Ever since the "First Stellar Evolution," figures were teleporting all over the Cybertron Legion. Some players were even so bored that they teleported every two steps.
This wasn't a game service—it was a faction benefit, and it consumed computing power, okay?!
Fortunately, Gao Gong knew what players were like and had set a limit of 100 uses in advance.
Otherwise, players would definitely have tried some outrageous maneuver like "infinite teleportation."
Players gradually discovered that the so-called "teleportation function" could even be used during PvP—as long as they were within faction territory. As a result, new PvP tactics were constantly being devised on several red-name planets. Many high-level players with impressive reputations would be flattened by these tactics before they could react.
There was no helping it. The "teleportation" function was simply too bugged. It had no range limit, no cooldown, and not even a visual effect. Add a suicide-style damage output to the trick, and the player-programmed ranking system on the red-name planets had been changing so rapidly lately that it was dazzling.
Quite a few foul-mouthed players were challenged in turn and humiliated through all kinds of teleportation tricks.
In the end, all the PvP experts could take no more. They jointly submitted an application to a certain retired mainframe, asking it to ban "teleportation," that balance-breaking nonsense—or at least limit the number of teleports in player PvP arena matches.
Lolita readily complied and soon "updated" the PvP system, sealing away the teleportation function.
However, this move provoked even more dissatisfaction among ordinary players. They jointly submitted another application, so Lolita readily complied once more and unlocked the teleportation function again.
But disagreements also broke out among the ordinary players. Exactly how many "teleports" were needed to achieve PvP balance...
Throughout the process, Lolita showed not the slightest