In an ordinary civilizational war, military technology might serve as the main force, or it might be used as cannon fodder.
But it generally would not serve as a decisive measure.
Unless it was a cross-tier military unit, like these two before him—the Void Corruptor and the Hammer of Destruction.
Seeing the former take shape smoothly,
Gao Yuanyuan silently opened the game forums again.
To be honest, compared with watching various cold, numerical battle reports, player war posts were much more interesting.
They were varied and bizarre.
Gao Yuanyuan focused on posts related to the "battlefield real-time recycling and smelting system."
Sure enough, they were classic player-style shock posts.
"This game is insane?! Smelting enemy equipment directly into resources on the battlefield—is the numbers planner looking down on us!"
"Double critical hit to HP and stamina! The smelting effects rival industrial-grade AR!"
"Tactical revolution: The smelting system has completely sublimated the 'healing build'!"
"In-depth analysis of the developer diary: The real-world military technology prototypes behind the smelting system!"
"Tragedy! The smelting system accidentally damaged allied equipment? My epic weapon was melted down as scrap metal by a teammate!"
Aside from a few exceptionally unlucky players, most players were extremely satisfied with this "smelting effect."
One player who specialized in rough statistical analysis made some calculations—
Players level 60–70: equipment recovery and HP recovery +1000%
Players level 70–80: equipment recovery and HP recovery +500%
Players level 80–90: equipment recovery and HP recovery +300%
HP recovery was secondary, after all. "Healing potions" were something normal players always carried.
But once equipment was damaged, restoring it was difficult. Spare equipment was not easy to arrange, and some nanoscopic repair modules were frighteningly expensive.
Not to mention that once a large starship or mechanical fortress was wrecked, it would be almost impossible to