Ch. 864Breakthroughing the Bottleneck

Key Plot Points and Events

  • Saine returns to the Azure Source Holy Tower, where he processes the Ten Thousand Year Ice Soul Crystal and the Body Tempering Stalactite Liquid.
  • He creates a large bed from the crystal, which aids in mental focus, and a portable alchemy bench.
  • Saine uses one dose of the Body Tempering Stalactite Liquid, while Nataya refuses the other, believing her body is not yet saturated.
  • Fifty years later, Saine watches Tourmaline play in the Jewel Sea. He prepares to draw her dragon blood to aid his own breakthrough.
  • Saine has reached the limits of a Second-Level Magician and seeks to stimulate his cells with powerful creature blood to progress further.

Character Developments

  • Saine: Becomes more mature and knowledgeable over the years, reaching the limits of a Second-Level Magician. He seeks ways to break through his bottleneck.
  • Nataya: Grows more responsible and considerate, refusing the Body Tempering Stalactite Liquid to avoid wasting it and making her breakthrough more difficult.
  • Tourmaline: Advances to Rank Four, grows larger, and gains more control over her power. She becomes more cautious due to a previous maritime disaster.

Significant Themes

  • Patience and perseverance in personal growth and breakthroughs.
  • Responsibility and selflessness, as shown by Nataya's decision.
  • The consequences of one's actions, as seen in Tourmaline's caution after causing a disaster.

Character Interactions

  • Saine and Nataya: Their relationship deepens as they support each other's growth and decisions.
  • Saine and Tourmaline: Saine cares for Tourmaline's growth and well-being, while Tourmaline respects and trusts Saine.
  • Saine and Luluenman: Saine's mentor continues to support and guide him, while also seeking Tourmaline's help for her own research.

Ch. 865Resuming His Travels

Key Plot Points and Events

  • Saine decides to embark on a Wandering Adventure Journey to grow and challenge himself, as his current environment lacks stimulation.
  • He plans to visit the Black Domain in the Western Islands to see Lina and others.
  • Saine draws Tourmaline's dragon blood for his upcoming advancement to Level Three, ensuring he has enough for a dragon blood bath post-advancement.
  • Saine plans to meet Tourmaline in the Western Islands at the end of his journey.

Character Developments

  • Saine shows maturity and responsibility in his decision-making, prioritizing growth and preparation for his advancement.
  • Tourmaline demonstrates her loyalty and eagerness to accompany Saine, despite her fear of injections.

Significant Themes

  • Growth and self-improvement through challenges and learning.
  • The importance of external stimulation for growth, both for individuals and societies.
  • The unique bond between Saine and Tourmaline, hinting at the power of connections and relationships.

Character Interactions

  • Saine interacts with Tourmaline, showing understanding and consideration for her feelings and needs.
  • Saine's relationship with his mentor, Luluenman, is mentioned, highlighting their close bond and her guidance.
  • Saine's plans to visit Lina and others in the Western Islands suggest his caring nature and desire to maintain connections with friends and allies.

Ch. 866Lunna's Heart Tribulation

Key Plot Points and Events

  • Azure Source Holy Tower has grown significantly in size and influence over several decades.
  • The Floating Skyport has been completed, attracting many Floating Ships and boosting the tower's economy.
  • Saine returns to the tower and resumes his research on Dragon Blood Potion and Fire Element Magic.
  • Lunna visits Saine, seeking his help for her upcoming life level breakthrough.

Character Developments

  • Saine continues his dedicated research, maintaining his punctual and efficient routine.
  • Lunna, though confident on the battlefield, struggles with self-doubt after her failed advancement to Sky Knight, but she seeks Saine's guidance.

Significant Themes

  • The importance of diligence and perseverance in magical research and personal growth.
  • The complex nature of confidence and self-doubt, even in strong individuals like Lunna.

Character Interactions

  • Saine and Lunna's relationship deepens as Lunna seeks Saine's help and guidance, showing trust in his abilities and understanding of her situation.
  • Saine's calm and analytical demeanor provides comfort and security to Lunna, despite his seemingly cold exterior.

Ch. 867The Dean's Departure

Key Plot Points and Events

  • Lunna asks Saine to join him on his upcoming journey, marking her first time leaving the Steel Wall Fist Knights' Hall area.
  • Saine agrees to take Lunna along, seeing her potential and the benefits she could bring to his research.
  • Dean Archimedes, the founder of the Azure Source Holy Tower Academy, departs with his Descendants, leaving a significant void in the tower's leadership.
  • Tower Master Luluenman and many Formal-Ranked Magicians see off Dean Archimedes, highlighting his popularity and influence.

Character Developments

  • Lunna: Overcomes her homebody nature and expresses a desire to travel, showing growth and trust in Saine.
  • Saine: Agrees to take Lunna along, demonstrating his trust in her abilities and the value he sees in her for his research.
  • Dean Archimedes: Decides to leave the Azure Source Holy Tower after over three hundred years, marking a significant change in his life and career.
  • Green: Advances to Level 2 and leaves with his mentor, showcasing his potential and the impact of his mentor's departure on his future.

Significant Themes

  • Growth and change: Characters like Lunna and Green exhibit personal growth, while Dean Archimedes' departure signals a significant change in the Azure Source Holy Tower's dynamics.
  • Trust and relationships: Saine's decision to take Lunna along and Dean Archimedes' decision to take only a few Descendants with him highlight the importance of trust and relationships in their respective decisions.
  • Professional integrity: Dean Archimedes' decision to leave with only a dozen Descendants, despite the potential for more to follow, emphasizes his professional integrity and commitment to his new Holy Tower.

Character Interactions

  • Saine and Lunna: Their interaction demonstrates Saine's trust in Lunna and her desire to grow and accompany him on his journey.
  • Dean Archimedes and Luluenman: Their interaction at the departure ceremony showcases the respect and admiration Dean Archimedes commands from his peers and subordinates.
  • Green and Saine: Green's departure with his mentor leads to a change in Saine's social circle and a potential shift in his support network.

Ch. 868A Mentor's Gift

Key Plot Points and Events

  • Saine bids farewell to Green, who leaves for the Floating Skyport, accompanied by his Junior Sister and his parrot.
  • Saine watches their departure, reflecting on their friendship and the vastness of the Wizard World.
  • Saine later meets with his mentor, Luluenman, who expresses displeasure at his departure but understands his decision.
  • Luluenman offers Saine Green Source Seeds and knowledge on plant-element toxins for his journey.
  • Saine sets out on his journey two months later, accompanied only by Lunna.

Character Developments

  • Saine: He is determined to embark on a long journey to explore the Wizard World and beyond. He is respectful and appreciative of his mentor's guidance.
  • Green: He leaves for the Floating Skyport, reflecting on his friendship with Saine and the uncertainty of their future meetings.
  • Luluenman: She struggles with the loneliness of leading Azure Source Holy Tower after the departure of Archimedes and now Saine. She is caring and supportive of Saine's journey.

Significant Themes

  • Friendship: The deep bond between Saine and Green is highlighted, despite the uncertainty of their future meetings.
  • Loneliness of Leadership: Luluenman feels isolated as the leader of Azure Source Holy Tower, emphasizing the personal cost of leadership.
  • Cultivation and Growth: Saine's journey is a step towards personal growth and exploration of his path in cultivation.

Character Interactions

  • Saine and Luluenman: Their interaction is filled with respect and understanding, with Luluenman offering guidance and support for Saine's journey.
  • Saine and Green: Their farewell is melancholic, reflecting on their friendship and the vastness of the Wizard World.
  • Green and his Junior Sister: Green's pride in his Junior Sister's talent is evident, and she looks up to him.

Ch. 869Lunna's Parents

Key Plot Points and Events

  • Saine accompanies Lunna to visit her family before embarking on his journey north.
  • They travel to the Midros Kingdom, Lunna's hometown, where her family is well-respected but not universally liked.
  • Saine meets Lunna's parents, powerful Sky Knights, at their ancient castle.
  • Lunna's parents prepare her for the journey with an abundance of supplies, including food, potions, and equipment.

Character Developments

  • Lunna's parents are revealed to be powerful Sky Knights with a unique physique and bloodline power, contributing to Lunna's strength.
  • Lunna's parents are straightforward and kind, contrasting with Xia Ya, Saine's other mother-in-law.
  • Saine finds Lunna's parents easier to talk to than expected, despite their obesity.
  • Lunna is embarrassed by her parents' fussing but ultimately asserts her independence.

Significant Themes

  • Family and Heritage: Lunna's parents' influence on her strength and temperament is evident.
  • Prejudice and Acceptance: Despite their power, the Lunna Family faces prejudice in the Midros Kingdom, mirroring Lunna's experiences in the Steel Wall Fist Knights' Hall.
  • Indifference to Time: Level-1 Magicians like Saine, Serena, and Irene have a different sense of time, affecting their relationships and goodbyes.

Character Interactions

  • Saine and Lunna's relationship is strengthened as they prepare for their journey together.
  • Saine's interactions with Lunna's parents are positive, contrasting with his experiences with Xia Ya.
  • Serena and Irene's indifference to Saine's departure highlights the different sense of time among Level-1 Magicians.

Ch. 870Traveling Through Alien Planes

Key Plot Points and Events

  • Saine and Lunna arrive in the Wandering Land, a border region of the Eli Knights Alliance.
  • They visit the Wooden Rhino Holy Tower, which has existed for over two thousand years and is known for its powerful Plant Element and Summoning Element mage, who has a Level-4 Water Rhino Beast companion.
  • Saine and Lunna travel to Water Rhino World, a Low-Level Plane, using the Holy Tower's cross-plane Teleportation Array.
  • They arrive at a beach in Water Rhino World, where they see enormous rhinoceros-like creatures and experience the unique water-element environment.

Character Developments

  • Saine shows curiosity and a desire to learn about new magical materials and environments, a common trait among professional mages.
  • Lunna struggles with the plane's heat, demonstrating her vulnerability to environmental changes.

Significant Themes

  • The exploration and conquest of Alien Planes by the Wizard World, and the impact on these planes and their inhabitants.
  • The power dynamics between the Wizard World and the Alien Planes, with the former often enjoying privileges and reverence in the latter.

Character Interactions

  • Saine and Lunna interact minimally in this chapter, with Saine leading the way and Lunna following, showing her reliance on him.
  • Saine shows consideration for Lunna's discomfort but does not intervene, suggesting he wants her to adapt to the environment.

Ch. 871Twelve Years

Key Plot Points and Events

  • Saine and Lunna have spent 12 years in Water Rhino World, exploring its diverse terrains and creatures.
  • Saine has realized that immersive experience and drawing close to nature can also aid in understanding Truth Arcana.
  • Saine has noticed stark differences between Water Rhino World's rule environment and the Wizard World's, gaining insights from it.
  • Saine has traded Magic Potions with intelligent rhinoceros creatures, earning local resources.

Character Developments

  • Saine has grown in Mental Strength, magic power, and physique, feeling he has made considerable progress despite slow improvements.
  • Saine has come to appreciate the value of immersive experience and understanding nature for growth and comprehension of laws.
  • Lunna remains focused on her appetite and enjoying the fresh experiences of traveling through an Alien Plane.

Significant Themes

  • The importance of immersive experience and understanding nature for growth and comprehension of laws.
  • The differences between the rule environments of Alien Planes and the Wizard World.
  • The economic aspects of Wizard Civilization and the flow of money through Teleportation Arrays.

Character Interactions

  • Saine and Lunna continue to travel together, with Lunna following Saine's lead.
  • Saine has released Yuli and the Little Fox Girl from his space pendant to join them by the campfire.
  • Saine and Lunna share a meal prepared by Lunna, with nearby Humped Black Rhinos drawn to the aroma.

Ch. 872Snow Spirit World

Key Plot Points and Events

  • Saine and Lunna return to Wizard World from Water Rhino World.
  • They travel north to Glacier Knights' Hall, not part of Saine's original plan, but chosen for Lunna's benefit.
  • They decide to visit Snow Spirit World, a Mid-Level World conquered by Wizard Civilization 20,000 years ago.
  • Saine learns that Snow Spirit World is degrading into a Low-Level Plane but is being maintained by the Eli Knights Alliance and Northern Witches Organization.

Character Developments

  • Saine gains insights about Wizard Civilization's influence on Low-Level Planes.
  • Lunna expresses interest in visiting Mid-Level Worlds.
  • Saine encounters Witches for the first time, learning about their lineage and connection to Snow Spirit World.

Significant Themes

  • The impact of Wizard Civilization's conquest on conquered planes (Snow Spirit World's degradation).
  • The struggle for resources and influence between different factions (Eli Knights Alliance and Northern Witches Organization).
  • The preservation of knowledge and history (rumors about Hosta Knight's fate).

Character Interactions

  • Saine and Lunna discuss their travel plans and experiences.
  • Lunna shares a rumor she heard from a Witch about Hosta Knight's fate.
  • The Witch approaches Saine and Lunna to clarify her identity.

Ch. 873Marylian

Key Plot Points and Events

  • Saine and Lunna, dressed lightly despite the harsh cold, attract attention in Snow Spirit World.
  • A blue-robed Witch, Marylian, approaches them, interested in Lunna's unique physique for her research on body tempering.
  • Marylian offers to guide them to First Snow Mountain in exchange for Lunna's cooperation in some tests.
  • Marylian reveals that the Level-6 Knight who conquered Snow Spirit World was sealed, not killed, and may have chosen to stay sealed to comprehend a special power.
  • Marylian demonstrates her powerful ice Elemental Summoning magic, which is enhanced by the unique environment of Snow Spirit World.

Character Developments

  • Saine shows curiosity and interest in Marylian's research on body tempering, hinting at his own interest in the subject.
  • Lunna, initially reluctant, may consider cooperating with Marylian due to Saine's influence.
  • Marylian proves to be knowledgeable, powerful, and open-minded, showing willingness to collaborate with strangers.

Significant Themes

  • The power of environment and rules of a plane on magical abilities.
  • The allure and potential of body tempering as a research topic.
  • The possibility of voluntary self-sealing for personal growth or comprehension of special powers.

Character Interactions

  • Saine and Lunna's attire draws attention and curiosity from other knights and magicians.
  • Saine and Lunna interact with Marylian, who shows interest in Lunna's unique physique.
  • Saine and Marylian discuss their respective interests in body tempering and elemental magic.

Ch. 874Secrets of Astrology

Key Plot Points and Events

  • Saine and Lunna's journey through the Snow Spirit World is guided by Marylian, a Second-Level Witch familiar with the terrain.
  • They reach the First Snow Mountain after three years, but fail to climb the highest peak, Kilimanjaro Peak.
  • Marylian bids them farewell after several years, having gained and shared knowledge with Saine.
  • Marylian performs astrological readings for Saine and Lunna before parting.

Character Developments

  • Saine and Marylian grow closer, sharing knowledge and developing a friendly rapport.
  • Lunna, though bored by the journey, benefits from the knowledge exchange and gains confidence from her astrological reading.

Significant Themes

  • Knowledge Sharing and Academic Exchange: Magicians like Saine and Marylian share knowledge to broaden their horizons and stimulate new ideas, but they keep their core secrets.
  • Astrology: Marylian's astrological readings, though vague, hint at future challenges and opportunities for Saine and Lunna.
  • Friendship: Despite their competitive nature, Saine and Marylian develop a friendly bond after spending time together.

Character Interactions

  • Saine and Marylian: They engage in academic exchange, revealing some of their body-refinement knowledge. They develop a friendly rivalry and share a good impression of each other.
  • Saine and Lunna: Lunna serves as an experimental subject for Saine and Marylian, leading to some tension but also growth in knowledge and confidence.
  • Marylian and Lunna: Marylian's astrological reading boosts Lunna's confidence in her upcoming advancement to Level 3.

Ch. 875Insights into Power

Key Plot Points and Events

  • Saine and Lunna leave Snow Spirit World after two years, having climbed the First Snow Peak.
  • Saine gifts Marylian a life-extending potion before parting ways.
  • They explore various Alien Planes within the Eli Knights Alliance, with Saine acquiring a Red Rhombus Fire Seed and Blue-Eyed Fairies.
  • Lunna engages in numerous battles, losing twice, including a memorable match against a mysterious knight.

Character Developments

  • Saine values Marylian as a friend and mentor, gifting her a precious potion.
  • Lunna gains insights into power through her battles, particularly her losses.
  • Saine's knowledge and skills grow through his research and exploration of Alien Planes.

Significant Themes

  • The price of power and knowledge, exemplified by Marylian's white hair and the life-cost of astrology.
  • The importance of experience and challenge in growth, illustrated by Lunna's battles and defeats.
  • The value of friendship and mutual respect, shown in Saine's relationship with Marylian.

Character Interactions

  • Saine and Marylian part ways amicably, with Saine gifting her a potion and expressing hope for future meetings.
  • Saine and Lunna continue their journey together, with Saine focusing on research and Lunna on battles.
  • Lunna faces off against a mysterious knight, losing but gaining valuable insights into power.

Ch. 876Yaqina Plane

Key Plot Points and Events

  • Saine, accompanied by Lunna and Nataya, spends over a century exploring more than a dozen Alien Planes in the Eli Knights Alliance.
  • They arrive at Yaqina Plane, a prosperous Medium Plane dominated by women with unique physical traits and a reverence for martial strength.
  • Yaqina Plane has a history of resistance against Wizard Civilization, inflicting significant defeats, including one led by the legendary Yaqina Empress.

Character Developments

  • Saine continues his explorations, showing no interest in revisiting old conflicts.
  • Lunna and Nataya have become well-known figures in the central region of the Eli Knights Alliance.

Significant Themes

  • The vastness and diversity of the Wizard World and its Alien Planes.
  • The pursuit of higher realms and the challenges faced by powerful beings across different planes.
  • The importance of leadership and unity in the face of external threats, as demonstrated by the Yaqina Empress.

Character Interactions

  • Saine, Lunna, and Nataya travel together, with Lunna and Nataya often going out together to the arena.
  • The Yaqina Empress's return and leadership in the face of Wizard Civilization's invasion highlight the importance of unity and strong leadership.

Ch. 877Ferocity and Taking the Short End

Key Plot Points and Events

  • Yakina World repels two consecutive invasions by Wizard Civilization, demonstrating its formidable strength.
  • Wizard Civilization offers Yakina World two choices: befriend them or face annihilation by a Dominator-class powerhouse.
  • Yakina World chooses to join the Wizard Alliance, sparing it from destruction, thanks to the wise decision of the Yaqina Empress.
  • Yakina World recovers and thrives under the Wizard Alliance, with rumors suggesting the Eli Knights Alliance's Level Six knight played a significant role.
  • Saine, Lunna, and Nataya arrive in Yakina World, where Lunna and Nataya challenge and defeat local warriors, while Saine attempts to hire a warrior for experiments, ultimately having to defeat one himself to do so.

Character Developments

  • The Yaqina Empress: Displayed wisdom and humility, choosing to join the Wizard Alliance to save her world, and showing mercy to a Level Six knight, which later benefits Yakina World.
  • Saine: Demonstrates his strength as a mage, defeats a Level Three Yakina Female Warrior, and shows interest in studying their biology.
  • Lunna and Nataya: Prove their strength by defeating local warriors, with Lunna winning against two Level Three opponents and Nataya losing to one.

Significant Themes

  • Power dynamics and the struggle for survival among civilizations.
  • The importance of wisdom and humility in the face of superior power.
  • Cultural differences and communication barriers between civilizations.

Character Interactions

  • The Yaqina Empress and Wizard Civilization: The Empress's decision to join the Wizard Alliance saves Yakina World from destruction.
  • Saine and the Yakina Female Warrior: Saine defeats the warrior in a challenge to study her biology, leading to an unusual offer from her.
  • Lunna and Nataya with Yakina World warriors: Lunna and Nataya challenge and defeat local warriors, gaining respect from the Yakina people.

Ch. 878Dark Flame Holy Tower

Key Plot Points and Events

  • Saine discovers secrets of passive evolution in the Yakina Clan, benefiting his physique growth.
  • He experiments on a Level-3 Yakina Female Warrior, learning about her unique cellular structure and microscopic particles that enhance her strength.
  • Saine's group spends seven years exploring Yakina World, but they don't meet the Level-6 Empress.
  • They leave Yakina World and visit three Low-Level Planes: World of Lost Souls, Black Star Plane, and Karst Planet.
  • Saine and his group arrive at the Dark Flame Holy Tower, finding it engaged in a long-lasting Plane War.

Character Developments

  • Saine continues to demonstrate his scientific curiosity and ethical boundaries, refusing the Yakina warrior's "unreasonable request" despite her cooperation.
  • Nataya shows her adaptability by wearing local attire (a miniskirt and stockings) on Karst Planet, despite it being impractical for battle.

Significant Themes

  • The exploration of alien worlds and cultures.
  • The acquisition and sharing of knowledge and resources.
  • The ethical considerations in scientific research and exploration.

Character Interactions

  • Saine interacts with the Yakina Female Warrior, learning from her and rewarding her with 500 Magic Coins.
  • Saine and Nataya's relationship deepens, with Saine expressing his desire for her when she wears revealing clothing.
  • Saine and his group discuss their experiences and plans, deciding to visit the Dark Flame Holy Tower next.

Ch. 879Gumo Plane

Key Plot Points and Events

  • The chapter introduces the Dark Flame Holy Tower and its ongoing war against the Gumo Plane, a resource-rich Low-Level Plane.
  • The Dark Flame Holy Tower has been fighting for 12 years without assistance from other Holy Towers or Knights' Halls.
  • The Gumo Plane is home to three powerful native lifeforms, each corresponding to a dominant species: the Gulan Lizardmen, the Mokenu People, and the Golo Earthworms.
  • The Gulo Earthworm King, a Level-4 lifeform, unexpectedly joins the battle, causing the war to reach a stalemate.
  • The Dark Flame Holy Tower suspends the sale of Gumo Plane's resources to outsiders, only offering them at a lower price to those who sign a war participation contract.

Character Developments

  • Saine, the protagonist, is gathering information about the war and the resources at stake.
  • The Tower Master of the Dark Flame Holy Tower is revealed to be an extraordinarily powerful Level-5 Magician, capable of facing three Level-4 lifeforms alone.

Significant Themes

  • The struggle for resources and power between different factions and species.
  • The consequences of isolation and refusal to share power or resources.
  • The impact of external threats on uniting previously hostile groups.

Character Interactions

  • Saine interacts with a young Black Robe Magician at the Dark Flame Holy Tower's reception desk, learning about the war participation contract.
  • The native species of Gumo Plane, once enemies, unite to resist the invasion of the Dark Flame Holy Tower.

Ch. 880Joining the War

Key Plot Points and Events

  • Saine, Lunna, and Nataya join the war against the Gumo Plane, led by the Dark Flame Holy Tower, for a five-year contract.
  • They arrive at the Gumo Plane's battlefield, a vast mountain wall hollowed out into a temporary camp.
  • The war is a stalemate, with the Dark Flame Holy Tower's army of two million facing the Gumo Plane's coalition of more than five million native creatures.

Character Developments

  • Saine, Lunna, and Nataya show determination and resolve in joining the war.
  • The Second-Level Magician from the Dark Flame Holy Tower is revealed to be injured, hinting at the intensity of the war.

Significant Themes

  • The vast disparity in strength between the Wizard World and the Gumo Plane's native creatures.
  • The tenacity and resilience of the native creatures, particularly the Golo Earthworms.
  • The strategy of facing many with few, a tradition of the Wizard Civilization.

Character Interactions

  • Saine, Lunna, and Nataya interact with the young Level-1 Magician at the Dark Flame Holy Tower, leading to their decision to join the war.
  • Saine and the two women communicate silently, understanding each other's intentions.
  • The Second-Level Magician from the Dark Flame Holy Tower briefs Saine and the others about the battlefield conditions.

Ch. 881Final Battle

Key Plot Points and Events

  • Saine's group receives temporary badges for the Gumo Plane War, which serve as locators and communicators.
  • They learn about the plane's gloomy weather due to volcanic eruptions, causing a famine and affecting the native creatures.
  • Saine's group is assigned to the final battle at the Akale Plain.
  • They are given command of two thousand Slave Creature cannon fodder, five Level-1 Magicians, and thirty-eight Level 1 Knights.

Character Developments

  • Saine demonstrates his vast magical knowledge and experience, impressing the Second-Level Magician from the Dark Flame Holy Tower.
  • Lunna remains indifferent to the plane's ecological crisis, focusing only on her immediate needs.

Significant Themes

  • The desperation of the native creatures to defend their plane, even at the cost of their environment.
  • The brutal nature of Plane Wars and the impact on both sides.

Character Interactions

  • Saine interacts with the Second-Level Magician, showing respect and seeking information.
  • Saine, Nataya, and Lunna react to the news of the plane's environmental crisis, with Saine and Nataya expressing surprise and Lunna showing indifference.

Ch. 882Golo Earthworms

Key Plot Points and Events

  • Saine arrives at the Akale Plain and discovers that the world still has light, but it's dim due to volcanic ash.
  • The Gumo Plane was once a world of birdsong and blossoms but is now filled with volcanoes created by Golo Earthworms.
  • Saine learns about the knights and magicians under his command, including five Level-1 Magicians and thirty-odd knights from various Knights' Halls.
  • He assigns slave cannon fodder to each knight and magician for protection, with the Level-1 Magicians staying at the rear for firepower support.
  • On the fifth day, signs of large-scale clashes emerge, and Saine begins studying Golo Earthworms in preparation for battle.
  • An elemental alarm signals the start of the war.

Character Developments

  • Saine shows concern for his team's safety and takes the time to understand their backgrounds and abilities.
  • Nolan, a Level-1 Magician, demonstrates keen observation skills and a pure heart for Truth Exploration, impressing Saine.
  • Saine decides to use light magic against the Golo Earthworms, as it's more effective than his usual fire magic.

Significant Themes

  • The impact of war on the environment: The Gumo Plane's transformation from a lush world to a volcanic wasteland due to the Golo Earthworms' activities and the war.
  • The importance of understanding one's enemies: Saine's study of Golo Earthworms to find their weakness and develop an effective strategy.
  • The value of knowledge and observation: Nolan's meticulous observations and Saine's alchemical research highlight the importance of knowledge and understanding in combat.

Character Interactions

  • Saine interacts with Nolan, praising his keen observations and understanding of the world.
  • Saine assigns tasks to the knights and magicians, demonstrating his leadership and care for their safety.
  • Saine's decision to study Golo Earthworms shows his commitment to protecting his team and winning the war.

Ch. 883Clash

Key Plot Points and Events

  • The Wizard Civilization Legion faces native creatures of the Gumo Plane, including Golo Earthworms, Gulan Lizardmen, and Mokenu People.
  • The Dark Flame Holy Tower's Space Fortress hovers above the battlefield, providing a sense of security despite not being visible through the volcanic ash.
  • The Dark Flame Holy Tower's magicians perform linked magic, unleashing devastating spells like a flaming tornado, snowstorm, and meteor strike, causing heavy casualties among the native creatures.
  • Saine, a Second-Level Magician, casts long-range spells as instructed by the Dark Flame Holy Tower's Combat Command, targeting the advancing native creature legions.
  • The Combat Command orders magicians to move their attack coordinates inward, prioritizing high-powered long-range magic, showing disregard for the lives of Slave Creature cannon fodder.

Character Developments

  • Saine demonstrates his prowess as a long-range magician, casting spells against the native creatures.
  • The Dark Flame Holy Tower's Combat Command reveals its cold-blooded approach to warfare, prioritizing strategic goals over the lives of cannon fodder.

Significant Themes

  • The power and destructiveness of Wizard World magic, particularly when cast in linked spells by large numbers of magicians.
  • The disregard for the lives of lower-ranked or non-human soldiers (Slave Creatures) in the pursuit of strategic goals.
  • The intimidation and morale-boosting effect of the Dark Flame Holy Tower's Space Fortress, despite its invisibility due to volcanic ash.

Character Interactions

  • Saine follows the orders given by the Dark Flame Holy Tower's Combat Command, interacting with the overall strategy rather than directly with other characters.
  • The Dark Flame Holy Tower's Combat Command issues orders to all participating magicians, including Saine, demonstrating their authority and control over the battlefield.
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