Extraordinary Charisma!
Soren stared blankly at the little girl before him, saying in disbelief, "Could Vivian be a natural Sorcerer?"
Sorcerer.
The elite, high-born class among Mages!
They do not need to study any knowledge; as time passes, they automatically master relevant spellcasting abilities. They do not require spell slots, nor do they need to rely on the Weave to cast spells, because their ability to cast magic is their innate talent. It is as simple as eating or drinking; as long as one possesses the potential to become a Sorcerer, they will automatically comprehend various spells when the time comes. They do not need to understand the structure of a spell, as they can cast all sorts of magic entirely by instinct.
Wizard, Cleric, Sorcerer.
These are the three representative classes among Mages.
The attribute that governs a Wizard's spellcasting ability is Intelligence, the attribute that influences the quantity of a Cleric's Divine Magic is Wisdom, and the attribute that determines a Sorcerer's comprehension ability is Charisma.
These three attributes are actually quite difficult to describe thoroughly in just a few words.
Therefore.
Let me think carefully, organize my thoughts, and then explain them to you using simpler analogies.
First is Intelligence.
It represents memory and comprehension. Casting spells requires memorizing complex structural models; these models are somewhat like modern circuit boards, containing many semiconductors (spell nodes) and circuit structures (spell loops). Therefore, to cast a spell successfully, one needs memory and comprehension as powerful as a calculator. To use a modern analogy, Wizards need to train their brains into low-level biological computers capable of calculating massive amounts of spell model structures in an instant.
This requires the development of the right brain!
Thus, most Wizards possess remarkable memory, and their comprehension is also extremely powerful (not to be confused with emotional intelligence). They are like the top-tier academic elites, the kind who could deduce the structure of an atomic bomb in their heads.
In fact.
Such people may not necessarily be very capable in their social dealings or other aspects!
This is the Intelligence that determines a Wizard's strength.
Next is Wisdom.
This is very easy to understand. It represents a person's willpower, judgment, perception, and intuition. Generally, people with high Wisdom possess a latent sixth sense, allowing them to foresee things in the dark. Their perception of the surrounding environment is also very strong; they can detect many subtle changes and can even sense certain hidden existences and powers.
This is why Soren went through the process of testing Vivian's "sixth sense"!
Finally, Charisma.
This is the most difficult thing to explain. It can be understood as three parts: appearance, personal charm, and affinity.
I need to pause here.
Because it cannot be explained clearly in a few words, I need to organize my thoughts.
First is physical appearance. Most people with extraordinary looks possess good Charisma (12 points or higher), because the vast majority of sentient beings pursue beauty. In other words, the "lookism" camp remains incredibly powerful. Second is personal magnetism. This is a person's inner charm; for example, many people who don't look particularly handsome or beautiful often possess very powerful personal magnetism. Representative figures of this include leaders of the highest caliber (18 points or higher).
The following passage can describe the real-world effect of personal magnetism:
"On February 26, 1815, Napoleon returned to France from the island of Elba. The restored Bourbon dynasty sent an army to stop him. Napoleon did not bring a single person with him; he walked up to them alone, waved his hand, and said, 'I have returned...' Then, these soldiers shouted, 'Welcome, Your Majesty the Emperor!'... and just like that, they defected!"
Finally, there is affinity.
This is the most important branch within the Charisma attribute. People with high Charisma often possess powerful affinity. If there is no subjective intent to reject them, it is very easy for them to make others feel favorable toward them. This kind of affinity is divided into many aspects, and the target of this inclination varies according to one's own characteristics. For example, affinity toward people (Bard), affinity toward animals (Druid), and most importantly, affinity toward elemental energy (Sorcerer).
Even affinity toward the laws of the entire universe (Favored Soul, Divine Soul)!
Therefore.
Mages can roughly be described using these three analogies, with the target being uniformly defined as the elemental energy of the Evocation School.
First are Wizards. They rely on Intelligence to search for elemental energy, analyzing it through complex calculations to understand its nature—when it is active, when it is inert, what changes occur when different elemental energies collide, what changes occur when the same elemental energies are combined, what kind of spell circuits (circuits) are needed to control them, and how many spell nodes (conductors) must be set to allow them to produce a powerful explosive force!
This is the core point of how Wizards cast spells by relying on Intelligence.
Next are Clerics (Druids). They rely on Wisdom to discover elemental energy, then use the power of faith (spiritual energy) to influence it, and finally use the power of the gods, nature, or laws to manipulate it to complete the casting of a spell. Therefore, Clerics entrust their faith to the gods, Druids entrust their faith to nature, and certain special professionals entrust their faith to the laws of the world.
(Elemental energy is only a part of a Cleric's spell structure; the core energy of a Cleric's spell is still centered on divine power, which is why it is called Divine Magic.)
Finally, Sorcerers.
This is very simple.
Because they don't have to do anything; they only need to wait for the elemental energy to gather on them of its own accord, and then awaken their spellcasting ability.
If one says that Wizards seize elemental energy to control it, then Clerics discover elemental energy to influence it, while for Sorcerers, it is the opposite: they wait for that elemental energy to actively approach them.
That is why there is a saying: "Sorcerers are the tall, rich, and handsome ones among Mages!"
However, relying solely on talent obviously cannot lead to the highest achievements. Therefore, the number of spells mastered by Sorcerers is far fewer than that of Wizards, and the speed at which they learn and master new spells is also very slow, because most Sorcerers do not have very high Intelligence attributes. Their memory and comprehension abilities are average; a low-level spell that a Wizard needs three to five months to master and understand might take a Sorcerer thirty to fifty years to master.
A representative example of this is the Kobold Sorcerer. These creatures have a natural Charisma of 16 points or higher, but their Intelligence is only around 10 points. Basically, whatever spells they can comprehend when leveling up as a Sorcerer are the only spells they will ever be able to cast in their lifetime. Only Sorcerers who reach 18 points or higher in Intelligence and have the potential to become Wizards can expand their spell repertoire through study.
If the Goddess of Magic were to fall, that requirement would rise to over 20 points of Intelligence!
If your Intelligence is not enough.
Then you had better honestly rely on your talent to cast spells.
Because no matter how you study, you will never be able to memorize those complex spell circuits and spell nodes, and you will never be able to subjectively construct new spell models.
The higher the level of the spell, the more this is true!
A Sorcerer, really?
The more Soren thought about it, the more he felt it was possible. The little girl seemed to have a natural affinity for others, and she was quite adorable, too.
Her Charisma was definitely no lower than 16!
If Vivian really was a natural-born Sorcerer, then she wouldn't need to understand the theory behind spells at all. She could simply follow her instincts and cast them using her innate talent!
That would explain why she had learned the Light Spell just by watching a Cleric cast it once.
After all, level 0 spells were universal.
Soren closed his eyes and pondered for a moment, then said seriously, "Vivian."
"Repeat after me!"
"ua...is...gf..."
Relying on his powerful memory, Soren uttered some strange, half-syllables. It would be difficult for an ordinary person to vocalize these sounds, but he managed to say them successfully.
Of course.
Nothing happened.
But when Vivian followed Soren and uttered those strange half-syllables, a faint arc of electricity suddenly appeared in her palm. Soren's body stiffened, and the hair all over his body stood on end!
--"Shocking Grasp (level 0 spell)!"
The hair on Soren's forehead was standing up. He quickly stopped Vivian and said in a deep voice, "Let go of your senses!"
"Try to use your mind to control the energy you feel!"
"You don't need to understand it."
"Just learn to make it listen to you!"
Crackling sounds filled the air.
Vivian nodded, looking as if she half-understood, and tried again very earnestly. A faint arc of electricity appeared in her palm once more, jumping a few times before gradually fading away.
"Success!"
A look of joy appeared on Soren's face. He happily picked up the little girl and kissed her cheek, saying, "Vivian is actually a Sorcerer!"
"In the future, you'll definitely be the elite of the mages!"
The little girl didn't understand a word Soren said, but that didn't stop her from breaking into a joyful smile.
Because she finally had the ability to help her brother.
Sorcerer.
As their innate abilities awaken, all that is required to cast a level 0 spell is a key, and that key is the spell's incantation.
In the future, they will automatically comprehend and master higher-tier spells as their class level increases!
Depending on the focus of their affinity, sorcerers will spontaneously comprehend relevant spells and automatically master their incantations, without any need to analyze the structural models of those spells.
Because their ability to cast spells is, in itself, a talent!
Finally.
A creature's brain possesses genetic memory and genetic talent; this ability is what many players once believed to be the source of a sorcerer's power. While possessing extraordinary affinity, the energy of the natural world also awakens the genetic memories they hold, automatically triggering the relevant spell memories as their abilities improve.
Therefore.
Many believe that all sorcerers are the descendants of certain powerful beings from the Age of Myth!
The most representative of these are the Draconic Sorcerer.
(ps: This chapter is a bit dry, but it contains very important information.)
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