Most missions came with warning signs, such as certain "major events," "important plotlines," and "civilization disasters."
Once something like this appeared, even without a system prompt, Gao Gong knew that the system would definitely generate a mission.
Aside from these, there was another category called "temporary missions," such as impromptu battles and suddenly spawning interstellar monsters.
For example, the subatomic insectoid race he had encountered during his previous diplomatic mission.
Under normal circumstances, Gao Gong did not trigger missions when dealing with players, unless he issued the players a mission himself.
This seemed to be a hidden mechanism of the system.
Gao Gong vaguely sensed that this mechanism distinguished the "player system" from his own system.
But as the game's plot developed, the two systems would inevitably intersect.
Only this time, because of the "Liberation Society" plotline, the time when the two systems overlapped had been brought forward.
After all, that was what the system had said—you would learn certain things ahead of time, and perhaps, because of that, you would leak certain things as well.
The two players left.
In the empty Sky Fortress, only Gao Gong remained.
For Gao Gong, there was nothing complicated about helping Sister Ji rack up her KPI.
After all, he had at least one hundred billion Alpha bodies in his hands, and those bodies still retained the most basic signs of biological activity.
Gao Gong did not intend to sacrifice everyone.
After all, Gao Yuanyuan had promised the Alpha people that their physical bodies would be preserved.
However, the Alpha higher-ups might have overlooked one point: second-level and third-level civilizations were different. The transformation from carbon-based life-forms to complete informationization was not as simple as rubbing someone's back or scrubbing their skin. Ethics, values, and morality all had to be reshaped.
The