangerous than ordinary civilization weapons.
For example, a Level Two civilization could pile up enough progress in basic theories and technologies (professional knowledge and blueprints) to create Level Three civilization weapons.
Although they could not skip a level and directly develop Level Four civilization weapons, the ultimate measures they created by combining the entire technology tree with the direction of their civilization's evolution were extremely dangerous.
In theory, if such a weapon landed in the heart of a higher-level civilization, it could heavily damage them.
Of course, that was only in theory. Higher-level civilizations had ten thousand ways to prevent such a situation.
That was precisely why even Level Two civilizations received far better diplomatic treatment than Level Three interstellar forces.
It was not merely because of their development potential.
Level Three interstellar forces were one-shot wonders. Once they struck, they were gone.
A Level Two civilization, however, might grow larger and stronger, and evolve further as it expanded. Civilizations that achieved breakthrough evolution during civilization wars were everywhere.
The "ultimate civilization weapon" was, in theory, a civilization artifact with the potential to grow stronger the more it fought.
Mercury did not know what other civilizations' "civilization artifacts" were, but she had a certain understanding of the "Star Sea."
As a "stellar-phenomena civilization," the Star Sea was the collection of stellar models the Alphans had gathered from ancient times to the present. In ancient times, they could only record them on paper, then in psionic vessels. After entering the mechanical civilization era, they were stored in data recorders, supercomputers, and even civilization-scale models.
Based on the special connection formed between the Alphans and stellar phenomena throughout history, if all the stellar phenomena were released, they