The cultivation practices of the Eastern Realm had a profound influence on melee classes.
Leaving aside the advanced class most influenced by the Eastern Realm, the [Swordmaster], many techniques mastered by rogues had also been shaped by it. These included training in Intuitive Evasion, mastering Mobility, and the ultimate technique of legendary rogues, [Shadow Step], which bore a great resemblance to the monk's [Shadow Trace]. When legendary monks used [Shadow Trace], they could also perform Spatial Jumps through shadows, with an effect roughly equivalent to a wizard's short-range Blink spell.
For a melee class to be able to blink and teleport was terrifying!
And monks were famously skilled at fighting at extremely close quarters.
Once a monk whose class specialty was [Rapid Strike] closed to a sufficient distance, even a rogue's reaction speed could not keep up.
Night fell.
After traveling all day, the group stopped for the time being. The trail they had been following abruptly ended here, and the monk leading them had just sent the rangers out to search for tracks.
These rangers were essentially the same class as those found elsewhere.
Different regions had different names for their classes. In the southern continent, rangers were more often followers who served deities. Faith in deities was uncommon in the Eastern Realm, and its rangers were closer to druids. Most befriended animals, protected nature, and helped lost travelers. Whether a ranger could comprehend divine magic depended on their perception. They were skilled trackers, and in the wilderness, only they could easily follow all kinds of clues.
Chan found a clean rock and sat cross-legged on it.
The Puppeteer tried to approach her and strike up a conversation again, but one glare from the girl immediately made him retreat.
Everyone in the group busied themselves, and soon a campfire