Ch. 2181A War to Display One's Power

Key Plot Points and Events

  • Saine, now Level 6, begins teaching Catherine, his Level 3 disciple, the Ashes of Fire Profound Truths.
  • Catherine, despite her youthful appearance, is nearly a thousand years old.
  • Saine reflects on his mentor's past, and Catherine's exceptional talent in Ashes of Fire Profound Truths.
  • Saine considers dispatching troops to support Rose, the Spider Queen, in her conquest of the Corellon Star Region, a Mid-Level World Civilization.
  • Saine decides to inform Klopp, a high-ranking Knight, about the operation and mobilize his forces, including various legions and high-level powerhouses.

Character Developments

  • Catherine: Shows exceptional talent and comprehension in Ashes of Fire Profound Truths. She is independent, strong, and has feelings for Saine, her mentor.
  • Saine: Advances to Level 6, reflects on his mentor's past, and considers a major military operation. He is patient, responsible, and cares for his disciples' growth.

Significant Themes

  • Mentorship and Discipleship: Saine's teaching and Catherine's growth as a disciple.
  • Power and Ambition: Saine's consideration of a major war to display his power and Rose's ambition to conquer the Corellon Star Region.
  • Love and Desire: Catherine's feelings for Saine and her struggle with her desires.

Character Interactions

  • Saine and Catherine: Their mentor-disciple relationship deepens as Saine teaches Catherine and they work together on Body Tempering Experiments.
  • Saine and Klopp: Saine considers informing Klopp about the upcoming war operation, showing trust in their relationship.
  • Catherine and Saine: Catherine asks Saine to begin a Body Tempering Experiment, showing her initiative and trust in Saine's guidance.

Ch. 2182Special Mission

Key Plot Points and Events

  • Saine seeks permission from Klopp to dispatch troops to the Corellon Star Region.
  • Klopp approves, but Saine must first complete a special mission: assist in purging all life in the Sky Track Star World and repel/kill a summoned Level-6 creature.
  • The war in the Apocalypse Great World has ended, with Wizard Civilization victorious but at great cost.
  • Saine's grandmaster and the Azure Blaze Sect remain in the conquered territory to enjoy spoils of war.

Character Developments

  • Saine advances to Level 6 and is given his first special mission to prove his potential.
  • Klopp shows trust in Saine's abilities, assigning him a mission typically given to higher-level knights.
  • Saine's grandmaster Cuilisi is revealed to have extensive connections and influence within the Wizard Alliance.

Significant Themes

  • The brutal and costly nature of Civilization Wars, with trillions of lives lost.
  • The disparity in treatment between powerful natives and auxiliary forces within the Wizard Alliance.
  • The importance of having a reliable patron (like Saine) in the face of harsh conditions on the Civilization Battlefield.

Character Interactions

  • Saine interacts with Klopp, receiving his first special mission.
  • Saine's grandmaster Cuilisi is mentioned, showing her influence and care for Saine's interests.
  • The Huya Legion, Kryptonian Legion, and Wonderful Plane Legion express their loyalty to Saine, seeking his protection.

Ch. 2183Newcomers Join

Key Plot Points and Events

  • Saine, now a Level-6 Magician, prepares for war against the Corellon Star Region.
  • Two new Level-4 powerhouses, Borrick (Magician) and Jianulu (Knight), wish to establish a Holy Tower and Knights' Hall in the Land of Ashes.
  • Saine accepts a special mission from the Klopp Knight to assist in wiping out all life on Sky Track Star World.
  • Tourmaline joins Saine on this mission.

Character Developments

  • Saine: Advances to Level-6, demonstrating strategic thinking and leadership by welcoming new powerhouses and accepting a crucial mission.
  • Borrick: A former Ash Holy Tower exchange student, now a Level-4 Magician, returns to establish a Holy Tower in the Land of Ashes.
  • Jianulu: A Level-4 Knight with a wild style, chooses to establish a Knights' Hall in the Land of Ashes due to a sense of fate.
  • Tourmaline: Grows into a young girl but retains her childishness, accompanies Saine on his mission.

Significant Themes

  • Power Dynamics: The relationship between the Wizard World and other World Civilizations, with Sky Track Star World's stagnant development due to Wizard Civilization's exploitation.
  • Loyalty and Alliance: Saine's welcoming of new powerhouses and his acceptance of the Klopp Knight's mission highlight the importance of loyalty and alliance within the Wizard Civilization.

Character Interactions

  • Saine and Meili: Saine entrusts Meili with legion deployment, and they discuss the newcomers and the upcoming war.
  • Saine and Tourmaline: Saine agrees to take Tourmaline along on his mission, showing affection and care for her.
  • Saine and the newcomers (Borrick and Jianulu): Saine welcomes their decision to establish bases in the Land of Ashes and invites them to join the war effort.

Ch. 2184Evil Tide Reappears

Key Plot Points and Events

  • Skytrack Star World defects from Wizard Civilization due to exploitation of their creatures and lack of support from the Galente Federation.
  • Saine arrives at Skytrack Star World to find it in ruins, with several planets and Demiplanes destroyed.
  • A Level-6 spherical creature from the Evil Tide Civilization is present, protecting a wounded Level-5 Skytrack Star creature named Moro.
  • Saine arrives and prepares to attack, but the spherical creature mentions the impending Evil Tide Crisis, causing Saine to hesitate.

Character Developments

  • Skytrack Star World creatures: They have been exploited by Wizard Civilization and betrayed by the Galente Federation, leading to their decision to rebel. Their actions have resulted in significant losses and the destruction of their civilization.
  • Saine: He is determined to complete his mission but is taken aback by the mention of the Evil Tide Civilization, showing that he is not entirely immune to unexpected information.

Significant Themes

  • Betrayal and its consequences: Skytrack Star World's betrayal of Wizard Civilization has led to the destruction of their civilization and the loss of many lives.
  • The power dynamics between civilizations: The actions of both Wizard Civilization and the Galente Federation highlight the power imbalances and manipulations that exist between civilizations.
  • The looming Evil Tide Crisis: The mention of this crisis by the spherical creature suggests that there are greater threats on the horizon that could potentially unite or divide civilizations.

Character Interactions

  • Saine and the spherical creature: Their interaction is tense, with Saine initially preparing to attack but hesitating after the creature mentions the Evil Tide Crisis. This interaction reveals that Saine is not entirely unyielding and can be influenced by new information.
  • Skytrack Star World creatures and Wizard Civilization powerhouses: The interaction between these two groups is one of hostility, with the Skytrack Star World creatures feeling betrayed by Wizard Civilization and the Wizard Civilization powerhouses ready to eliminate the traitors.

Ch. 2185Forcibly Keeping It Behind

Key Plot Points and Events

  • Saine, astonished by the metallic sphere's revelation of the 'Evil Tide Civilization,' pauses his attack.
  • The metallic sphere reveals the 'Evil Tide Crisis,' a threat to many civilizations, and invites Saine's alliance against it.
  • Saine realizes the gravity of the 'Evil Tide Crisis' and decides to capture the metallic sphere for more information.

Character Developments

  • Saine: Shows curiosity and concern about the 'Evil Tide Crisis,' prioritizing it over his initial mission.
  • The Metallic Sphere (Level-6 Black Wall Star World creature): Reveals its world's alliance against the 'Evil Tide Crisis' and attempts to flee when threatened by Saine.

Significant Themes

  • The 'Evil Tide Crisis': A looming threat to many civilizations, including the Wizard Civilization.
  • Alliance vs. Conquest: The metallic sphere proposes an alliance, while Saine considers conquest for information.

Character Interactions

  • Saine and the Metallic Sphere: Saine initially attacks the metallic sphere but pauses to listen to its revelation. Later, he decides to capture it for information.
  • Fumila and Saine: Fumila appears to assist Saine in capturing the metallic sphere, indicating their cooperation in the mission.

Ch. 2186The Strongest Combat Form

Key Plot Points and Events

  • Saine engages in a battle against a Level-6 creature on the Sky Track Star World.
  • He transforms into his strongest form, fusing with Fumila, to subdue the creature.
  • After a fierce battle lasting over half a year, they successfully capture the creature alive.
  • Saine decides to escort the captured creature back to the Wizard World immediately.

Character Developments

  • Saine demonstrates his immense power and strategic thinking, proving himself a formidable force in battle and a capable leader.
  • Fumila, as Saine's partner in fusion, showcases her strength and synergy with Saine.

Significant Themes

  • Power and strength: Saine's display of power serves as a deterrent and a means to subdue his enemies.
  • Teamwork and cooperation: Saine and Fumila's fusion form highlights their ability to work together and amplify their strengths.
  • Responsibility and duty: Saine prioritizes the capture of the Level-6 creature to prevent it from aiding traitors and harming the interests of the Wizard Civilization.

Character Interactions

  • Saine and Fumila: Their fusion form showcases their strong bond and ability to work together in battle.
  • Saine and the Wizard World powerhouses: Saine delegates the subsequent cleansing plan for the Sky Track Star World to them, demonstrating trust and respect for their capabilities.

Ch. 2187Report

Key Plot Points and Events

  • Saine captures a Level-6 Creature alive from the Black Wall Star World.
  • Saine reports to Klopp Knight about the Evil Tide Civilization, which allegedly destroyed eleven Top-Level Civilizations in a hundred thousand years.
  • Klopp Knight expresses concern about the potential threat and decides to communicate with other upper echelons of the Wizard Civilization.
  • Klopp Knight briefs Saine about the upcoming war in the Corellon Star Region, emphasizing that the Wizard Civilization will not officially acknowledge it and will not dispatch additional legions to support Saine and Rose.

Character Developments

  • Saine demonstrates his capability and initiative by capturing a Level-6 Creature alive and reporting crucial intelligence to Klopp Knight.
  • Klopp Knight shows patience, curiosity, and seriousness when dealing with Saine's report, indicating his respect for Saine's potential.
  • Klopp Knight reveals his concern for the Wizard Civilization's future, hinting at a potential crisis predicted by the True Spirit-level astrologer, Shen'ao Nuoding.

Significant Themes

  • The vastness and unknown aspects of the Star Realm, which can harbor incredibly powerful and destructive civilizations like the Evil Tide Civilization.
  • The balance of power among Top-Level Civilizations and the potential shattering of that balance by the Evil Tide Civilization.
  • The importance of intelligence gathering and the potential consequences of ignoring or dismissing crucial information.

Character Interactions

  • Saine and Klopp Knight: Saine reports to Klopp Knight, who listens attentively and shows respect for Saine's findings. Klopp Knight then briefs Saine about the upcoming war and the Wizard Civilization's stance on it.
  • Klopp Knight and Befu: Klopp Knight contacts Befu to discuss the potential threat of the Evil Tide Civilization and seek more information about the "Overseer" mentioned by Saine.

Ch. 2188Inspection and 'Keeping'

Key Plot Points and Events

  • Saine visits the Yi Crystal Demiplane, a key transit point and resource hub for Ash Holy Tower.
  • He meets Maya, the Centaur God, now at Level 4, who expresses gratitude for Saine's support.
  • Saine learns that Luna, another Centaur, is attempting to break through to Level 4.
  • Saine gives Maya two divine sparks and promises more resources for her divine kingdom's development.

Character Developments

  • Maya: Advances to Level 4, gains authority, and has a stronger voice in her Centaur Plane. She maintains her humanoid form when dealing with outsiders, especially Saine.
  • Saine: Shows concern for Maya and Luna's advancements. He values the strength of the Centaur Clan and supports their development.

Significant Themes

  • Support and Loyalty: Saine supports Maya and Luna, expecting their loyalty and strength in return.
  • Divine Kingdom Development: Maya's tribe is evolving into a divine kingdom, requiring substantial resources.
  • Power Dynamics: Saine's wealth and power allow him to influence and support other planes and gods.

Character Interactions

  • Saine and Maya: Their interaction is cordial and respectful, with Saine showing genuine concern for Maya's advancements and offering support.
  • Maya's thoughts: She ponders Saine's actions and the implications of being "kept" by a powerful Wizard World figure, leading to some romantic thoughts.

Ch. 2189Passing on a Message

Key Plot Points and Events

  • Saine returns to Ash Holy Tower to find operations completed under Dean Meili's direction.
  • Meili reports that two powerful figures, Jianulu and Borrick, wish to join the Land of Ashes and participate in the Corellon Star Region war.
  • Saine decides to visit the Black Domain before the expedition due to its recent instability.
  • Saine encounters frequent conflicts among creatures in the Black Domain and visits Zorro's Moro Black Tower, which is under attack.

Character Developments

  • Saine shows appreciation for Meili's hard work and acknowledges her great merits.
  • Saine demonstrates his power and influence in the Black Domain, striking fear into Black Magicians.
  • Zorro's Black Tower, Moro Black Tower, is shown to be under threat, indicating potential instability.

Significant Themes

  • Power dynamics and the struggle for resources and living space in the Black Domain.
  • The importance of strength and influence in the Black Domain, where chaos reigns.
  • The potential instability of the Black Domain and the need for Saine's intervention.

Character Interactions

  • Saine interacts with Meili, showing appreciation for her work and discussing the expedition.
  • Saine encounters Black Magicians in the Black Domain, demonstrating his power and issuing warnings.
  • Saine visits Zorro's Moro Black Tower, showing concern for his Senior Brother's Black Tower and issuing a challenge to the attacking Black Magicians.

Ch. 2190Killing and Conquest

Key Plot Points and Events

  • Saine visits Zorro's Moro Black Tower, finding it well-equipped with handmade Alchemy Puppets and magic machines despite its rundown appearance.
  • Zorro's disciples greet Saine respectfully, acknowledging him as their Martial Uncle.
  • A Rank Four Black Magician, Gelado, arrives to meet Saine, revealing that another Rank Four, Feimengsi, had also attacked Moro Black Tower.
  • Saine sends Fumila to cut off one of Feimengsi's arms and summon him to Deathly Black Tower.
  • Saine invites Zorro to visit Fei'er's Deathly Black Tower, with Gelado accompanying them.

Character Developments

  • Zorro is shown to be frugal and skilled in alchemy, having created many Alchemy Puppets and magic machines for Moro Black Tower.
  • Saine demonstrates his strength and authority, commanding Fumila to punish Feimengsi and ordering Gelado to accompany them.
  • Gelado shows fear and submission to Saine's power, agreeing to follow his orders.

Significant Themes

  • The struggle for power and territory in Black Domain, with newly advanced Rank Four and Five Black Magicians causing chaos.
  • The double-edged nature of Black Magicians, who can be both useful and dangerous.
  • The importance of strength and authority in the Black Domain hierarchy.

Character Interactions

  • Saine and Zorro reunite warmly, with Zorro showing respect and Zorro's disciples greeting Saine as their Martial Uncle.
  • Saine and Gelado interact, with Saine displaying his power and giving orders, and Gelado showing fear and obedience.
  • Saine invites Zorro to visit Fei'er's Black Tower, indicating a strengthening of their bond.

Ch. 2191Overseer

Key Plot Points and Events

  • Saine arrives at the Deathly Black Tower, followed by Fumila and Feimengsi, who have been attacked by Level-4 Magicians.
  • Saine plans to resolve the chaos within the Black Domain, focusing on the three Black Towers connected to him.
  • Saine decides to use his control over resources in the Black Domain to pressure the powerhouses into submission.
  • Saine learns about a Level-5 Black Magician, Xia Erba, causing trouble in the Black Domain.
  • Meanwhile, a high-level meeting is held to discuss the Evil Tide Civilization, with the Aliba Merchant Alliance providing information and Blade Empress Lisa reacting to the term "Overseer."

Character Developments

  • Fei'er, Saine's Senior Sister, has become more mature and cold due to her time in the Black Domain but remains warm towards Saine.
  • Saine plans to protect Fei'er and the other Black Towers connected to him.
  • Blade Empress Lisa knows secrets about the Astral Realm Overseers but cannot reveal much due to the restrictions of the Star Realm's laws.

Significant Themes

  • Power dynamics and the struggle for resources in the Black Domain.
  • The balance of power and influence in the Star Realm, as represented by the Astral Realm Overseers.
  • The consequences of disrupting the balance of the Star Realm.

Character Interactions

  • Saine and Fei'er reunite, with Fei'er showing affection towards Saine.
  • Saine interacts with the Level-4 Black Magicians, planning to use his influence to control the situation in the Black Domain.
  • Saine communicates with Meili, the Holy Tower Dean, regarding the Black Domain's issues.
  • A high-level meeting is held with Dominators of the Wizard Civilization, including Klopp Knight, Befu, and Blade Empress Lisa, to discuss the Evil Tide Civilization.

Ch. 2192Lady Qiongni

Key Plot Points and Events

  • Befu inquires about the 'Evil Tide Crisis' with Lisa and Klopp Knight.
  • The Immortal Domain Civilization denies knowledge of the Evil Tide Civilization.
  • Saine learns that a Level-6 Magician backs several Black Towers.
  • Saine meets Lady Qiongni, who seeks to join the war in the Corellon Star Region.
  • Martin, a former Black Magic Academy dean, is revealed to have fallen four thousand years ago.

Character Developments

  • Befu shows concern for her father's whereabouts and the Level-9 Path.
  • Saine demonstrates his influence and authority by granting Qiongni's request.
  • Qiongni shows deference to Saine, indicating her Black Tower's growth and her own power.
  • Martin's fate is revealed, showing the dangers of the Civilization Battlefield.

Significant Themes

  • The power dynamics and alliances within the Black Domain.
  • The consequences of the Civilization Battlefield on individuals and civilizations.
  • The importance of old acquaintances and past favors in the Black Domain.

Character Interactions

  • Befu and Lisa discuss their father and the Level-9 Path.
  • Saine and Klopp Knight discuss the Evil Tide Civilization.
  • Saine, Zorro, and Qiongni discuss the war in the Corellon Star Region.
  • Qiongni shows respect to Saine, while Saine grants her request, strengthening their alliance.

Ch. 2193Misunderstanding

Key Plot Points and Events

  • Saine inquires about Qiongni's disciple, Lilianya, a Black Magician.
  • Lilianya is revealed to have a mechanical eye and extensive mechanical modifications.
  • Qiongni explains that Lilianya's modifications were self-imposed due to a battlefield injury.
  • Saine expresses interest in collaborating with Lilianya on experiments related to her modifications.
  • Qiongni asks Lilianya about Saine's possible feelings for her, leading to a humorous misunderstanding.
  • Saine discusses Qiongni with Zorro, leading to another misunderstanding.

Character Developments

  • Lilianya: Revealed to have extensive mechanical modifications due to an injury, showing resilience and adaptation.
  • Qiongni: Shows concern for Lilianya's well-being and is open to discussing personal matters with her.
  • Saine: Expresses interest in Lilianya's mechanical modifications for potential research collaboration.
  • Zorro: Reveals he has no romantic interest in Qiongni and is not ready for a family yet.

Significant Themes

  • Adaptation and resilience in the face of adversity (Lilianya's mechanical modifications).
  • The importance of communication and understanding (misunderstandings between Saine, Qiongni, and Lilianya).
  • Personal growth and change over time (Saine's realization about the benefits of having a child).

Character Interactions

  • Saine and Lilianya: Saine shows interest in Lilianya's mechanical modifications, leading to a potential collaboration.
  • Qiongni and Lilianya: Qiongni shows concern for Lilianya's well-being and discusses personal matters with her.
  • Saine and Zorro: Saine misunderstands Zorro's feelings for Qiongni and encourages him to consider having a family.

Ch. 2194Resolving the Black Domain Problem

Key Plot Points and Events

  • Saine inspects and resolves the Black Domain army's deployment for the Corellon Star Region war.
  • He visits Lina's Nether Black Tower, which is the second strongest after Mei Kaili's Pale Bone Black Tower.
  • Saine returns to the Ash Holy Tower and meets his son Nasi Xiu and his girlfriends.
  • Xia Erba, a Level-5 Black Magician, arrives at the Ash Holy Tower to seek forgiveness, presenting Saine with one of his severed hands.
  • Saine threatens Xia Erba using his connections with Level-6 Black Magicians and the Guardians.
  • Saine communicates with Black Domain powerhouses like Boergen and Andy Dufresne to clean up the chaotic atmosphere.
  • The Guardian of Summer learns about Saine's actions and decides to establish a Guardian Organization in his Land of Ashes.

Character Developments

  • Saine demonstrates his influence and connections among Level-6 Black Magicians and the Guardians.
  • Xia Erba shows submission and humiliation after being threatened by Saine.
  • The Guardian of Summer shows interest in supporting Saine's efforts.

Significant Themes

  • Power dynamics and influence among Black Magicians and the Guardians.
  • The chaotic nature of the Black Domain and efforts to clean it up.
  • The potential establishment of a Guardian Organization in Saine's Land of Ashes.

Character Interactions

  • Saine interacts with Xia Erba, threatening him and displaying his power.
  • Saine communicates with Black Domain powerhouses like Boergen and Andy Dufresne to resolve the Black Domain's problems.
  • The Guardian of Summer learns about Saine's actions and decides to support him.

Ch. 2195Legions from All Sides

Key Plot Points and Events

  • Saine's various Combat Legions gather in the Yi Crystal Demiplane.
  • Saine meets Borrick (Demon Warlock Magician) and Jianulu (Knight) who join the Land of Ashes.
  • The armies prepare and set off for the Corellon Star Region battlefield.
  • Legions from different factions (Believer Legion, Kryptonian Legion, Huya Legion, Justice League Legion, etc.) proceed to the battlefield.
  • Intelligent Robot Legion from Cybertron Planet joins, led by Jin Tieshou and others.
  • Ghost Crow King agrees to join but is currently on a mission elsewhere.

Character Developments

  • Saine: Shows leadership, knowledge exchange with Borrick, promises to help Jianulu refine his axe, considers establishing a medium-sized Wizard World organization.
  • Borrick: Joins the Land of Ashes, respects Saine, eager to learn from him.
  • Jianulu: Joins the Land of Ashes, rough and experienced, accepts Saine's help.
  • Ghost Crow King: Shows cunning and politeness, offers Saine new items from the Federation battlefield.

Significant Themes

  • Leadership and Unity: Saine brings together various legions under his banner, showcasing his leadership and the unity of his forces.
  • Knowledge Sharing: Saine's willingness to exchange knowledge with Borrick highlights the importance of learning and growth.
  • Recruitment and Alliances: Saine's ability to recruit powerful individuals and form alliances, like with the Ghost Crow King, strengthens his position.

Character Interactions

  • Saine and Borrick: Exchange knowledge, respect, and admiration.
  • Saine and Jianulu: Mutual respect, Saine offers help to refine Jianulu's axe.
  • Saine and Ghost Crow King: Polite and respectful interaction, Ghost Crow King offers Saine new items.

Ch. 2196Arrival at the Corellon Star Region Battlefield

Key Plot Points and Events

  • Saine leads a vast force, including his friends Green and Angle, to the Corellon Star Region battlefield.
  • Spider Queen Rose, already present, is alarmed by Saine's powerful forces and questions his intentions.
  • Rose and Saine agree on their respective roles in the war; Rose will be the main force, and Saine will support her war objectives.
  • Rose assigns Saine to capture challenging planes with significant resources and spoils of war.

Character Developments

  • Saine has advanced to Level 6, demonstrating exceptional growth and power.
  • Rose is suspicious of Saine's intentions but ultimately decides to cooperate for the sake of victory.
  • Green and Angle, both at Level 5, join Saine's forces, bringing their own legions.
  • Sherry, Green's fiancée and a Level-5 Witch, is introduced. She has a close bond with her Level-5 Phoenix, Goni.

Significant Themes

  • Power dynamics and alliances in war.
  • Cooperation and competition among allies.
  • The significance of personal growth and strength in achieving goals.

Character Interactions

  • Saine and Rose: Initially tense due to Rose's suspicions, but they agree to cooperate for the war's success.
  • Saine and Green/Angle: Friendly and respectful, demonstrating a strong bond between them.
  • Green and Sherry: Affectionate and supportive, showing a close relationship.
  • Sherry and Saine: Polite and respectful, with Sherry showing interest in Saine's relationship with her Phoenix, Goni.

Ch. 2197Factions

Key Plot Points and Events

  • Saine meets Green and his fiancée Sherry, and Angle, the Level-5 Komoyin Serpent-Emperor Warlock.
  • Saine learns that Angle is likely to become the head of his family and is given the Silver Moon's Fang Magic Staff, a World-Class Secret Treasure.
  • Saine meets other powerhouses of the Wizard Civilization Legion and discusses battle orders with Rose. They are assigned difficult planes to conquer in the Corellon Star Region.
  • The Corellon Star Region has not shown all-out resistance to the invading Wizard Civilization army. They have sent envoys to Wizard Civilization but have not received a response.

Character Developments

  • Saine: Shows interest in Green and Angle's families and their inheritances. He is willing to befriend powerful geniuses from Wizard World.
  • Green: Devoted to Sherry, plans to marry her after the Civilization War ends. He is low-key and taciturn, with Sherry being more poised.
  • Angle: Youngest and most talented in his family, he has two sons and is likely to become the head of the Como Yin Giant Serpent Warlock Family. He regards Saine as a close friend and seeks his support.
  • Corellon Creatures: Divided into Pro-War and Pro-Peace factions regarding the invasion by Wizard Civilization. The Level-6 Peak King of Corellon leads the Pro-War Faction.

Significant Themes

  • Family inheritance and lineage among powerhouses.
  • Neutrality and sovereignty in interstellar relations.
  • The disparity in power between civilizations and the consequences of invasions.

Character Interactions

  • Saine interacts with Green, Sherry, and Angle, showing interest in their families and inheritances, and expressing willingness to befriend them.
  • Green and Sherry display a loving and respectful relationship, with Green being more passive and Sherry more poised.
  • Angle regards Saine as a close friend and seeks his support, showing trust in their friendship.
  • Corellon Creatures are divided into factions regarding the invasion, with the Level-6 Peak King of Corellon leading the Pro-War Faction and trying to contact Wizard Civilization through envoys.

Ch. 2198Upholding Neutrality

Key Plot Points and Events

  • The Corellon Star Region, despite being a Mid-Level World Civilization, has maintained neutrality for over ten thousand years, refusing to join either the Wizard Civilization or the Galente Federation.
  • The Wizard Civilization, now dominant in the Civilization War, sends a Combat Legion to conquer the Corellon Star Region, dissatisfied with their persistent neutrality.
  • The Corellon Star Region's powerhouses debate their response: some advocate joining the Wizard Alliance, while others, led by the King of Corellon, plan to resist and then negotiate.

Character Developments

  • The Level-6 Corellon Creature, a pro-peace figure, shows foresight and wisdom, having advocated joining the Wizard Alliance 2500 years ago.
  • The King of Corellon demonstrates resolve and pride, unwilling to submit to the Wizard Civilization without a fight.
  • Kanalido, another Level-6 powerhouse, seeks alternative solutions by contacting the Lord of Wuzhuo.

Significant Themes

  • Neutrality vs. Allegiance: The Corellon Star Region's commitment to neutrality clashes with the Wizard Civilization's desire for allegiance, highlighting the consequences of defying the dominant power.
  • Power Dynamics: The story explores the power imbalance between the Wizard Civilization and the Corellon Star Region, illustrating how power shapes interstellar relations.
  • Principle vs. Pragmatism: Characters grapple with whether to uphold their principles or make pragmatic decisions to ensure survival.

Character Interactions

  • The Level-6 Corellon Creature and the King of Corellon have differing views on how to handle the Wizard Civilization's aggression, reflecting a divide within their society.
  • Kanalido's attempt to contact the Lord of Wuzhuo suggests a potential alliance or intervention from another powerful entity.
  • The Corellon Planet Council's inability to reach a unified decision underscores their internal disarray and weakness.

Ch. 2199I Am Willing

Key Plot Points and Events

  • The Corellon Star Region requests aid from the Dominator of Wuzhuo World, but is refused due to neutrality.
  • Lord of Wuzhuo, the Dominator of Wuzhuo World, later decides to join the Wizard Alliance, offering to bring 1,347 planes under its control.
  • Klopp Knight, a Dominator of the Wizard Civilization, agrees to Wuzhuo World's entry into the Alliance, but demands that they contribute to the war effort against the Galente Federation.

Character Developments

  • Kanalido, a Level-6 Corellon Creature, shows desperation and disappointment in their plea for aid being refused.
  • Lord of Wuzhuo, initially neutral, decides to join the Wizard Alliance for the prosperity of the Surrounding Starfield, demonstrating a shift in priorities.
  • Klopp Knight, a Dominator of the Wizard Civilization, shows political acumen and strategic thinking in his negotiations with Lord of Wuzhuo.

Significant Themes

  • Neutrality vs. Involvement: Lord of Wuzhuo's shift from neutrality to joining the Wizard Alliance highlights the theme of choosing sides in a conflict.
  • Power Dynamics: The interactions between Lord of Wuzhuo and Klopp Knight illustrate the power dynamics between different factions and the influence of strength on decision-making.
  • Consequences of Actions: The fate of the Corellon Star Region serves as a cautionary tale about the consequences of stubbornness and refusal to adapt.

Character Interactions

  • Kanalido and Lord of Wuzhuo: Their interaction highlights the stark contrast between the Corellon Star Region's desperation and Lord of Wuzhuo's initial refusal to help, followed by their decision to join the Wizard Alliance.
  • Lord of Wuzhuo and Klopp Knight: Their negotiation demonstrates the political maneuvering and power dynamics at play between two powerful entities, with Klopp Knight subtly coercing Lord of Wuzhuo into contributing to the war effort.

Ch. 2200Three Level-6 Battlefields

Key Plot Points and Events

  • Saine's forces, led by Saine, Fumila, and the Combined Fortress Group, assault the Corellon Star Region's Mirage Sea World.
  • Saine observes the battles on Norad Planet (led by Iruike) and the battle between Rose and the King of Corellon.
  • Saine descends into Mirage Sea World to confront a Level-6 Corellon Creature.

Character Developments

  • Saine demonstrates his strategic prowess and confidence in his allies' abilities.
  • Fumila showcases her formidable combat skills, suppressing the Level-6 Corellon Creature.
  • Iruike reveals his strength by summoning multiple Level-6 creatures and an Undead Sea on Norad Planet.
  • Rose's power and tactics are highlighted as she battles the King of Corellon.

Significant Themes

  • The disparity in combat ability between peaceful and war-tempered civilizations.
  • The importance of strategy and observation in battle.
  • The power of alliances and teamwork.

Character Interactions

  • Saine and Fumila work together to overwhelm the Level-6 Corellon Creature.
  • Iruike and his summoned creatures coordinate to pressure the Level-6 Creature on Norad Planet.
  • Rose and the King of Corellon engage in a fierce battle, with Rose's Synthetic Beasts and Undead Creatures supporting her.
  • Saine observes and comments on the battles, showing confidence in his allies' abilities.
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