Self-Pursuit
A long-time lurker like "Five Grandmasters" being forced to proactively show himself was definitely a "historic" breakthrough.
Because in the previous life, he had kept lurking until the late stages of the game.
From the perspective of the "normal historical timeline," this "change" greatly increased the likelihood that the other side would be forced into the open.
But from another perspective, the fact that he had been forced to log on directly was also because he had begun to play a crucial role among the players.
And according to the normal timeline, he would not have taken on that role until the late stages of the game.
After all, heroes were made by the times.
Who could have expected that, so early in the game, a player would already have risen to such a high position?
One had to know that in the previous life, joining a civilization was almost impossible for players.
And from "Five Grandmasters'" own perspective, he was not the sort who was good at or enthusiastic about "uniting the Calamities."
Otherwise, he would not have left behind only legends of the martial world while almost no one knew him personally.
But things were different now.
If he did not explain everything clearly on the forums, he could be one hundred percent certain that some high-level player from the operation-focused crowd would launch a campaign of "honoring the king and expelling the barbarians," "purging the king's close associates," "restoring the faction's fortunes," or "using a handgun to treat the infestation."
After all, killing an NPC came with the risk of losing reputation and being expelled from the faction.
But killing a player would not even cost reputation. At most, it would give one a red name.
Who was afraid of whom?
It might even trigger