In a certain sense, the Void Expedition was actually quite similar to the Information Subsea.
Both involved entering a conceptually existing "information-dense zone" from a "normal information region."
The only difference was that the "Information Subsea" was more conceptual, being composed purely of information without a trace of material existence.
The Void Expedition, on the other hand, essentially involved crossing an "information-dense region" to find "subdimensions," "subspaces," and "heavy-matter fragments."
Even these "targets" were not the expedition's greatest objective. The real purpose was the "spatiotemporal data" recorded during the process.
This could provide crucial impetus for interstellar travel, the creation of advanced spatial machinery, the development of microscopic fields, and even the exploration of the origins of life.
That was the greatest benefit of a Void Expedition.
Going on an expedition and returning afterward—that was the greatest gain.
Besides, nobody wanted to be lucky enough to run into a "Bug Queen."
From the players' perspective, however, the process seemed rather boring.
The colors in their field of vision kept peeling away. First, they faded into gray-white, then broke apart into countless flickering points of noise, like the static on an old television after it lost its signal. Light no longer traveled in straight lines, but curved and twisted like ribbons drawn toward a black hole, casting layers of overlapping afterimages across their retinas. When they reached out their hands, they saw their limbs stretch into blurred patches of color, their fingertips vanishing into the distorted air.
Sound became fragmented. Conversations in the distance were chopped into meaningless syllables, while nearby breathing seemed amplified a thousandfold, reverberating inside their skulls. Time appeared to stretch out, a single second breaking down into countless instants. They could hear their own heartbeats like drums playing in slow motion, each pulse accompanied by a shrill